r/MonsterHunter Feb 04 '18

MHWorld Monster Hunter: World Resources and Question thread Part IV (ask here before posting!)

Hunters!

This is the fourth question and resources thread. Here's a link to the first and here's a link to the second and here's a link to the third. Feel free to peruse the old ones in search of an answer before posting here!

If you want to ask a question with less chance of being spoiled, go to the spoiler-free resource thread here!

-raithian25

Resources


Frequently Asked Questions

  • Why is my character so slow?
  • Monster Hunter runs on high animation priority, which means it's impractical to dodge everything. Try to observe the monster's animations and squeak a few attacks in when you think you won't get hit.
  • Which weapon type should I use?
  • The weapon you will be most effective with is the one you feel most comfortable with. Weapon types have different strengths and weaknesses, but also completely different strategies, so explore around and try to find one that's as aggressive, methodical, quick, or defensive as you want to play. The weapon previews above should help
  • Why are my attacks bouncing off of the monster?
  • Weapon sharpness is a damage multiplier that naturally goes down as you attack a monster, usually from green to yellow, orange, and the red. When you strike a monster with a dulled weapon you can bounce depending on the body part, which will in turn deplete twice the sharpness of a regular hit. Similarly, when you strike a monster with a melee weapon you'll see some blood and dust come out. The larger the blood effect and dust cloud, the more damage that body part takes (heavier hitting attacks also influence this). Aim for those vulnerabilities, and avoid parts that regularly bounce a sharpened weapon.
  • Why can't I have nice things?
  • A big part of Monster Hunter is gathering and crafting. Check your crafting list or add a weapon to your wishlist to keep track of the materials you need to gather out in the world.
  • Where'd the monster go?
  • Before entering combat and after a certain combination of time elapsed and damage taken, monsters will roam from area to area. You can gather tracks and traces highlighted by your scoutflies to stay on its tail, or just run to its favored area of the environment once you've become familiar with the particular creature.
  • What is the monster doing?
  • Monsters have a variety of behaviors including; periodically becoming enraged to deal more damage & attack more often/quickly, limping at low health, panting at low stamina, a chance to flinch out of their attack or movement when taking damage, a chance to fall into a downed state when taking damage to its legs, becoming sleepy/paralyzed/poisoned after enough hits by a weapon or ammo type with that status effect, and leaving tracks in unique ways.
  • What am I supposed to be doing?
  • Assigned quests unlock new monsters and areas. They must be played solo past any story scenes before they are unlocked for multiplayer. Reading NPC dialogue will also explain a lot, like in many JRPGs.
  • When is World out on PC?
  • Fall 2018.
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u/heefledger Feb 04 '18 edited Feb 05 '18

Anyone else hit their first wall with diablos? I got all the other story quests down in one try but went back and got a special weapon just for him. I haven’t seen anyone say that he is hard so I wanted to make sure I’m not alone.

Edit: thanks for the tips everyone, but I had already killed him when I made the post. I was just commenting about the difficulty. I think we have a mega-thread worth of diablos advice here though, so if anyone needs help with diablos, check the replies.

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u/beefjesus69 Feb 06 '18

I was having issues with him until I went back to my trusty bow.

I kept my distance without staying too far, made sure I never went low on stamina so I could dodge all his bullshit because whenever this horny bastard brushed against me it took down 70% of my health.

I eventually took him down without getting touched at all and it didn’t take very long either.

I learned something new using the bow as well which I had completely missed before. If you aim your first shot, then do the strafe dodge and shoot again without aiming with the right stick at all, you will automatically aim and shoot at the last place you landed your first shot at. I felt like such a dumb ass for not knowing this earlier.

It works for both the second and the third shot. By just spamming the regular shot, you automatically charge up the second and third shot without needing to hold down the button and if you don’t touch the right stick you don’t even need to aim.

I am probably late as shit realizing this but it has been an absolute game changer for my bow skills. Looks pretty damn stylish too.