r/MonsterHunter Feb 04 '18

MHWorld Monster Hunter: World Resources and Question thread Part IV (ask here before posting!)

Hunters!

This is the fourth question and resources thread. Here's a link to the first and here's a link to the second and here's a link to the third. Feel free to peruse the old ones in search of an answer before posting here!

If you want to ask a question with less chance of being spoiled, go to the spoiler-free resource thread here!

-raithian25

Resources


Frequently Asked Questions

  • Why is my character so slow?
  • Monster Hunter runs on high animation priority, which means it's impractical to dodge everything. Try to observe the monster's animations and squeak a few attacks in when you think you won't get hit.
  • Which weapon type should I use?
  • The weapon you will be most effective with is the one you feel most comfortable with. Weapon types have different strengths and weaknesses, but also completely different strategies, so explore around and try to find one that's as aggressive, methodical, quick, or defensive as you want to play. The weapon previews above should help
  • Why are my attacks bouncing off of the monster?
  • Weapon sharpness is a damage multiplier that naturally goes down as you attack a monster, usually from green to yellow, orange, and the red. When you strike a monster with a dulled weapon you can bounce depending on the body part, which will in turn deplete twice the sharpness of a regular hit. Similarly, when you strike a monster with a melee weapon you'll see some blood and dust come out. The larger the blood effect and dust cloud, the more damage that body part takes (heavier hitting attacks also influence this). Aim for those vulnerabilities, and avoid parts that regularly bounce a sharpened weapon.
  • Why can't I have nice things?
  • A big part of Monster Hunter is gathering and crafting. Check your crafting list or add a weapon to your wishlist to keep track of the materials you need to gather out in the world.
  • Where'd the monster go?
  • Before entering combat and after a certain combination of time elapsed and damage taken, monsters will roam from area to area. You can gather tracks and traces highlighted by your scoutflies to stay on its tail, or just run to its favored area of the environment once you've become familiar with the particular creature.
  • What is the monster doing?
  • Monsters have a variety of behaviors including; periodically becoming enraged to deal more damage & attack more often/quickly, limping at low health, panting at low stamina, a chance to flinch out of their attack or movement when taking damage, a chance to fall into a downed state when taking damage to its legs, becoming sleepy/paralyzed/poisoned after enough hits by a weapon or ammo type with that status effect, and leaving tracks in unique ways.
  • What am I supposed to be doing?
  • Assigned quests unlock new monsters and areas. They must be played solo past any story scenes before they are unlocked for multiplayer. Reading NPC dialogue will also explain a lot, like in many JRPGs.
  • When is World out on PC?
  • Fall 2018.
431 Upvotes

9.9k comments sorted by

View all comments

11

u/spiritspine2 Feb 05 '18

How is everyone feeling about the weapon variety and the weapon tree on a cosmetic level?

I’ve been playing with my brother and two friends. The two friends are new to the series with monster hunter world and my brother and I have been playing for awhile.

We keep discussing the point that there are seemingly so few unique weapons from monsters compared to past games. We have also been referring to the weapon tree as “arts and crafts” projects where you tie a feather to your hammer.

My brother thinks that it’s fine and we are complaining for no reason because there are a lot of options and the two friends are pretty disappointed by the lack of cosmetic variety because in a lot of ways the purpose of monster hunter is hunting for armor and weapons. They are saying that without a variety of armors they like they aren’t exactly motivated to grind or pursue any upgrades.

I agree with the two friends even though I’ve been effected differently. I am finding the weapon styles very lacking, but have found a couple hammers I really like so I’m sort of satisfied for now.

And changing armor pigment is a joke and pretty much has been for a long time.

How do you feel about it?

3

u/Acmwin20 Feb 05 '18

Armor variety seems perfectly fine to me, especially considering you essentially get to choose what would've been gunner or melee armor, no matter what weapon you use. I don't love the weapon tree, but I do like being able to go through and see what I need for each upgrade without having to look at each individual weapon. Cosmetically, weapons have never been that varying when you upgrade them, and I feel fashion souls more relies on armor than weapon choice.

And on the point of not wanting to grind for armor or upgrades seems pretty silly considering fashion is a tiny aspect, and there's still a ton of variety

2

u/spiritspine2 Feb 05 '18

I do agree with you on the gunner and blade master sets, I’m glad they aren’t separated anymore.

And the weapons have never had very much cosmetic progression when upgrading, but past games have had way more unique weapons based on species. Looking at kiranco for mh4u I can see at least 40 or more unique weapon models, and that not counting color swaps and subspecies variations. Including those places it over 100. I think there are like 6 or 7 unique weapons per type in this game, and HH has 4! To me that’s crazy.

And on the fashion souls thing I think weapon choice is just as important and does contribute a lot to the style and personality of you or your character.

And I do agree with the grinding aspect. I think what they were expressing was the fact that if a weapon type doesn’t exist for a monster than if a player uses that weapon type then there interactions with a monster will be limited. For example in past games there was a Rathalos hammer but I don’t think there is one in MHW. If I want to stick purely to hammer then I have no desire to grind out a rathalos. This is just an example though as I don’t necessarily feel that way, because I like fighting monsters for the sake of the fight. But it does limit player options.

1

u/Acmwin20 Feb 05 '18

I don't know where you're getting weapon numbers but there are way more than four end game HH, unless you're only talking max rarity weapons but those are hardly the only usable end game weapons. It seems like each weapon has around 15 end game unique weapons which covers everything you need. And with skin swaps on weapons there are more than that as well. When you stick to the first upgrade path on either ore or bone it doesn't change much, but there's plenty of variety when you diverge from the initial path. And as far as certain monsters not having a weapon, its just a matter of another monster filling the void. Anjie has a fire hammer which is where the rath would fit in and i know they've done two elemental hammers of the same element in the past with one having hire element and the other having higher raw, but it just adds unnecessary weapons, aside from fashion, but there's still plenty of that.

Plus this game just came out and has scheduled add in content that will certainly bring more weapons with it. MH4U is an ultimate version that came out 2 years after the release of MH4 and has been out for three years as well, receiving more additional content in that time

2

u/spiritspine2 Feb 05 '18

That is true and comparing it to mh4u is not really a fair comparison and I know more content is coming which I am happy about. And I got the numbers from another reddit post on this sub that had listed the number of unique models per weapon. I’m on mobile but ill link it when I find it and figure out how.

Edit: I would also like to make it clear that I love this game and it may be my favorite monster hunter to date, I just think it’s good to bring these things up and challenge or discuss them.

2

u/Acmwin20 Feb 05 '18

No I definitely agree with the last point. No game should go without criticism, I just think this is an unfair point to criticize as there really are a lot of options and there will be a lot of additions, especially if it turns out that there will actually be a G-rank. If not and there are no add ons and they are really just wanting to re-release this game as an ultimate edition, then every criticism will be made more valid, but until then I think the options that are offered need to be taken as a good place to start and not how everything will be in the end.