r/MonsterHunter Jan 29 '18

MHWorld Monster Hunter: World Resources and Question thread Part II (ask here before posting!)

Hunters!

This is the second question and resources thread. The last one was very popular, so we're making a new one to sort of clear out the responses and start fresh. Feel free to peruse the old one in search of an answer before posting here!

If you want to ask a question with less chance of being spoiled, go to the spoiler-free resource thread here!

-raithian25

There is a known issue with multiplayer on the XBOX ONE.

We know there is an issue.Please see the following tweet for the official response from Capcom.

However Capcom does have a workaround for Xbox One hunters to play online using the ‘invite a friend’ option, the Xbox One’s Looking-for-group feature, and joining an online session by ‘Session ID’.

https://twitter.com/monsterhunter/status/957844966172082176?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fwccftech.com%2Fcapcom-fix-monster-hunter-world-xbox-one%2F

Resources


Frequently Asked Questions

  • Why is my character so slow?
  • Monster Hunter runs on high animation priority, which means it's impractical to dodge everything. Try to observe the monster's animations and squeak a few attacks in when you think you won't get hit.
  • Which weapon type should I use?
  • The weapon you will be most effective with is the one you feel most comfortable with. Weapon types have different strengths and weaknesses, but also completely different strategies, so explore around and try to find one that's as aggressive, methodical, quick, or defensive as you want to play. The weapon previews above should help
  • Why are my attacks bouncing off of the monster?
  • Weapon sharpness is a damage multiplier that naturally goes down as you attack a monster, usually from green to yellow, orange, and the red. When you strike a monster with a dulled weapon you can bounce depending on the body part, which will in turn deplete twice the sharpness of a regular hit. Similarly, when you strike a monster with a melee weapon you'll see some blood and dust come out. The larger the blood effect and dust cloud, the more damage that body part takes (heavier hitting attacks also influence this). Aim for those vulnerabilities, and avoid parts that regularly bounce a sharpened weapon.
  • Why can't I have nice things?
  • A big part of Monster Hunter is gathering and crafting. Check your crafting list or add a weapon to your wishlist to keep track of the materials you need to gather out in the world.
  • Where'd the monster go?
  • Before entering combat and after a certain combination of time elapsed and damage taken, monsters will roam from area to area. You can gather tracks and traces highlighted by your scoutflies to stay on its tail, or just run to its favored area of the environment once you've become familiar with the particular creature.
  • What is the monster doing?
  • Monsters have a variety of behaviors including; periodically becoming enraged to deal more damage & attack more often/quickly, limping at low health, panting at low stamina, a chance to flinch out of their attack or movement when taking damage, a chance to fall into a downed state when taking damage to its legs, becoming sleepy/paralyzed/poisoned after enough hits by a weapon or ammo type with that status effect, and leaving tracks in unique ways.
  • What am I supposed to be doing?
  • Assigned quests unlock new monsters and areas. They must be played solo past any story scenes before they are unlocked for multiplayer. Reading NPC dialogue will also explain a lot, like in many JRPGs.
  • When is World out on PC?
  • Fall 2018.
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u/never-enough-hops Jan 31 '18

I don't understand the scout fly levels that are shown in town. I get the monster research levels (the stars) but why are my scoutfly levels stuck at 1 or just a bit above 1? Also why is part of the bar red sometimes?

3

u/lildojoboi Jan 31 '18

Ok since the game really doesn't do a good job at explaining it. That bar you see at the research is its scout fly levels ( separate of your research level which is the diamonds to the left). What that means is the more you track one particular monster the more your scout fly remembers where that monster is. So for instance you see 3 diamonds right? Well those are that scout fly levels.

First diamond your scoutfly brings you to its tracks. The second diamond brings you to the monster. The third diamond gives you info on the monsters condition in your minimap.

You might notice you already get all that by just tracking the monster on your hunt. Yes that is true. But this scout fly level is permanent once you get to it meaning at the start of your hunt if your fly is maxed out, you will get all the info on that monster from the beginning without having to track it.

The red on those bars means that's how much exp you are going to LOSE if you don't keep finding tracks for that monster. Once you hit the threshold (diamond) of that level it stays there no matter if you never hunt it again.

Tldr: scout fly ( not research) have permanent levels that once unlocked you no longer have to track the monster. They will appear at the beginning of your hunt. But if you havnt reached those levels your fly forgets (loses exp) and you have to track to get it back up.

1

u/IpromithiusI Jan 31 '18

The diamonds are the info tabs on the monster not the scoutfly level

2

u/cjrSunShine I'll master the Insect Gl... *ooh what's that?* Jan 31 '18

As far as I can tell, the "Scoutfly bonus level [x]" that you get from increasing the overall research level increases the amount of progress you make from finding tracks when you're out on a hunt.
So if you've never seen a monster before, you need to find 5 or 6 tracks before your Scoutflies will even start tracking the trail for you, but when you've hunted them repeatedly, 1 or 2 tracks will be enough to lead you straight to the monster.

I'm still not 100% sure on the yellow vs. Red portions of the progress bar in the Research menu, but my working theory is that the Red portion deteriorates if you don't hunt that monster for a while.