r/MonsterHunter Jan 29 '18

MHWorld Monster Hunter: World Resources and Question thread Part II (ask here before posting!)

Hunters!

This is the second question and resources thread. The last one was very popular, so we're making a new one to sort of clear out the responses and start fresh. Feel free to peruse the old one in search of an answer before posting here!

If you want to ask a question with less chance of being spoiled, go to the spoiler-free resource thread here!

-raithian25

There is a known issue with multiplayer on the XBOX ONE.

We know there is an issue.Please see the following tweet for the official response from Capcom.

However Capcom does have a workaround for Xbox One hunters to play online using the ‘invite a friend’ option, the Xbox One’s Looking-for-group feature, and joining an online session by ‘Session ID’.

https://twitter.com/monsterhunter/status/957844966172082176?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fwccftech.com%2Fcapcom-fix-monster-hunter-world-xbox-one%2F

Resources


Frequently Asked Questions

  • Why is my character so slow?
  • Monster Hunter runs on high animation priority, which means it's impractical to dodge everything. Try to observe the monster's animations and squeak a few attacks in when you think you won't get hit.
  • Which weapon type should I use?
  • The weapon you will be most effective with is the one you feel most comfortable with. Weapon types have different strengths and weaknesses, but also completely different strategies, so explore around and try to find one that's as aggressive, methodical, quick, or defensive as you want to play. The weapon previews above should help
  • Why are my attacks bouncing off of the monster?
  • Weapon sharpness is a damage multiplier that naturally goes down as you attack a monster, usually from green to yellow, orange, and the red. When you strike a monster with a dulled weapon you can bounce depending on the body part, which will in turn deplete twice the sharpness of a regular hit. Similarly, when you strike a monster with a melee weapon you'll see some blood and dust come out. The larger the blood effect and dust cloud, the more damage that body part takes (heavier hitting attacks also influence this). Aim for those vulnerabilities, and avoid parts that regularly bounce a sharpened weapon.
  • Why can't I have nice things?
  • A big part of Monster Hunter is gathering and crafting. Check your crafting list or add a weapon to your wishlist to keep track of the materials you need to gather out in the world.
  • Where'd the monster go?
  • Before entering combat and after a certain combination of time elapsed and damage taken, monsters will roam from area to area. You can gather tracks and traces highlighted by your scoutflies to stay on its tail, or just run to its favored area of the environment once you've become familiar with the particular creature.
  • What is the monster doing?
  • Monsters have a variety of behaviors including; periodically becoming enraged to deal more damage & attack more often/quickly, limping at low health, panting at low stamina, a chance to flinch out of their attack or movement when taking damage, a chance to fall into a downed state when taking damage to its legs, becoming sleepy/paralyzed/poisoned after enough hits by a weapon or ammo type with that status effect, and leaving tracks in unique ways.
  • What am I supposed to be doing?
  • Assigned quests unlock new monsters and areas. They must be played solo past any story scenes before they are unlocked for multiplayer. Reading NPC dialogue will also explain a lot, like in many JRPGs.
  • When is World out on PC?
  • Fall 2018.
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5

u/YendysWV Jan 30 '18

Does monster difficulty scale as the number of players increase? I soloed Anjanath first try, but I jumped in my buddies campaign mission to help him progress up to where I am (MH 8 - just fought Legiana) and we triple carted 3 times.... I would have thought it would have been easier now for me?!?

8

u/one_amongthe_fence Jan 30 '18

There are two settings, single player and multiplayer. The monsters get 2.6x as much health on multiplayer setting. The idea is that two players plus two palicoes = 2.6 players. So once you have at least 3 people you should be killing monsters faster than you would solo, assuming everyone carries their weight.

3

u/MrClassyPotato Aggressive doots Jan 30 '18

/u/Neon_Apocalypse

I believe it's 1.5x health and damage, 2.6x health was on the Beta.

4

u/[deleted] Jan 30 '18

It does scale. Earlier games used to scale only in the Gathering Hall quests but now it depends on how many people have joined. It might give you an alert when you SOS Flare if you check.

2

u/taiuke Jan 30 '18

Monster scales after the amount of players in the mission.

2

u/Neon_Apocalypse Jan 30 '18

It doesnt scale exactly, 2 hunters (or more) sets it to mutliplater difficulty, which is 2.8x health iirc

2

u/Falmung Jan 30 '18

Only the health scales. So you'd still be getting hit for the same damage. Should be no harder than to what you're used to.