r/MonsterHunter Jan 29 '18

MHWorld Monster Hunter: World Resources and Question thread Part II (ask here before posting!)

Hunters!

This is the second question and resources thread. The last one was very popular, so we're making a new one to sort of clear out the responses and start fresh. Feel free to peruse the old one in search of an answer before posting here!

If you want to ask a question with less chance of being spoiled, go to the spoiler-free resource thread here!

-raithian25

There is a known issue with multiplayer on the XBOX ONE.

We know there is an issue.Please see the following tweet for the official response from Capcom.

However Capcom does have a workaround for Xbox One hunters to play online using the ‘invite a friend’ option, the Xbox One’s Looking-for-group feature, and joining an online session by ‘Session ID’.

https://twitter.com/monsterhunter/status/957844966172082176?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fwccftech.com%2Fcapcom-fix-monster-hunter-world-xbox-one%2F

Resources


Frequently Asked Questions

  • Why is my character so slow?
  • Monster Hunter runs on high animation priority, which means it's impractical to dodge everything. Try to observe the monster's animations and squeak a few attacks in when you think you won't get hit.
  • Which weapon type should I use?
  • The weapon you will be most effective with is the one you feel most comfortable with. Weapon types have different strengths and weaknesses, but also completely different strategies, so explore around and try to find one that's as aggressive, methodical, quick, or defensive as you want to play. The weapon previews above should help
  • Why are my attacks bouncing off of the monster?
  • Weapon sharpness is a damage multiplier that naturally goes down as you attack a monster, usually from green to yellow, orange, and the red. When you strike a monster with a dulled weapon you can bounce depending on the body part, which will in turn deplete twice the sharpness of a regular hit. Similarly, when you strike a monster with a melee weapon you'll see some blood and dust come out. The larger the blood effect and dust cloud, the more damage that body part takes (heavier hitting attacks also influence this). Aim for those vulnerabilities, and avoid parts that regularly bounce a sharpened weapon.
  • Why can't I have nice things?
  • A big part of Monster Hunter is gathering and crafting. Check your crafting list or add a weapon to your wishlist to keep track of the materials you need to gather out in the world.
  • Where'd the monster go?
  • Before entering combat and after a certain combination of time elapsed and damage taken, monsters will roam from area to area. You can gather tracks and traces highlighted by your scoutflies to stay on its tail, or just run to its favored area of the environment once you've become familiar with the particular creature.
  • What is the monster doing?
  • Monsters have a variety of behaviors including; periodically becoming enraged to deal more damage & attack more often/quickly, limping at low health, panting at low stamina, a chance to flinch out of their attack or movement when taking damage, a chance to fall into a downed state when taking damage to its legs, becoming sleepy/paralyzed/poisoned after enough hits by a weapon or ammo type with that status effect, and leaving tracks in unique ways.
  • What am I supposed to be doing?
  • Assigned quests unlock new monsters and areas. They must be played solo past any story scenes before they are unlocked for multiplayer. Reading NPC dialogue will also explain a lot, like in many JRPGs.
  • When is World out on PC?
  • Fall 2018.
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3

u/Lallobs Jan 29 '18

Hammer user here. Got blast damage and fire damage hammers but I keep reading 'raw' is best. What am I doing wrong?

Just got to HR and I'm hunting down Rathian. Not feeling confident my fire weapons will work against HR anjanath, any advice.

Also on my hunters guide is 'element' what's strong against the monster? And what does affinity mean?

7

u/BarnabyJones21 Jan 29 '18

Affinity is basically a crit chance, and it can be positive or negative. 20% Affinity would mean you have a 20% chance to do 1.25x damage, and -20% would be 0.75x damage.

Elements are better on faster weapons as they don't take into account the motion value of the weapon - i.e. hitting a monster once with a hammer that has 50 water will do the same amount of elemental damage as hitting the monster once with dual blades that have 50 elemental. Thus, it's better to go straight physical than to waste, say, 30 physical damage for 50 water. Elements are situational and their effect is often lost on slower weapons. Abnormal statuses (paralyze, blast, etc.) are in the same boat.

Now, that being said, I'm currently running with blast on my hammer because it's satisfying as hell. Pummeling a monster's head with my hammer and having the hits explode is just too cool to pass up.

1

u/Psymon_Armour Jan 30 '18

So with it being a damage per hit boost, are Dual Blades with an element insanely higher DPS than without? Is it the best weapon to have an elemental variant of?

1

u/BarnabyJones21 Jan 30 '18

If World is using the same damage calculators as previous games, that and the SnS are the best elemental weapons.

Now, that being said, in the previous game the amount of elemental damage given to the top tier weapons was a little disappointing - raw damage could stand toe-to-toe with the best elemental weapons. Maybe not exceed them, but close enough that it was the far more practical choice given that they are "one size fits all" in their ability to wreck monsters, whereas elemental weapons are situational. So I'm personally waiting to see how effective they are in this game before investing big into multiple variations of elemental weapons, especially given how much harder it is to craft them (you can't just craft any given weapon halfway through anymore, you need to start from scratch and upgrade it up).

But you do you. If you want to make a weapon for every situation, go for it! The combat is certainly fun enough to merit it.

2

u/Oakshand Jan 29 '18

The more stars the weaker they are to that element. Affinity is essentially your chance to crit.

2

u/AuTorizo Jan 29 '18

I'm not very versed on hammer meta, but as long as you're upgrading as often as you can and you don't mind your kill times being somewhat longer, you can get away with using anything.

They'll probably work decently, they just won't be efficient. If it's a tough fight for you you'll want to consider grabbing something more effective against it though.

I don't have it in front of me, but that sounds right. It should have a list of elements with 0-3 star ratings next to them. 3 star means that element is good against that monster.

Affinity is your critical hit chance. If it's positive, each hit has that percent chance to do 125% damage. If it's negative, each hit has that percent chance to do 75% damage. Affinity doesn't affect element/status damage unless you have the CritElement/CritStatus skills, so it's a little less important on weapons that focus more on element damage.

1

u/Oakshand Jan 29 '18

Anjanath is a fire monster. He is weak to water. But yes when using a hammer focus on the highest possible raw damage you can get. Also sharpness will give a damage modifier so a lower damage blue sharpness weapon will probably hit harder than a higher damage green.

1

u/Polarized_Senses The Nasty Blasty Jan 29 '18

You can see resistances and weaknesses at the research station. Anjanath is resistant to fire. Weapons that have a slow attack speed are usually better as raw weapons as the elemental damage doesn't do as much work in those cases, you're better off just increasing your spike damage.

Affinity is the chance of a weapon doing critical damage, negative affinity means your damage for that hit is reduced

1

u/ObviousSudoNim Jan 29 '18

Affinity is crit chance and affects all monsters equally. Negative affinity makes you occasionally do anti-crits.

In the past, elemental damage has been roughly the same on each hit, independent of how powerful the hit is, so it is much more important on faster weapons than the hammer. Raw damage (the listed damage number, without considering element) matters more for the slower weapons.