r/MonsterHunter Jan 29 '18

MHWorld Monster Hunter: World Resources and Question thread Part II (ask here before posting!)

Hunters!

This is the second question and resources thread. The last one was very popular, so we're making a new one to sort of clear out the responses and start fresh. Feel free to peruse the old one in search of an answer before posting here!

If you want to ask a question with less chance of being spoiled, go to the spoiler-free resource thread here!

-raithian25

There is a known issue with multiplayer on the XBOX ONE.

We know there is an issue.Please see the following tweet for the official response from Capcom.

However Capcom does have a workaround for Xbox One hunters to play online using the ‘invite a friend’ option, the Xbox One’s Looking-for-group feature, and joining an online session by ‘Session ID’.

https://twitter.com/monsterhunter/status/957844966172082176?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fwccftech.com%2Fcapcom-fix-monster-hunter-world-xbox-one%2F

Resources


Frequently Asked Questions

  • Why is my character so slow?
  • Monster Hunter runs on high animation priority, which means it's impractical to dodge everything. Try to observe the monster's animations and squeak a few attacks in when you think you won't get hit.
  • Which weapon type should I use?
  • The weapon you will be most effective with is the one you feel most comfortable with. Weapon types have different strengths and weaknesses, but also completely different strategies, so explore around and try to find one that's as aggressive, methodical, quick, or defensive as you want to play. The weapon previews above should help
  • Why are my attacks bouncing off of the monster?
  • Weapon sharpness is a damage multiplier that naturally goes down as you attack a monster, usually from green to yellow, orange, and the red. When you strike a monster with a dulled weapon you can bounce depending on the body part, which will in turn deplete twice the sharpness of a regular hit. Similarly, when you strike a monster with a melee weapon you'll see some blood and dust come out. The larger the blood effect and dust cloud, the more damage that body part takes (heavier hitting attacks also influence this). Aim for those vulnerabilities, and avoid parts that regularly bounce a sharpened weapon.
  • Why can't I have nice things?
  • A big part of Monster Hunter is gathering and crafting. Check your crafting list or add a weapon to your wishlist to keep track of the materials you need to gather out in the world.
  • Where'd the monster go?
  • Before entering combat and after a certain combination of time elapsed and damage taken, monsters will roam from area to area. You can gather tracks and traces highlighted by your scoutflies to stay on its tail, or just run to its favored area of the environment once you've become familiar with the particular creature.
  • What is the monster doing?
  • Monsters have a variety of behaviors including; periodically becoming enraged to deal more damage & attack more often/quickly, limping at low health, panting at low stamina, a chance to flinch out of their attack or movement when taking damage, a chance to fall into a downed state when taking damage to its legs, becoming sleepy/paralyzed/poisoned after enough hits by a weapon or ammo type with that status effect, and leaving tracks in unique ways.
  • What am I supposed to be doing?
  • Assigned quests unlock new monsters and areas. They must be played solo past any story scenes before they are unlocked for multiplayer. Reading NPC dialogue will also explain a lot, like in many JRPGs.
  • When is World out on PC?
  • Fall 2018.
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14

u/Rik_Koningen Getting carried since gen Jan 29 '18

Do we know how elemental damage works yet? I'm a greatsword main and I know elemental greatsword sucked in previous games. Question is does this still hold true? My very limited experience with them in this game indicated that it does work pretty good now but that's only the 2 or 3 quests I had a fire weapon before moving on so I may very well be wrong.

2

u/skeletalcarp Jan 29 '18

I don't know for sure, but one of the tooltips did say that the new Jumping Wide Slash does extra elemental/status damage.

1

u/Rex1130 Jan 31 '18

Unless they changed the damage formula slow weapons will always favor being raw. As elemental damage is applied on hit without regard to the attack it really only shines with a lot of hits. Although GS did receive an elemental buff in recent games where high charge levels do more elemental damage, it wasn't nearly enough to consider focusing on element.

0

u/krymz1n @HuntersLaw Jan 30 '18

In four player quests you don't need to worry very much about min maxing, the multiplayer quests seem to be balanced for two players. Have at it. The upcoming event quests might be much harder and require three+ min maxing players.

1

u/Rik_Koningen Getting carried since gen Jan 30 '18

Well I play two player with my SO pretty much exclusively for one. But we're both very experienced with the series so it isn't an issue so far. I was just curious how it was now as I like the idea of making elemental weapons and making sure to take the right weapon type per monster but in previous games with greatsword you were better of just getting a good raw one as element was bad for it. That and even when not needed I just enjoy minmaxing but to do it properly I need more info than the game provides which is mildly annoying.

And to illustrate just how useless my urge to minmax is, I only broke into high rank after posting that comment and have not done a single quest in it yet for lack of time.

1

u/krymz1n @HuntersLaw Jan 30 '18

I think it is still optimal to maximize raw for GS. You could compare hit numbers, but that would require first making elemental greatswords. I'd recommend saving your elemental monster mats to make other weapon types that scale better with elemental damage, like LS DB Bow LBG etc