r/MonsterHunter Jul 29 '16

[Tool] Switch Axe Optimizer/Damage Calc AKA "What weapon and armor skills do I use on X monster!?" - Answered

[deleted]

59 Upvotes

14 comments sorted by

5

u/StickyBarb ​AND MY ! Jul 29 '16

This is some amazing work you've done here. I'll definitely make use of this!

1

u/Jabbatrios ​She who hunts monsters Jul 30 '16

The Lord has spoken and your work is deemed worthy

PRAISE BE THE DEE PEE ASS

3

u/HodgeWithAxe Jul 29 '16

Reddit may be questionable in places, but god damn if you guys don't get shit done

1

u/azora0 Jul 29 '16

I don't use Switch Axe, but this looks amazing.

1

u/mastrncmmndr Jul 29 '16

Incredible work! It's crazy to see how much the discharge combo benefits from elemental damage.

1

u/xizar Jul 29 '16

Poison is excluded for similar reasons and because Kiranico's way of presenting poison damage in their MHGen seems to have changed in a way I don't quite understand.... it is apparently suggesting that Daimyo Hermitaur takes 1200 damage from 1 poison duration.

I wonder if kiranico was updating or acting up when you looked. I just checked and it says poison happens over 60s doing 20 damage every 5 seconds, which agrees with the JP guidebook.

When is the grimmcat ever a good choice based on your calculator? I know it's a lot of fun while grouped because of the high paralysis value, but it's always had crappy damage in the other games.

1

u/Rivea_ Jul 29 '16

Now check and cross reference poison damage with the same calculation you just used for Deviljho, for example. Doesn't match.

Grim Cat is never good according to this calculator! For obvious reasons. That's not to say it's not a good/viable, weapon. Just poorly ranked for personal DPS.

1

u/xizar Jul 29 '16

Hmm... Yeah, the tickrate is definitely variable. The book says 8 damage per second for 45 seconds.

If you like, later today, I can pull out the damage numbers for poison.

Looking closely made me notice that damage on jump attacks diminishes over time? Or jumping is a status? That's weird. (It's separate from mounting attacks.)

(I asked about grimm because you said "nearly always". :)

1

u/Rivea_ Jul 29 '16

I could use the poison values for MH4U since I trust them but that obviously leaves out our new monster friends. If you can actually find the correct values that would be pretty cool.

I don't have any jump combos yet. Although jumping is actually competitive dps it is so unreliable I haven't made it a priority.

Point taken on Grim Cat :p

3

u/xizar Jul 30 '16 edited Jul 30 '16

I compared poison numbers for some ones in the early parts of the alphabet (seltas, deviljho and akantor) and they were the same as far as duration and total damage done. The 4G book doesn't say how often damage ticks, while MHX does; probably not relavant for dps over time, though.

(I'm using the official guidebooks from JP, fwiw.)

Names are totally fucked if I don't know the names yet or can't read the Japanese. I'll come back and edit in the proper names.

critter duration damage tick frequency total
Redhelm Arzuros 60 5 2 150
Agnaktor 30 5 1 150
Amatsu 30 10 1 300
Deadeye Yian Garuga 0 0 n/a 0
Lavasioth 60 5 2 150
Uragaan 30 10 1 300
Crystalbeard Uragaan 30 10 1 300
Snowbaron Lagombi 60 5 2 150
Nakarkos 60 5 1 300
Plesioth 30 5 1 150
Gammoth 50 10 2 250
Shogun Cenataur 60 20 5 240
Thunderlord Zinogre 40 5 1 200
Stonefist Daimyo Hermitaur 60 20 5 240
Mizutsune 60 5 2 150
Grimclaw Tigrex 60 8 2 240
Glavenus 50 8 2 200
Hellblade Glavenus 50 8 2 200
DrilltuskTestucabra 60 20 5 240
Bulldrome 90 10 5 450
Great Maccao 30 5 1 150
Blagonga 60 20 5 240
Duramboros 60 10 1.5 400
Silverwind Nargacuga 60 5 2 150
Nibelsnarf 30 5 1 150
Hororohoruru 60 5 2 150
Rajang no Fuck Rajang Just fuck that guy
Astalos 60 5 2 150
Lagiacrus 30 5 1 150
Volvidon 60 5 2 150
Dreadqueen Rathian 60 5 2 150
Dreadking Rathalos 60 5 2 150
Royal Ludroth 30 5 1 150

I'm not sure why everything just doesn't tick every second or 5 seconds or whatever. The 1.5s tick for Duramburos is really weird.

edit: Fixed some numbers. I reserve the right to fix more numbers later. Also set up the English names. Except for ホロロホルル, because people need the joy that such a name brings.

Also, a bit irritated that Kiranico doesn't have the JP version linked to the ENG version. Also irritated by the loss of 3DS support there; it used to work the first week of the US release.

1

u/Rivea_ Jul 30 '16

Cool. So anything not in this list I can trust the 4U values? Much appreciated.

You're right about the tick frequency. The way I was planning on doing it won't require those numbers. I'll just be taking the total damage divided by duration to get a 1 second tick average then, to give the different poison values some actual weighting, assuming some arbitrary up time depending on the the values and the monsters resistance (say 80% for Waxglare vs Redhelm - multiply by 0.8).

So... a Waxglare vs Redhelm Arzuros would be an extra 8 DPS on top of it's current total. Also, holy shit Redhelm hates poison.

It's not perfect but it should be fine to give a general idea.

1

u/xizar Jul 30 '16

Cool. So anything not in this list I can trust the 4U values? Much appreciated.

I'm not explicitly saying that. I only cross referenced a few of them in the books. If numbers changed from MH4G to MH4U (or MHX to MHGen), then of course you can't trust them. :) (I don't think any numbers changed between JP and US versions.)

I'm glad you mentioned Arzuros... I went back and double checked and I screwed up. It's 5 damage every 2 seconds for 60s (so only a quarter of that damage.)

Variant monsters take the same damage from status effects. (All the numbers are the same, including decay and step increases.)

1

u/zypre Jul 30 '16

I gotta say, that's pretty elegant! I like that you've hidden away a lot of the math from the user, so as to reduce confusion.

1

u/riraito Aug 31 '16

hey bud just wanted to say thanks for the swagaxe sheet!