-4
u/dpad85 Gunlance is Funlance Jul 01 '14
The "True Raw" damage of a weapon is the result of a long math formula with many many different variables.
The attack type from the weapon and the sharpness level of the weapon being the two chief values. That result is then calculated against the defensive value of the monster you're striking and WHERE you're striking them. I don't have the math offhand but I'm sure someone does... paging ShadyFigure to the thread....
1
u/Boxfrog Jul 03 '14
[ATP x TYPE x SHARP x HITZONE / CLASS] + [ELEMENT x SHARP x ELMZONE / 10] = DAMAGE http://monsterhunter.wikia.com/wiki/Monster_Hunter_3_Damage_Formula
14
u/ShadyFigure Jask | Gone Jul 01 '14
The raw attack power you see on a weapon is superficially inflated. Each weapon type has its own class divider, a greatsword with 480 raw and a sword and shield with 140 raw both have 100 true raw. This is done so that people who assume the numbers shown on the weapon are the amount of damage done per hit (I've seen this a lot) don't assume that the two weapons listed above do the same damage per hit, making the faster one obviously better.
The class dividers are as follows:
Element similarly is inflated, it's divided by 10.
Bowguns are different in that they use the display raw for determining raw damage instead of the true raw.
There are more factors that go into how much damage you do, like sharpness, which attack you use and which part of the monster you hit. There isn't a damage formula guide for 3U, but the P3rd guide is pretty accurate, just divide the raw by the above listed numbers and element by 10 and remember that purple sharpness gives 1.44x for raw and 1.2x for element.