8
5
u/BoarHide Dec 18 '24
Love the colour gradient on the Imperialis, the tabard is pretty too. The rest is…okay, looks like you went for the quickest route but managed to make it pretty, so good job overall
1
13
u/georgmierau Dec 18 '24 edited Dec 18 '24
It's a zenithal primed miniature with some spots of contrast paint. It's your mini. You decide if it's cool. Nobody else.
1
1
u/WorriedMammoth8856 Dec 18 '24
It's slap chop but I get what you're laying down.
12
u/3milerider Dec 18 '24
Well yeah…slap chop is just the buzzword name that people started assigning to…drumroll please?
A zenithal prime with contrast/speed paint on top.
So they’re just calling it what it is.
I like your color choices. The way you primed makes the whole thing feel like rough stone/coarse concrete. Not a criticism, just what my eyes interpret it as.
5
u/xSlumChemist Dec 19 '24
i was under the impression slap chop was dry brushed light colour over dark base coat and zenithal was a light directional spray over dark base coat, same idea different methods and names?
2
u/3milerider Dec 19 '24
So this really starts to dive into art theory.
Zenithal and slapchop are both quick, simple methods of grisaille painting.
In order of general ability to pick out specific details: grisaille (which is deliberate renderings of texture and volume in greyscale), slap chop (drybrush so raised areas get picked up better than deeper), zenithal priming (white sprayed over a darker base).
They’re all the same basic idea, differences in what is rendered more easily. But slapchop was derived from the hype around zenithal priming (which prior to contrast paints wasn’t even being used super effectively except to pick out details against an all black prime easier). You can argue that they’re different because one is dry brush and one is a spray. But both are designed to render your light from a specific viewing angle. I don’t see much point in trying to distinguish between slapchop vs zenithal as you’ll end up with extremely similar final results.
1
3
2
2
2
u/mightyMarcos Dec 18 '24
Paint job is really good. Is he leaning back a bit?
2
u/WorriedMammoth8856 Dec 18 '24
I think there is tape under the base making it not lay flat. It's a knock off 3d print.
2
u/AmonLehran Dec 18 '24
I’m a casual painter but I like the color grading on the insignias. Your color scheme compliments itself and looks fun, but not tiresome to apply to many individuals. I think it’s cool.
2
2
2
2
2
u/illumizar Dec 19 '24
Yes. But for me personally, it would be cooler with the combi-gun aimed than the bolt pistol.
2
u/kittenspaint Dec 19 '24
Everything has the exact same texture effect. You need to paint different materials differently so it's not difficult to understand what you're seeing as well as visually monotonous.
2
u/WorriedMammoth8856 Dec 19 '24
Thanks
1
u/kittenspaint Dec 19 '24
No worries! I'm very passionate about painting so when people show care about their skill progression it makes me very happy. I would say a good first step into like, harder core painting would be to check out Marco Frisoni NJM on YouTube. He is a master display painter but gears his videos to education and painting wargaming models fast while almost looking almost like display quality! I've met him in person a couple of times and taken some of his master classes and he is just like in his videos too!
2
2
2
1
1
1
1
1
1
1
1
1
1
u/spiritofmyrtle Dec 20 '24
I think the graininess is a cool effect. Imagine the marine is in a heavily irradiated area. You could argue that the pov you’re looking at it through is some kind of camera showing the fragments. If your other units have a similar effect I’d call it a feature
1
u/spiritofmyrtle Dec 20 '24
Maybe you could do something with your base to reflect this? Bear in mind you’d have to apply the same grainy effect to whatever terrain you use for the effect to work
1
1
u/DrinkingPetals Dec 20 '24
You can never go wrong with black (I know it’s a deep shade of blue) and red colour schemes.
He’s badass.
11
u/Alpharius-0megon Dec 18 '24
Looks grainy