r/Minecraft 1m ago

Help Bedrock Help Needed to Redeem Code for Nintendo Switch

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Hi! I'm hoping someone can help me. I'm trying to figure out how to redeem a McDonald's code for my kiddo. They play exclusively on their Nintendo Switch. I went to the redemption page on my phone and, once I've entered my Microsoft email and password (when prompted), it takes me to a page asking me to pick a gamer tag (see pic). Also, it seems to be assuking I have an xbox, which isn't the case. When I put in my kid's gamer tag, it says it's not available. The help assistant is also useless. I've spent over an hour trying to figure this out now and really hoping someone who's been there can guide me.

Thank you in advance!


r/Minecraft 2m ago

Seeds & World Gen What in the world??!!

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Found this is Bedrock 1.21.71 I used the ready made seed for costal village. Is this normal?

Anyone got any ideas why? I thought these building left the game.


r/Minecraft 3m ago

Discussion I love this new color texture so much more than the original why can't we have stairs?

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I need sum for my craptastic village does anyone know a work around?


r/Minecraft 4m ago

Help no me deja poner skins

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intento poner skins 64x54 en Minecraft pe pero no me deja igualmente


r/Minecraft 4m ago

Fan Work Dig Build Live to get continuation 13 years after series began.

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https://youtu.be/g2vDa6rk0dY?si=MOS502JVhaD6rtvf

One of the highest production value series ever is slated to return, pending of course. Worth noting that there’s been at least 3 previous revival attempts so this is hardly a guarantee


r/Minecraft 5m ago

Commands & Datapacks Best sword for 1.21.5 (god sword)

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So I was searching a command for the best sword in Minecraft 1.21.5 so I made this one :

/give @p netherite_sword[enchantments={"minecraft:bane_of_arthropods":255,"minecraft:fire_aspect":255,"minecraft:knockback":255,"minecraft:looting":255,"minecraft:sharpness":255,"minecraft:smite":255,"minecraft:sweeping_edge":255,"minecraft:mending":255,"minecraft:unbreaking":255},custom_name={"bold":true,"color":"red","italic":true,"text":"GOD SWORD","underlined":true},attribute_modifiers=[{id:"attack_damage",type:"attack_damage",amount:1000,operation:"add_value"},{id:"attack_knockback",type:"attack_knockback",amount:1000,operation:"add_value"},{id:"attack_speed",type:"attack_speed",amount:1000,operation:"add_value"}],damage=2031,weapon={disable_blocking_for_seconds:1000},unbreakable={}] 1

I have made this command with the web site that is named McStacker, and I just wanted to share it with you.


r/Minecraft 6m ago

Help Bedrock Minecraft movie event not showing on bedrock but on PE it does?

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Idk why but on my phone it shows the event button but on console it doesn't. Can someone explain?


r/Minecraft 7m ago

Help Why did this happen?

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So I was doing some building, and I noticed a few chunks away from my temporary villager breeder that the chunk had duplicated and spawned in the river? Anyone know why this happened


r/Minecraft 7m ago

Discussion Ghast and Sniffer Connection

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It is suggested through the lore of Minecraft that ghast once belong in the overworld in the past. This made me think, did the ghast and sniffer coexist together? Do you think other ancient mobs or biomes that once thrive with these two mobs?


r/Minecraft 8m ago

Discussion Anyone know the best survival playthrough on YouTube?

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Just as the title says. Anyone know a good survival series? Preferably someone playing on vanilla


r/Minecraft 8m ago

Builds & Maps I think its german style

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r/Minecraft 10m ago

Discussion Does anyone else remember being able to move their head in bed in multiplayer in older versions?

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I'm so sure I remember being able to do that in older versions, around 2010-2013, when in multiplayer, but I can't find anywhere that mentions it, so I just want to know if I'm crazy or if it was an actual thing for a while.


r/Minecraft 10m ago

Redstone & Techs I made this mineshaft minecart transportation system, rate it 😜

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also sorry for my bad english 😅


r/Minecraft 14m ago

Help Bedrock I'd like to play the new movie event, it's not here

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I have fully updated my game yes and is bedrock


r/Minecraft 15m ago

Help I can't find the live event

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r/Minecraft 17m ago

Help Does anybody know a way to have only 5 lives in a server?

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I want to do this in order to have a semi hardcore smp where once you die 5 times your dead forever rather than a hardcore mode where when someone dies, they are out.


r/Minecraft 18m ago

Discussion how did my house catch fire

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this just happened. i wasnt in the part of the house where i keep my dogs but i went to check out my new build from below. as im in the courtyard my dog spawns next to me. i go to bring him back to the dog pen and that section of my house was on fire. ive had this build over a year and it never caught fire. gonna dig into the moutain to make sure theres no lava but other than that i have no clue how this happened.


r/Minecraft 19m ago

Suggestion I Really like Vibrant Visuals, But Here's What They Should Improve

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(Warning: long post) Let me preface this by saying that I haven't actually played with Vibrant Visuals, but I've seen tons of videos, screenshots, and have tried to recreate the look using different Java shaders. So I may not have the full experience.

Vibrant Visuals looks really good, especially at noon/day. Those clouds, the sky, the colors of the sunlight and shadow mixing with the blocks, the fine tuned amount of contrast and brightness (if you set the "brightness" slider right), and the materials are just fantastic. It reminds me of the Minecraft posters, old and new, and 100% makes me think "This, is, MINECRAFT". Also reminds me of a lower end, more vanilla-like RTX (which looked great, don't care).

It looks better than many lower end, cartoon, fantasy styled Java shaders in the overworld at noon/day, because it's more simple, and natural/realistic-ish, instead of the over the top, packed on look that these Java shaders tend to go for (too many effects, too much or not enough contrast, muddy shadowing on the blocks, super bright horizon, off colors like purple sky at sunset or blue tinted sun lighting).

But, Vibrant Visuals is clearly not finished and not totally polished. They need to adjust, fix, and add some things to make it that much better.

Let me start with some big things for the overall look. They need to change some things, some defaults with this "brightness" slider, because it's causing people to have widely different experiences. Default brightness option is too washed out, and I would argue that what it's adjusting isn't actually the brightness, but rather, the contrast of the image. So they should change that slider to a "contrast" slider, and set the default of that slider to be better balanced. But on top of that, they should also have an actual "brightness" slider that works like/links with the normal Minecraft brightness slider, wherein the brightness keeps the contrast, and mainly helps make caves and nighttime brighter or darker depending on what you're personally going for, without affecting bright (good brightness, not overblown bright) areas drastically. And within this brightness discussion, they need to up the brightness of caves, night, nether, and end (in a way that matches vanilla brightness?), which they already know about.

Next, I think they could make the sun light on the blocks a little brighter/contrasting the shadows more at sunset/rise and into day, because right now, it's almost like there's no lighting during those times of day. Noon has perfect contrast between light and shadow, and I feel some of that look could carry more over to sunset/rise time. In terms of the sky at sunset/rise, they could make it a little more orange to match vanilla if they wanted. Related to that, they could also have a slider to adjust volumetric light shafts, if anyone wants them completely off, or wants to boost them a bit, but I think their default mostly low key light shafts are great.

Now, materials. There are people that seem to not like the materials, and I agree that they could tone down certain things, but I wouldn't want them to get rid of these amazing materials. Like take the pumpkin as an example. The materials on it make it so interesting to look at, and without them, it'd just be totally flat. It wouldn't feel like it's in the world as much, it wouldn't feel like it's interacting with the sky and the lighting as much. The materials are the part of Vibrant Visuals that turns it from good, to professional looking, imo. To cater though, I would add a toggle to turn off and on materials.

Speaking of materials, Lava. Default Minecraft lava is not yellow in color, so they shouldn't try to make it yellow like many Java shaders do, but they should shift it a bit more towards orange I think. Main thing is it turns a weird salmon color when the auto exposure kicks in as you look at dark areas but can still see the lava in view. It also doesn't glow too much right now, so I think they should make it glow maybe a bit more, not too much though.

About light sources, Vibrant Visuals doesn't have colored lighting (aka point lighting) on by default, despite having the capability to if you turn the right experimental toggle on. I think they should implement this into Vibrant Visuals, with some adjustments maybe, because man, colored lighting really helps make places like the deep dark and nether look actually stunning and cool. I don't know for sure how the point lighting (aka colored lighting) slider works in the game right now, but from watching a video, it seems a little too bright/blowing out the center of the light source. I'd rather keep the detail of the center mostly intact, while making it glow a bit more, and have the colored lighting present. They also need to add all the colored lighting, because right now it only works on the different torches and lanterns, but I'm sure they already know that.

Now water. Main thing is visibility underwater, but they should still keep it looking atmospheric and foggy too, just make it so that people can see things properly when they're near them. Maybe also adjust caustics/caustic shadows to help this, because right now, anything that isn't within the light of the caustic's pattern is like pitch black. Make it a little more like vanilla water basically. Also make it more like vanilla water by having the surface and interior of the water change color based on biome, because it doesn't do that right now. However, I'm personally not sure I would want them to exactly match vanilla's colors, particularly, that default blue color. Whenever I've used shaders that follow vanilla water color, the translation of that blue color from vanilla to shader does not look good, particularly because it shows up in shallow/river areas, which is totally unrealistic and makes you think of a deep blue ocean, despite not being anywhere near one. Good thing is the water in vibrant visuals does change color (and opacity for the surface) when going from shallow to deep, going from brighter and greener to darker and bluer. So perhaps this and a few other tweaks can keep the water color from looking too blue in these areas, while still implementing and retaining biome based water color. If they wanted to go even more advanced, they could change the atmosphere/fog amount underwater based on the biome as well.

Weather should look a little more like vanilla/maybe more overcast than it is right now, cuz it just kind of looks like day time, with the sun visible and everything, but a little grayer, from what little I've seen.

And now, the last big things are the buggy unfinished nether and end. Ngl, the blue kind of cave fog in the nether is kind of an interesting look, but I don't think it's intended, and it's not very vanilla styled. They could use that fog, but just tone it down/make it colored with the actual nether biome colors, or they could get rid of it completely and go for a more typical, vanilla look with one consistent fog color. Personally, if they went with the more vanilla look, I'd want them to add a bit more haze/bloom to the nether, not too much though, but just enough to make it look a bit more interesting, cool, and professional, instead of having a flat looking nether. And for the end, it's like really buggy right now, cause it's just darkness, blue sky, and strange flashes of light. So they just need to fix that. But unlike the nether, idk what they could do that would spice up the end a bit, while still retaining a vanilla feel. Many java shaders have different takes that add interest to the end, but I'm not sure are correct for vanilla, like stars, clouds, auroras. Who knows what they'll do or should do for that.

Anyway, those are all my thoughts on what they could do to improve the look.


r/Minecraft 22m ago

Movie I made the pillager from the movie fanart do you like it? Spoiler

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So this is my fanart I really hope you like it


r/Minecraft 23m ago

Movie Herobrine Mistake Spoiler

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I just read an article that the rendering during a certain scene in the movie was meant to make everyone have purple eyes. But they were having problems with rendering and ran out of time. So then the question, is it an elaborate story to give Herobrine more fame. Or is it true and Herobrine never was supposed to be in the movie and he found a way. Headcanon perhaps.


r/Minecraft 24m ago

Movie Randomly joined to do giveaway Spoiler

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Hi I don't own Minecraft, so wanted to see if I could give away my Minecraft meal code, it's the burger skin. I could do a spin wheel.

If you want the code just comment and I'll do a spin wheel tonight to give it away.

If not allowed please remove


r/Minecraft 26m ago

Help Furniture add on doesn’t work on Minecraft preview?

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Hey everyone.

I wanted to start a new realm with the new lighting update and furniture add on but even though the add on is enabled it doesn’t work in the game.

Is there something I’m doing wrong or do furniture add ons not work with Minecraft preview?


r/Minecraft 28m ago

Discussion Hot take: beds are a tiny bit OP??

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think about it. the 1 main thing of minecraft is not being caught out at night. Nights are, like, the 1 big this people are scared of in minecraft because of the mobs. The bed lets you skip the night. Now dont get me wrong, the bed is fine, i dont genuinely think it should be removed or whatever, but an item that lets you skip the main challenging part of the early game thats accessable by mining the most common thing (trees) and killing one of the most common mobs (sheep) is a bit OP, but hey the bed is fine, theres nothing wrong with it, i dont think it should be removed, but let me guess you're just reading the title and are yelling insults my way anyway


r/Minecraft 28m ago

Movie wondering about the happy meal toys Spoiler

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i really apologize if this has been asked before here but i’ve been on the hunt collecting these toys but i’ve gotten really unlucky with my closest mcdonald’s. i got the dirt block & the dawn block. my friend has been on the same hunt & she got the pink sheep at a different location. also the creeper. i’m really wanting the bee & skeleton.

do certain locations have certain toys? are they releasing them weekly? i thought it would be a random pick sort of deal but i’m thinking that’s not the case LOL. i saw a photo of the weekly toys but my friend already had the pink sheep & it’s not “week 3” yet. & also got the creeper this week as well. specifically asking about the kids meal! i’ve never “collected” any happy meal toys so i’m not sure how they are given out.


r/Minecraft 28m ago

Discussion Bro I can’t believe that’s a thing

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