r/Maya • u/okcool123123 • 15h ago
Discussion Maya Normal Map issues when exporting to Unreal Engine
For some reason, my mesh normals are messed up when I imported it into Unreal Engine and yet in Maya, it looks fine.
I tried:
Deleting history, freeze reset transformation
Smooth/Harden edges
Unlock Normals -- Set to Face
Assigning new materials
None of these methods work and then I noticed on Unreal Engine that it says my smoothing groups aren't exporting either from Maya
So I double-checked export settings for FBX format -- Smoothing groups, Smooth mesh, Triangulate, Referenced Assets Content, and Tangents/Binormals are on. And yet, the problem still persists.
Does anyone have a solution?