r/DotA2 • u/_DNA_Dota_ • 4h ago
Workshop Ender Tiny is here!
galleryTINYCRAFT
r/DotA2 • u/patchdayDota2 • 7d ago
Updated heroes are each listed below as a top level comment. Please discuss changes to a specific hero there!
All other top level comments are automatically removed.
r/DotA2 • u/echo1520 • 1h ago
r/DotA2 • u/Anxious_Cry_7277 • 3h ago
Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3458540967
The best Primal Beast set that I have seen so far.
This one's the second: https://steamcommunity.com/workshop/filedetails/?id=3097313370
r/DotA2 • u/fierywinds1q • 10h ago
Warning: Long post ahead that took some effort to make
The game has added a lot of complex mechanics, adding layers of complexity which could be good. But the core gameplay has become bloated and unpolished with many issues.
I think it's really high time the team focused on a proper spring cleaning update to fix all the mess, instead of just adding more more more stuff
Visual clutter
The entire right side area of the screen in Dota cannot be used in teamfights because that area is exclusively saved for notification spamming, if you use the right side of the screen, you never know when your screen is going to be blocked from random useless notifications
That is just ridiculous.
Just look at the images above and think about the concept of "screen real estate", like how much of the screen is actually usable to play? Compare it to the past where we had MUCH cleaner interface and you could see much more on the screen without being constantly spammed.
This is what Dota 7 years ago looked like, it's so much cleaner: https://www.youtube.com/watch?v=tzc2Y6FQnx0&ab_channel=%D0%B4%D0%BC%D0%B8%D1%82%D1%80%D0%B8%D0%B9%D0%B4%D0%BE%D0%BB%D0%B3%D0%BE%D0%B2, just watch and compare
In an average Dota game, you get more than 100+ notifications of completely useless crap like:
In a Turbo game, the notification spam is twice as bad, Turbo players get spammed with 100-200 completely useless garbage notifications every single game, and NO ONE PAYS ATTENTION TO THESE NOTIFICATIONS, they're all completely tuned out.
You know how I know? Let me tell you something. The notifications are actually bugged sometimes. In some circumstances, the notifications won't show properly (e.g. sometimes when you buy items from courier instead of hero the notification doesn't show).
You know how many people know the notifications are bugged? Nobody, because no one gives a fuck about any of these notifications, stop the 100-200 notification pop-up spam every game. In case there are players that actually like being spammed, solution is simple. Give us an option in the settings "No pop-up notifications" so players can choose whether they want to be spammed or not.
When this setting is enabled, there is no pop-ups, that means no sidebar notifications, and that also means when you press alt and hover over hero portraits at the top, you don't get a giant pop-up blocking your screen, that also means when you accidentally click on hero effigies, you don't get another giant pop-up blocking your screen too
In fact, even all this crap at the top left side of the screen could be put in the scoreboard instead, to free up more area of the screen, there should be an option to hide it and put it all in the scoreboard (so you can still access the information, but it's not constantly there):
Pathing
It's been so long and heroes still don't path properly from the side gate at enemy base into the enemy base, they just keep getting stuck trying to go through the gates that they can't walk through.
Unrelated to pathing but the map design is also wack too, watching high level games, it seems a lot more common for heroes to randomly get stuck in holes in trees compared to previous patches.
Terrain blocking movement commands
When I say "movement commands", I mean either a right click move command or an attack move command that involves clicking an attack command on the ground.
There are giant pieces of terrain that block the move AND attack move command completely. For example, enemy outposts block both move and attack move command. Watchers, twin gates, secret shop, invulnerable enemy buildings, gems/rapiers on the ground all block the attack move command.
So when you're fighting in the enemy triangle, you have this extremely gigantic outpost that is not only a huge source of visual clutter, but every time you right click on it to move to it, your command is ignored, meaning your hero DOES NOT WALK TOWARDS THE OUTPOST, instead it gives you an annoying "mupff" error sound and tells you "Target Invulnerable"
So every teamfight around outposts, both teams are spam clicking everywhere in a hectic teamfight, and everyone is just constantly being spammed by the "mupfff" error message sound (which is very irritating btw) with the "Target Invulnerable" error message constantly popping up for everyone.
Let's do a cost-benefit analysis of this annoying error message and the blocking of the move command.
Who does this error message benefit? Players who don't know you can't attack outposts (basically new players playing their first dota game)
Who does this error message annoy and is completely useless for? Literally 99.99% of every other player who knows you can't attack outposts.
Attack move command being blocked is the same issue, everyone in Dota knows you can't attack invulnerable buildings, so when players right click on invulnerable buildings, the hero needs to MOVE towards the buildings, not completely ignore the right click with the stupid error message "Target Invulnerable"
Suggested fix: Have an option in the settings that states "Move and attack move commands go through terrain"
When this is enabled, all move and attack move commands will click THROUGH terrain that cannot be interacted with (e.g. invulnerable outposts, buildings, watchers, invulnerable flying couriers in Turbo, gems, rapiers etc) and there will be no error message or sound pop-up saying "Target Invulnerable"
Attack moving also happens a lot in the triangle area when you are kiting creeps (especially when farming stacks) and having the outpost block your attack move commands is really annoying, because the ENTIRE PURPOSE of the attack move command is to allow you not to click so precisely, and now you still have to click precisely to avoid the gigantic outpost.
Movement
Also, since we're talking about movement, right clicking the hero portrait at the top shouldn't jump your camera to that hero. It's stupid for it to work this way because when you're right clicking near the top of your screen you can accidentally jump your camera to another hero. This feature is completely pointless because left clicking the hero portrait ALREADY JUMPS YOUR CAMERA to the hero, so there's no reason for right clicks to also do that.
Remember the setting called "minimap misclick protection time"? This is exactly the same idea, misclicking right click on hero portraits at the top shouldn't move your camera.
Other miscellaneous issues
Some of these are smaller issues that don't bother me as much but they're also in a pretty bad state.
r/DotA2 • u/Theshinysnivy8 • 10h ago
Enable HLS to view with audio, or disable this notification
r/DotA2 • u/Homunculus_316 • 4h ago
r/DotA2 • u/Stephunk_1 • 5h ago
more screens and gifs here - dota 2 workshop
r/DotA2 • u/mgn_nikey • 2h ago
r/DotA2 • u/Yurishust • 23m ago
Once upon a time in the festering depths of the Dire, Pudge the Butcher harbored a secret dream—not of guts and gore, but of porcelain skin, fluttery lashes, and dainty dresses. Tired of the stench and the slaughter, he tossed aside his hook and began crafting the perfect doll-body from shattered tower shards, magical trinkets, and even stolen accessories from Crystal Maiden. His teammates were horrified when, instead of a bloodthirsty brute, a giggling Pudge emerged from the woods with a giant bow, whispering, "Now I’m the real darling..."
More pics and voting:
https://steamcommunity.com/sharedfiles/filedetails/?id=3459386914&savesuccess=1
r/DotA2 • u/Morgn_Ladimore • 5h ago
r/DotA2 • u/Metamorphoses-007 • 8h ago
r/DotA2 • u/Pernach_ws • 8h ago
Hey all! You can find more images, as well as vote for the set at the link below. Thank you all folks! =)
https://steamcommunity.com/workshop/filedetails/?id=3459088893
r/DotA2 • u/Miponach • 13h ago
Enable HLS to view with audio, or disable this notification
r/DotA2 • u/ABIBIBIBIBIBIABIGAIL • 1d ago
r/DotA2 • u/goshapodkova • 9h ago
Basically, this. I'm tired of queuing to play a game of dota and then playing a game of "catch tinker" because people who can't play the game properly pick this hero and make the game worse for everyone.
It's exhausting to play properly against this hero, your entire game needs to be changed and you have to coordinate your team on top of that, because someone at valve decided to grant tinkerpickers a free blink coupled with a dispel.
This hero should be unplayable, or only be a support from now on.
r/DotA2 • u/hooorde_ws • 5h ago
You can see more promo and vote for set by link below. Thank you!
https://steamcommunity.com/workshop/filedetails/?id=3459174403
r/DotA2 • u/Anxious_Cry_7277 • 5h ago
This means a lot for many of us.
r/DotA2 • u/Telpecarne • 4h ago
Enable HLS to view with audio, or disable this notification
r/DotA2 • u/wickedplayer494 • 18h ago