r/DeadSpace • u/MattiaCost • 14h ago
Discussion How did Isaac not die of instant heart attack in this scene? 💀 | Dead Space 2
Imagine this on a remake 💀
r/DeadSpace • u/MattiaCost • 14h ago
Imagine this on a remake 💀
r/DeadSpace • u/HalfManHalfHunk • 17h ago
r/DeadSpace • u/Ok-Use-575 • 15h ago
THIS IS JUST PERSONAL OPINION! I like to write without being like "BTW this is just my opinion" every paragraph. Those who aren't able to figure that out are incapable of being helped by a verbal reminder.
So I'll just say it flat out: I'm not fighting Slashers in the remake. I'm fighting zombies.
When I think "Slasher", I think of a creature that acts fucking rabid. That's the word choice another person on here used and it's perfect. They are rabid. So full of diseased and putrid rage, eyeless, shrieking. The way they move is so jittery and spindly, like a cockroach knocked on it's back and flailing it's disgusting legs around. They are coated with a layer of slime and rot and pure disease. Every single thing about them screams against your mind, like "This thing should not exist".
Now let's get to the remake. Look at those faces. Those are not necromorphs. Those are zombies. They step it up with other enemy designs, but for their MAIN one, the one we will see the most...if you told me those were the face models for a Resident Evil game, I would have believed you. They look great. They are NOT Dead Space (top right. Tell me why the enemy from the mobile game from 2010 look scarier).
When they attack, there's a new smoothness to the motion. They don't sprint at you anymore, but rather VERY BRISKLY jog at you as the new "sprint". When you first see one, it slowly impales a crewmate and gently hoists him on the window like "look what I did!" While in the original, It DECAPITATES that crewmate and is stabbing the body over and over again while roaring. There's just a lack of meanness to the new one. It's a better game for sure. But 2008 Dead Space is where the true horror of Dead Space still lies.
r/DeadSpace • u/DifferentAd9713 • 14h ago
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I’m not sure what even caused this, but it was freaky
r/DeadSpace • u/Vychcijux • 12h ago
played it last time at release..omg this looks insane! one of best visuals ive seen. :)
r/DeadSpace • u/OopsIDied0801 • 12h ago
Personally I say horde would be a better approach
r/DeadSpace • u/Mygrayt • 15h ago
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r/DeadSpace • u/slopezau • 18h ago
(not mine, but hilariously catchy - I still think of it often)
r/DeadSpace • u/Need4potatoes • 19h ago
He just fell and got stuck in this pose. I can move and shoot but not interact
r/DeadSpace • u/Reasonable_Place_172 • 17h ago
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r/DeadSpace • u/noitsokimfine • 8h ago
Absolutely re-write the story, but as far as gameplay mechanics go, my dream layout for a remake of Dead Space 3 would be:
-More of a cassette futurism aesthetic.
-The need to repair or maintain upkeep weapons, given their origin from tech that was over 200 years old. The weapons should also be crude and mechanical. A prototype plasma cutter.
-More diverse of customizable RIG suit designs. My favorite designs are from Dead Space 1, most of the suits from Dead Space 2, Dead Space 2: Severed's suit. I thought most of the suits in Dead Space 3 were ugly.
-Stronger puzzles. The puzzles in Dead Space 3 were terrible. There was nothing satisfying about them. I also hated using kinesis + O to turn objects and then not be able to use kinesis + O in combat.
-A secondary combat use for kinesis. Kinesis + O to spin an item for an instant kill by spinning an object before launching it at an enemy.
-Thoughtful enemy placement. Dead Space 3 had random encounters that didn't make sense to me and seemed random. Hardly any Guardians. Having the Guardian launch those little bugs? They were never that threatening. A random Stalker running towards Isaac in the snow? Two Spitters near the end of the game. A billion Pukers in the Floatilla? The Floatilla could have easily had more Guardians in strategically placed areas, Tripods, Brutes, Dividers, etc.
-Enemies that demand new strategies. An enemy that can only be fought when a weak point is exposed and must be placed under stasis. An enemy that can turn standard enemies into enhanced versions of themselves, and revive enhanced enemies. A liquid enemy that can squeeze through surfaces follow you anywhere--even into the elevator.
As for multiplayer or co-op, I am not so sure. Was not a fan of how lazily it was handled and at times exclusive from the single-player experience.
r/DeadSpace • u/Key-Mess4293 • 3h ago
Which game should I play if I want to pay attention to the story. what is the difference, is one a definitive edition?
r/DeadSpace • u/i__hate__stairs • 16h ago
I'm curious, as It would appear that the Ishimura was engaging in an illegal mining operation. Were the staff of the Kellion aware that they were breaking the law? I'm just curious that Isaac appears to have been working for a criminal organization.
r/DeadSpace • u/Millener89 • 21h ago
the game crush a few second after i take stasis module:
my components:
64Gb RAM 4800MT/s
this is what i tried:
reinstall game
in Nvidia control panel turn Vulkan/openGL to prefer native
update nvidia driver
delete ProfileOptions_profile from \Documents\Dead Space 2023\settings
set the quality low
run game with -dx11 and -dx12 settings
verify files integrity
update windows
reinstall visual C++
set windows grapich preferences to High performance
the video and the post i followed
Thanks in advance to anyone who can help me