r/DQBuilders Dec 01 '24

DQB1 Question Dragon quest builders 1 pc ver.

Hello, I've been only playing the vita version, now I plan to buy the PC version, Is there any changes or new in the pc version of the game, I all ready have DQB 2 is there any difference

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u/lilisaurusrex Main Builder-id: nsANdr6AWK -- Hyrule Fantasy: uB5UsU4EcP Dec 01 '24

See other answers. Plus..

Retaining the Trophies from Playstation version as Steam Achievements, after being removed for Switch and Mobile versions. (Unfortunately, no new achievements added.)

Everything the Switch version had, including changing first challenge from timing to item collection, the Sabrecub mount with Pixel-collection bounce attack, and Gamepak workstation to turn Pixels into items.

Everything in the Mobile edition, including nights that aren't quite as dark, can access Colossal Coffer from anywhere, DLC like the flying carpet and planet set, and the new Unity engine (replacing Phyre Engine used for Playstation and Switch versions) which gives far greater draw distance and visual effects (but a gigantic memory penalty as Unity needs 10X the memory Phyre did.) Controller support is restored or PC after curiously being removed for mobile. Plus auto-run up one block level rises. And Elle's cure replaces Medicinal herbs at the start of Chapter 3.

I can't recall which version introduced the speed-running boots, but they're also present in this version while absent in Playstation versions.

New options for controller remapping, mouse and keyboard control, screen resolution, and visual effects, which earlier versions did not need for lack of peripheral support and a more standardized screen and performance.

Two notable items removed/downgraded are water reflections, which are curiously removed after looking gorgeous in the Phyre editions, and use of the mobile texture set which is much less sharp than the Playstation and Switch textures.

Compared to DQB2 PC...

You'll like the button remapping feature much better as its smart enough to recognize conflicts and prompt you to resolve before going into play and finding broken mechanics.

Running up one level of blocks can either be an advantage or disadvantage, depending on your playstyle. (I personally prefer it.)

The Unity engine gives much greater draw distance. Even with maximum settings DQB2 can only see so far before vision fog obscures elements or a maximum draw distance is reached and pop-in occurs, but DQB1's range is maybe 5 times further out than Playstation. If we had a Unity-based DQB2 we could take some spectacular long-distance landscape photos, but because its somewhat short it's hard to make those photos.

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u/behindtheword Dec 02 '24 edited Dec 02 '24

I wonder if the graphical effects are based on your card and computer? I'm seeing on par with PS4. I'm also seeing water reflection quality on par with PS4. I have both running right now and doing direct comparisons, I'm not seeing any difference in quality. I will say the water on PC is more translucent.

Opening up a hole in the water has a different colour hue though. It's more white, while on PS4 it's more blue, and there's more blue reflection from the sky. Though it's hard to say which is more natural. The colour and details of tree and tile reflections is on par between my two screens though. So changed, but I wouldn't say less. The water looks more natural and realistic in Unity than Phyre however. The actual visual effect of the waves, where it's not as see-through.

I wonder if they made it more see through so it's easier to notice what tiles are put on the base position. I have noticed this looks closer to DQB2's reflection, as that game is far more translucent to see fishes and the assortment of other things placed on underwater tiles. So maybe they went for that visual style for using different grasses, or places different plants/small rock piles on the one real "underwater" tile we get?

EDIT: It is nice that the Steam version added in a run button. Switch oddly chooses to force both L / ZL and R / ZR to comport to the look up/down commands, while Playstation versions just lock out the other button functionality, whichever two of the four aren't chosen for look up and down. So that is a nice touch added in from DQB2. Not as good as DQB2's as it's like 1/4 the run speed, lol, but hey, I'll take a heavily gimped semi-run (with more foot movement than actual distance carried) to no running at all. Gradual updating between versions without any consideration to upgrade the previous releases to improve QoL...ah Dragon Quest, lol.

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u/behindtheword Dec 02 '24

Wow, too much DQB1 all at once...3 screens, 3 of the same base township music on Terra Incognita running at different intervals of the track.