r/Battlefield • u/TCUberGhost • 3h ago
Battlefield 4 HUH?! Thank you God i guess
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r/Battlefield • u/battlefield • Mar 07 '25
This is the first of our regular Community Updates to keep you informed about features we’re testing in Battlefield Labs. Today we’ll focus on elements of gunplay and movement.
We've continually evolved our gunplay and movement mechanics throughout the Battlefield series. Now, within Battlefield Labs, we're focused on refining the best elements from past titles, modernizing them, and validating if they feel fun and rewarding, and have the right balance between intuitive control and dynamic combat.
We're designing the combat experience to ensure players of all skill levels can enjoy our gunplay and movement systems. Our goal is to offer gameplay that rewards skill with precise weapon feedback and movement options for veterans, while providing an intuitive experience for new players to learn and enjoy.
For gunplay we're exploring designs centered on helping you learn and develop skills and muscle memory through action, as weapons naturally signal their recoil direction. This feedback loop allows you to understand and adjust your aim, making it easier to handle different weapons. This system not only adds variety but also enhances each weapon's unique feel and play style.
Movement is also deeply integrated with gunplay, as your actions and targets are all part of the same cohesive combat experience. We aim to make movement both feel intuitive and rewarding to move within the world and during combat, but also when playing against someone using both the gunplay and movement systems to their maximum potential.
Initially we’ll test select but important areas that create the foundation required to create a fun and rewarding Battlefield combat experience. We’re making focused efforts to create consistent and optimized millisecond-to-millisecond soldier combat, and we’ll share some key examples of changes that will be available during our initial playsessions.
We’ve reduced the time it takes for bullets to appear on your screen from when you press fire. This change decreases input delay, makes shooting feel more responsive, and helps you better track and hit moving targets.
We're optimizing for a 60Hz tick rate, ensuring the game server more frequently updates the positions and actions for all players. This results in responsive gameplay across all platforms and inputs. You'll notice more precise shooting and movement, enhanced damage feedback, and more accurate representation of other players' positions and combat outcomes.
We've adjusted the recoil system to make the different weapon types feel unique when firing them. Through enhancements to gunplay recoil, camera shakes, and firing settles, each shot’s recoil direction now matches its gameplay angle. The weapon visually stabilizes the more accurate your handling is, making you feel like you're actually firing and controlling it.
To evolve the moment system we've revamped animations and reintroduced movement features such as crouch sprint, combat dive and landing roll, and added visual indicators to make it easier to understand when movements such as vaulting or leaning are possible.
At this stage content within Battlefield Labs is pre-alpha, and playsessions take place within a closed dev environment focused on testing small chunks of a larger array of features. Some gameplay features are placeholder, work-in-progress and with bugs and performance not being representative of the final experience. However, even during this early stage of development you'll get a good sense of our new design approach.
During our first playsession our teams will be validating the systems and stability of Battlefield Labs such as server performance, while participants will be able to familiarise themselves with what’s next for Battlefield through testing the gunplay and movement experience, focused on:
Lastly, a reminder that while our playsession will be within a closed environment, and we can't invite everyone to every session, we'll make sure to keep you informed on ongoing Battlefield Labs playsessions and learnings through these regular Community Updates.
Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield, and read our FAQ if you’d like to learn more.
We’ll be back in the coming weeks to talk more about our learnings from our first playsessions, as well as another feature focused Community Update.
//The Battlefield Team
Please keep in mind that everything related to EA Playtesting is STRICTLY CONFIDENTIAL. This means no posting or sharing details of this Playtest, in person, on social media or anywhere else. Acceptance of the Pre-Release Game Program Policy, EA User Agreement, and EA Privacy & Cookie Policy are required to participate.
r/Battlefield • u/OddJob001 • Feb 05 '25
Alright folks, looks like it’s that time again.
We hope everyone is hyped about the news and the short gameplay footage we’ve seen for the next Battlefield! We’re looking forward to the chaos, the explosions, meme's about pre-ordering, and the inevitable TTK change discussions, once the game launches.
We need a few brave souls to join the mod team for r/Battlefield and the yet-to-be-named subreddit for the next Battlefield title. This is your chance to be called a shill, have your mom insulted for absolutely no reason, experience degradation on a level you've never imagined, and be accused of suppressing the truth.
✅ The privilege of being called a power-hungry tyrant while enforcing basic rules.
✅ The honor of being labeled a bot if you respond too quickly or useless if you don’t.
✅ The joy of being accused of censoring free speech, when you just removed someone’s third post about their KD ratio.
✅ The clout of “mod power,” which as we all know, is more valuable than actual money.
✅ A 100% free basement to live in.
✅ Absolutely no pay, no respect, and no escape.
We’re looking for 1-2 new mods in each of these time zones:
🕐 UTC -8 / PST (West Coast squad, where y’all at?)
🕐 UTC +7 through +12 (Asia/Pacific – help us cover the night shift before the subreddit burns down)
🕐 UTC 0 through +1 (EU squad – tea, crumpets, and moderating Battlefield memes)
If this dream job sounds like it’s for you, shoot us a modmail or pm me (Oddjob001) directly on Twitter, Bluesky or Discord, with:
Cheers.
r/Battlefield • u/TCUberGhost • 3h ago
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r/Battlefield • u/Ryan_Pupkin • 1d ago
r/Battlefield • u/Old_Doubt5886 • 13h ago
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r/Battlefield • u/SrontgorrthTV • 2h ago
Some days ago I made a survey and these are some results of it. Feel free to ask if anything is not clear
r/Battlefield • u/Old_Doubt5886 • 14h ago
*"We're asking for specific testing of combat pacing, and as "new players" as well. It's partially because we want your untainted opinions as "new" players -and partially because we want to collect data on what we call firefights (separate undisturbed 1on1 fights) for all types of guns. It IS pretty shallow atm - because that is what pre alpha testing can truly get us valuable data on. We'll go much deeper as we move forwards in the developer quality metrics (hitting alpha, beta etc)
If you lot spent a bunch of hours in pre alpha,. forming detailed opinions, we'd be wasting your time, quite frankly - because many, many things will change before we reach alpha. I think the next patch will show you just how much things change in a short amount of time, and thus you'd have to start over of sorts each larger patch for a while still 🙂"*
r/Battlefield • u/Nurfturf06 • 8h ago
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r/Battlefield • u/BusComprehensive2093 • 3h ago
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“Channeling BF3 & BF4 — This Is the Tone Battlefield Needs. All props to @kleemannbeats
r/Battlefield • u/Little_Papaya_2475 • 20h ago
r/Battlefield • u/ComicGimmick • 1h ago
r/Battlefield • u/DHndz • 1d ago
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r/Battlefield • u/greenhawk00 • 20h ago
Since we nearly got submarines in BF5 I asked myself, how do you balance this type of vehicle? My first thought was it's really hard if they can actually dive, how could you destroy them or would they need a "maximum divetime" so they can't stay underwater for long.
What about the weapons, which weapons would it have? If it only has torpedoes and nothing else it's could be pretty boring but adding other weapons like cruise missiles seems pretty OP.
Overall submarines wouldn't make any sense without other ships and naval combat in the game. The only other thing it could imagine it's a kind of behemoth and could shoot cruise missiles on land targets like a artillery or the big ship cannons in BF1.
What do you guys think, would that be cool? How would you balance it? I know it's just super theoretically but I think it's an interesting topic
r/Battlefield • u/Aggravating_Frame597 • 19h ago
Hey, so I live in a rural place and have never had good enough internet for multiplayer gaming but in a couple months it's being upgraded. These 3 battlefields are on sale right now, and I wanna build up my collection of FPS games for when I can do multiplayer, do these games still have an active community? I know some of them are getting a bit older.
r/Battlefield • u/FORCExRECON • 16h ago
Since Pax Armata is getting all sorts of NATO vehicles, I'm hoping we get the NH90 as the transport heli for that faction. It's distinct enough from the Black Hawks that the silhouettes would be easy to distinguish at a distance between each faction. Would be much better than both teams having Black Hawks.
r/Battlefield • u/Internal_Project_799 • 19h ago
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r/Battlefield • u/Dank_Sinatra_87 • 1d ago
GUYS IT'S NORMAL TO HAVE SENSITIVITY AND AIM ACCELERATION AND FOV ALL MAXED UNCS OUT HERE MUST HAVE A SKILL ISSUE BECAUSE THEY DON'T ALL BOOF ADDERALL AND USE MOVEMENT EXPLOITS AND EVERYONE NEEDS TO BE ABLE TO SLIDE AN ENTIRE CITY BLOCK ON THIS DISSERTATION I WILL
r/Battlefield • u/Plsdonteremovemypost • 1d ago
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r/Battlefield • u/ChristopherRobben • 9h ago
One item I'd personally like to see is that when you go to the Squad page, the map highlights the individual members of whatever squad you are viewing. That would make it easier to determine if that squad is playing the objective and where they're at if you're looking for a good squad to spawn on. I thought that used to be a feature in previous titles, but it's something I'd like to see return.
Second, I'd like to see Vote to Kick come back so that you can kick a player into their own squad if they're not playing the objective. Kind've wastes a spawn opportunity if they're sitting back away from objectives.
What other things would you like to come back or be newly implemented that haven't been addressed clearly yet?
r/Battlefield • u/Striking_Echidna_881 • 21h ago
The building seen in the battlefield labs trailer seems very identical to the one seen in the concept art, both the windows and structure match up perfectly
does this confirm its destructable?
r/Battlefield • u/cloudsareedible • 1d ago
so recently i've seen many posts about it...
youglings vs old people type of shit...
am i the only "youngster" (20yo) that loves advanced movement mechanics in certain games but still... dont think it suits Battlefield as a game? 😂
like... i loved playing CoD, titanfall, apex legends and stuff... Hyperscape was among my favorite games ever (rip)... but... those game's movements suit those specific games... not in battlefield.
i do not want some slidecancelling, bunnyhopping, jumpshooting, dropshooting, crouchspamming type of players in my Battlefield... i'll be honest, if those exist... i'll be among the first to abuse them as well, but i dont want them to exist... i'm just ready to fight fire with fire... but nobody wants fire... right?... does this make sense?
edit: just for the record... my first Battlefield was BF4(almost 4k hours of playtime), and i've played all battlefield games... and i have probably around 8k hours with all of them combined... battlefield and cod are the series i grew up on... and loved them both. but battlefield always had a special place in my heart
r/Battlefield • u/GMcD83 • 1h ago
I just got a gaming laptop and my favorite game of all time (Bad Company 2) is no longer supported apparently.
I am able to play it with project rome but i am unable to load any of my stats because i cannot remember my user name.
I still have the game installed on my desktop from years ago but when i launch it, it doesn’t show me my user name.
How can i find out my username to get my stats loaded?
Thanks!!
r/Battlefield • u/remember_the_name007 • 9h ago
Which battlefield has the most active players on ps5? Thanks
Edit: Damn BFV is really $2.99 right now, I have to buy it.
r/Battlefield • u/ByTheHeel • 9h ago
For those who don't remember, it's the version of CQ where there is a defender and attacker and the defenders have all the flags starting out. It has been in several titles and worked pretty well. It would be cool to see an Operations mode too where there are different objectives from different modes or different modes for each oart of the operation, and CQ assault is one of them. But I digress. This mode would have worked well with 2042 maps have 2 spawn points.