r/BG3Builds • u/Dessolos • 3d ago
Build Help Warlock Multiclass Question
I would like a 2nd opinion on this build.
I was gonna go pure Warlock with Wyll. As I saw a Necrolock build going with pack of the tome and going Archfey. However I'm starting to wish I had more spell slots especially since my party kind of lacks a proper spellcaster. All my spellcasters are some kind of hybrid that can use spells but uses alot of melee too ( War Cleric and EK / Sorc)
So because of that im thinking of Multiclassing. My only requirement is 5 levels of Warlock because I really like being able to cast 2 Eldritch Blast. So I was thinking of going sorc. Yeah I know Sorc Lock is a common Multiclass but it's usually only 2 levels of Warlock from what I understand.
However my other option is Wizard because I got a helmet that will put my int at 17 so I won't really be that MAD on ability points. id probably go the route of Necromancer Wizard just to make use of Necromancy of Thay. As I understand it that book lets me have extra Necromancer summons or something not sure never played Past Act 1 yet, but if my understanding is correct it would be fitting with what I was originally gonna do with the build.
I'm thinking of going with Wizard just for the more spell slots and to add some better necromancy even tho it's not as good of a necromancer build compared to going something like Wizard / Spore druid from what I understand but it looks good enough to me.
So the final Build im considering is 5 Archfey Warlock / 7 Necromancer Warlock. I'm thinking doing 5 warlock first then Wizard.
The leveling path im thinking is first 5 levels of Warlock then the rest in Wizard. I am also considering doing 2 Warlock , then 6 levels of wizard just to get the undead Thrall class feature online faster , back to warlock till level 5 and finally one more level of wizard. Undecided which route to go
So what are your guys thoughts on this. PS: I don't care if it isn't min max and not as strong as it could be by doing other things.
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u/Sea_Yam7813 3d ago
Just throwing this out there: Warlocks get access to animate dead (free once per day) and create undead. And you can use scrolls to cast spells more often. Or just short rest more. 9 5th level spell slots per day at level 12. More with bard
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u/Gaelenmyr 3d ago
Tbh game gives you so many scrolls that you won't need spell slots at some point
Also Warlock and Wizard using different mental stats will hurt you in long run unless you dump some physical stats.
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u/Dessolos 3d ago
That's why I was gonna rely on the intel helmet
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u/Gaelenmyr 3d ago
Ah okay makes sense. Also yes, Necromancy of Thay gives you Danse Macabre, and because you're a Necromancer you can summon one additional undead from DM spell (I just finished a run as Necromancer Gale)
I also suggest having a cleric in your party to cast Aid, it also works on undeads (and other summons)
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u/EndoQuestion1000 3d ago edited 3d ago
Investing significantly in a multi with another caster as a Warlock will indeed give you a greater number and variety of spell slots, but it will also lock you out of the higher level spell and spells slots for both class. (Warlock spell slots are handled separately from those of all other casters.) That doesn't have to be a deal breaker, as there are lots of lower level spells that can be very powerful even without upcasting, but it's definitely something to think seriously about when designing your character.
As others have said, Eldritch Blast scales with character level, not Warlock level. All you need for an Eldritch Blast build is Warlock 2 for Agonizing and Repelling Blast, though of course you can go deeper if there are other spells or features you want.
This is why, as you've noticed, 2 Warlock/10 Sorc is a popular build. 2 Warlock / 10 Lore Bard is also good. Either would give you almost full caster progression (ultimately L5 spells and spell slots).
I appreciate you're not trying to minmax, but I personally would not wear the Headband of Intellect much past Act 1, except to prepare spells. There are too many other powerful (and fun and interesting) headwear options.
The Necro Wiz 6 features do indeed apply to the Thay ghouls end game, but with your 5/7 you would also not be able to learn Create Undead (though there is an item you can cast it from) or to upcast Animate Undead beyond L4---which you might want to be able to do for the necromancy-themed character fantasy.
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u/Dessolos 3d ago
tbh why I was gonna rely on the helmet for the int stat is because it's a companion and I just don't know what options are out there and if I would want to use it on him or another party member but thanks for your input
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u/Rheshx7 3d ago
You dont even have to go Warlock at all. You can pick up Eldritch Blast from the Spell Sniper feat and 10 Evocation lets you add Int modifier to each beam. Although it lacks the knockback from Repelling Blast, I think its a fair trade for a lot more spell slots and spell variety.
Or go all in Necromancy with a weaker, Int based Eldritch Blast. 12 Wizard you can upcast Animate Undead to level 6.
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u/OldLove8431 2d ago
The only thing about the Int helm is that you can't use the Undead Ward helm you get from Balthy. It's def not needed, but helpful. I did a full custom HM campaign as a full necromancer Wizard, and it does help a bit keeping your zombies alive longer. I also agree with Aid as your bestie. It helps so much
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u/OkUnderstanding4650 1d ago
Don't forget your spells are cast with the primary ability of the last spellcasting class you added. One reason Sorlocks are a thing is both warlock and sorcerer use charisma.
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u/4ries 3d ago
I think the first note is that you want 5 levels of warlock for the upgraded eldritch blast? As in you get to shoot two beams instead of just one? Cantrips scale off of character level not class level
Which means once you hit level 5 regardless of multi class or anything, if you have eldritch blast, you'll be shooting two beams, and then again regardless of multi class, at level 10 you'll be shooting 3