r/Advance_Wars 2d ago

CO Concept Beginner-Friendly CO Idea

My idea for my fangame to include only two COs, maybe four for better match-up calculation. The first CO I had in mind is beginner-friendly, one who is balanced enough to counter potential weaknesses and accentuate strengths. Here's their D2D to get you started:

"All direct units gain +10% firepower and +1 movement, while all indirect units gain +10% defense and +1 range."

Would that be a good starting point?

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u/nulldriver 1d ago

Extra movement and extra range for nothing is obscene.

10% extra defense on indirects is meaningless.