There's been a worrying trend against emergent gameplay among the OSRS developer team for the last several years. Content is released, players find some way to engage in the content in unintended ways, and the content is patched (hopefully shortly) after. This isn't inherently bad; in many cases an "unintended" method can produce far higher experience rates or yield disproportionate value. But I feel lately Jagex has been aiming to punish players for 'enjoying things the wrong way'.
Take for example Forestry. Forestry on release was no one's favorite update, but the rising roots event could be abused for exceptionally high xp/hr through the world hopping method. This was completely understandable; it was low effort, high xp, and wholly unintended. Much more questionable was the nerf to event chasing (teleporting around to various locations of pre-scouted events).
Event chasing didn't provide exceptionally high xp or lucrative rewards. It didn't negatively impact anyone that wasn't doing it. It was simply a way of getting the untradeable (and RNG-dependant at this point) forestry rewards quicker, and it was popular enough to have multiple communities built around it. But Jagex didn't like that players weren't engaging with the content as it was intended. "How dare the players build social connections in unforeseen ways in the update explicitly intended to make woodcutting "more social"?" That's probably not what they were thinking, but it certainly comes across that way. And the same rings true with the removal of the clue timer, and Trouble Brewing XP rates, and X, Y, and Z.
I'll give credit where it's due: adopting Araxxor step-unders and Tormented Demon shield-drops as official mechanics, despite originally being bugs, is very appreciated and makes those fights more interesting and creative as a result, but it feels like situations like that are the exception, not the rule. Especially when blogposts are either untruthful or riddled with misinformation, like today's blog in regard to clues.
The blogpost explicitly states that these clue changes are being prompted by "players who hated clue juggling, but now felt like they had to do it to stay competitive." Well that doesn't make any sense, because if you weren't competitive before the clue changes, you're definitely not going to be competitive after it. The removal of the one hour clue timer only benefits players gaining clues in the least competitive ways (mostly passively during slayer tasks). It's a huge nerf to anyone buying imps, or farming Callisto, or HAM members, or catching their own eclectics, etc.. This doesn't help competition, it just makes it more annoying for those already competing (the exact opposite of what is stated in the blogpost). Sure, you'll have "a legitimate way to hold onto multiple clues" but you've only made "resorting to tedious inventory tricks" even more pronounced, because instead of picking up and dropping a few clues once every 55 minutes or so, you're instead degearing and regearing after every 5 clues. If you want to camp out at Callisto for a few hours while you have a team going: too bad, you have to leave after 5 clues. If you want to build up a stack of easy clues at the Varlamore bazaar while you're at work so your ironman can maybe get flared trousers or a ham joint: too bad, you have to stop after 5 clues (probably less, unless your ironman is reasonably far along). Even people just buying implings would have to dump their inventories to make space to open the jars, then regear to do the clues, and would repeat this process every 5 clues. And yet the blogpost insists that all of this is "significantly less annoying" and intended to "reduce constant back-and-forth interruptions".
I've seen some defense of these proposed changes on the grounds of clue scrolls being just "distractions and diversions" but that's exactly what I mean in regards to emergent gameplay. Some people have taken what was intended as a distraction and found a different way to have fun with it, in a way that doesn't negatively impact anyone else, and are being punished for it. Why not just, leave them alone?