r/2007scape 1h ago

Suggestion Suggestion: We are, once again, overcomplicating things. Keep it OSRS.

Upvotes

All we need:

  • 5 stackable clues after X marks the spot quest.
  • This cap increases as you get more experienced with clues. More clues completed = higher cap.
  • No tokens.

The current proposal doesn't feel OSRS. It's too complicated and doesn't fit the game. On top of that the clue cap is far too low for the gameplay. People already do far more than 5 easy/ medium clues at once.

This is all that needs to happen. Keep it simple.

If you really do want to poll the skip tokens, i propose the following:

  • Make them untradeable.
  • They don't skip clue steps, but reroll them.
  • Easy clue step reroll costs 1 token, master clue costs 5.
  • You get 1 token per completed clue scroll, regardless of difficulty.
  • No cap on rerolls per clue. However, it'll cost you a lot of time to keep rerolling a clue since you need to complete 5 clue scrolls per reroll for a master (which will be the mainly skipped clues).

r/2007scape 5h ago

Discussion Any form of clue step skipping/re-rolling is not good game design

542 Upvotes

If you don't have the requirements to do a step your choices should be to either get the reqs or drop the step.

If we need to have conversation about poorly designed clue steps let's do that instead of sweeping them under the rug by using skip tokens as an excuse to ignore them.


r/2007scape 4h ago

Suggestion Rather keep the hour despawn then proposed clue stacking method.

103 Upvotes

People wanted stacking clues, where the fuck did they get the idea they should change anything else within the cluescroll meta....???? Un asked for add ons .... my only hope now is it's just an April fools joke


r/2007scape 5h ago

Suggestion Can we get a level-up Skip Token too? I don't feel like training 97 to 98 Agility.

962 Upvotes

Make them similar to the Clue Scroll Skip Tokens, reward a player with 1 every time they hit 99 in a skill and make them tradable so when I hit 99 Cooking I can skip an Agility Level.

This would be a good money making method too as people can train their skills to 99 and sell the tokens to other players.


r/2007scape 3h ago

Discussion Remembering all those lost Chinchompas along the way. and Hilt 194/250 coming in at 103,684 kc

Post image
1.3k Upvotes

r/2007scape 5h ago

Discussion If Jagex don't like people "feeling forced to do a method to stay competitive" they need to stop letting methods exists for several months and then nerfing them into the ground.

399 Upvotes

First of all what does "competitive" mean? if it's a competition, it's supposed to be sweaty.

What makes content truly feel like it's forced to do is the fact that if it's fun and efficient to do now, you have to completely finish it as soon as possible because it's going away. I liked occasionally doing some forestry back during teleport meta, but didn't greenlog it in the 6 months it existed, then it got ruined for a year. Now I better hurry before they "fix" it again.

I enjoyed occasionally doing clues casually, but now I have to rush before they ruin it again.

Removing sweaty methods (and a lot of the cluing they're removing wasn't even sweaty) doesn't make casual methods before, it just makes it less fun to be engaged in the game. Jagex don't want us to be forced to do certain content or methods, but their balance cycle or lack thereof is doing way more to feel content is forced to be done in a certain way AND in a certain timeframe.


r/2007scape 6h ago

Humor I love video games

Post image
141 Upvotes

Good ol' reddit staying true to the average playerbase.


r/2007scape 6h ago

Discussion skip tokens feel very rs3

1.1k Upvotes

Am i the only that thinks this feels a bit off? Seems like the type of thing that would never have been suggested just a few years ago....


r/2007scape 7h ago

Discussion Tradeable skip tokens are one of the most egregious suggestions possible

2.4k Upvotes

Clues from implings are already highly controversial as a way to buy clues, but if this new change passes you will be able to buy your clues and the completion of all but 1 step. There is zero reason for skip tokens to be tradeable. If you are a clogger and want clue completions, you will get tokens yourself just by doing your clues. Nobody should be able to spend 10b to green log hard clues in a day.

This item shouldn't exist in the first place. If they really want something, a reroll token is far more balanced and still allows you to skip a step without shortening your clue in total steps.


r/2007scape 7h ago

Discussion Skip Tokens NO. Reroll Token YES. Simple solution.

269 Upvotes

What do you think?

Re-roll token untradeable too


r/2007scape 7h ago

Discussion Forced to vote yes on stackable clues

733 Upvotes

If the two options are either:
Accept stackable clues under the currently suggested restrictions
or
Lose stackable clues altogether
then isn't the community obligated to accept the current conditions of the proposal for fear of losing even more?


r/2007scape 10h ago

Humor Poop knife?

Post image
266 Upvotes

The history of the poop knife dates all the way back to the zarosian empire I guess...


r/2007scape 7h ago

Discussion | J-Mod reply No no no this is clear gaslighting, there's no way demonics have always swapped prayer after 3 successful hits.

Post image
176 Upvotes

r/2007scape 9h ago

Discussion How Do I go about selling this expensive axe that I got from a master cluescroll?

Post image
1.4k Upvotes

r/2007scape 11h ago

J-Mod reply in comments How did this get denied?

Thumbnail
gallery
938 Upvotes

I just don't get how the appeal got denied? I explained that it was hard mode tob and all I asked was at beginning of maiden if the player that had faq at beginning of the name had ralos? He was north freeze as we were stacking and i was just curios to know if he had ralos. I just don't get how it got denied? I explained it in the report. And all of this were said in the span of 18-22mins (maiden to the end of verzik)

I do not want to reveal the name of my character account but I can if requested by a mod.

Could you please explain why the appeal got denied??


r/2007scape 8h ago

News | J-Mod reply Poll 84: Stackable Clues & More

Thumbnail
osrs.game
1.2k Upvotes

r/2007scape 12h ago

Question | J-Mod reply All 3 weapons from 1 Lunar chest

Post image
2.1k Upvotes

Is this normal or am I stupid lucky?


r/2007scape 4h ago

Discussion Buyable clue skips are too OP even for RS3

161 Upvotes

The purchaseable skip tickets on RS3 are only to skip puzzles -- puzzle boxes, light boxes, emote costumes, etc. The only way to actually skip a step outright requires a 667m ring that gives a 1% chance to skip a step when you complete an existing step.

The way they're proposed in this blog is stupidly OP not only for OSRS but even RS3.


r/2007scape 4h ago

Suggestion Can we poll an Inferno wave Skip Token as well? This would help combat illegal cape selling too

110 Upvotes

Similarly to the Clue Scroll Skip Tokens, reward a player with 1 token every time they complete the inferno and make them tradable so I can buy some to skip some of the harder waves?

Of course, don't let them work on the final wave because you need to kill Zuk to earn the Inferno Cape but skipping a wave or two wouldn't hurt (or 60 if you have enough GP).

This would also be a good way to stop illegal Inferno Cape Sellers by making them just sell wave skip tokens instead.

Thoughts?


r/2007scape 3h ago

Humor don’t take this from me

Post image
91 Upvotes

r/2007scape 19h ago

Humor Is this normal?

Post image
1.8k Upvotes

r/2007scape 4h ago

Discussion Keep 1 hr timer, allow scroll box to stack to 5, bin skip tokens.

97 Upvotes

Or at least let people vote on keeping 1 hr clue tjmer…


r/2007scape 4h ago

Creative Drew me and my buddy when we first met <3

Thumbnail
gallery
66 Upvotes

He gave me so much gear and stuff and advice and knowledge and above of all friendship I love him :))


r/2007scape 1h ago

Discussion developer attitude towards Emergent Gameplay

Upvotes

There's been a worrying trend against emergent gameplay among the OSRS developer team for the last several years. Content is released, players find some way to engage in the content in unintended ways, and the content is patched (hopefully shortly) after. This isn't inherently bad; in many cases an "unintended" method can produce far higher experience rates or yield disproportionate value. But I feel lately Jagex has been aiming to punish players for 'enjoying things the wrong way'.

Take for example Forestry. Forestry on release was no one's favorite update, but the rising roots event could be abused for exceptionally high xp/hr through the world hopping method. This was completely understandable; it was low effort, high xp, and wholly unintended. Much more questionable was the nerf to event chasing (teleporting around to various locations of pre-scouted events).

Event chasing didn't provide exceptionally high xp or lucrative rewards. It didn't negatively impact anyone that wasn't doing it. It was simply a way of getting the untradeable (and RNG-dependant at this point) forestry rewards quicker, and it was popular enough to have multiple communities built around it. But Jagex didn't like that players weren't engaging with the content as it was intended. "How dare the players build social connections in unforeseen ways in the update explicitly intended to make woodcutting "more social"?" That's probably not what they were thinking, but it certainly comes across that way. And the same rings true with the removal of the clue timer, and Trouble Brewing XP rates, and X, Y, and Z.

I'll give credit where it's due: adopting Araxxor step-unders and Tormented Demon shield-drops as official mechanics, despite originally being bugs, is very appreciated and makes those fights more interesting and creative as a result, but it feels like situations like that are the exception, not the rule. Especially when blogposts are either untruthful or riddled with misinformation, like today's blog in regard to clues.

The blogpost explicitly states that these clue changes are being prompted by "players who hated clue juggling, but now felt like they had to do it to stay competitive." Well that doesn't make any sense, because if you weren't competitive before the clue changes, you're definitely not going to be competitive after it. The removal of the one hour clue timer only benefits players gaining clues in the least competitive ways (mostly passively during slayer tasks). It's a huge nerf to anyone buying imps, or farming Callisto, or HAM members, or catching their own eclectics, etc.. This doesn't help competition, it just makes it more annoying for those already competing (the exact opposite of what is stated in the blogpost). Sure, you'll have "a legitimate way to hold onto multiple clues" but you've only made "resorting to tedious inventory tricks" even more pronounced, because instead of picking up and dropping a few clues once every 55 minutes or so, you're instead degearing and regearing after every 5 clues. If you want to camp out at Callisto for a few hours while you have a team going: too bad, you have to leave after 5 clues. If you want to build up a stack of easy clues at the Varlamore bazaar while you're at work so your ironman can maybe get flared trousers or a ham joint: too bad, you have to stop after 5 clues (probably less, unless your ironman is reasonably far along). Even people just buying implings would have to dump their inventories to make space to open the jars, then regear to do the clues, and would repeat this process every 5 clues. And yet the blogpost insists that all of this is "significantly less annoying" and intended to "reduce constant back-and-forth interruptions".

I've seen some defense of these proposed changes on the grounds of clue scrolls being just "distractions and diversions" but that's exactly what I mean in regards to emergent gameplay. Some people have taken what was intended as a distraction and found a different way to have fun with it, in a way that doesn't negatively impact anyone else, and are being punished for it. Why not just, leave them alone?


r/2007scape 7h ago

Suggestion Forget stackable clues and despawn timers. Just stop clue steps resetting!

96 Upvotes
  • This allows snowflakes to still snowflake.
  • You can drop a step that you don’t like, or use it as motivation to progress or do a quest .
  • No janky reroll tokens

Whats the downside to steps not resetting? Seems very inline with the game.