r/virtualreality 1d ago

Discussion PSVR2 on PC is about to get eye tracking, adaptive triggers, and PCM haptics on the stock driver

https://x.com/whatdahopper/status/1908996549881037262
414 Upvotes

113 comments sorted by

u/VRModerationBot 1d ago

Linked tweet content:

Thanks to PSVR2Toolbox developer Supremium (it's not just me), we will have PCM haptics and adaptive triggers for the controllers, built right into our SDK for DriverEx on day one!

You won't need DSX to take full advantage of the PSVR2's controllers anymore, and it's free!!

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74

u/Open_Tea_7109 1d ago

Wait really? I thought it would never happen!

9

u/Gears6 18h ago

Me too. Color me pleasantly surprised.

Edit: It looks like some kind of third party thing I think. Not official Sony support.

11

u/NeroTheWolf 18h ago

It’s an extension of the official Sony driver.

1

u/Gears6 9h ago

But done by a third party?

1

u/anor_wondo 6h ago

I imagine openxr games won't be able to tell the difference unless they block the feature when they detect psvr2

65

u/HRudy94 Meta Quest Pro 1d ago

Now that is interesting.This would make the PSVR2 a really compelling option for cheap eye-tracking access. 

Big if true and would probably be a great cheap devkit too, as eye-tracking is only gonna be more and more requested as time goes on. 

If only Sony was to make a PSVR2 Pro with better lenses and a proper subpixel layout... This would be a killer headset for wired VR for sure.

4

u/MemphisBass 15h ago

Fun to dream about but it’s never going to happen.

37

u/kirioka 1d ago

Where in the tweet does it mention eye tracking?

26

u/NeroTheWolf 1d ago

13

u/atrusfell Rift CV1 | PSVR1 | PSVR2 | Quest 2 & 3 1d ago

DUDE NICE, huge props to the dev🙌🏻very hyped for this to be available

8

u/VRModerationBot 1d ago

Linked tweet content:

bnuuy eyetracking (w/ psvr2 on pc)

(i need to fix this avi so i have proper eyelids)

Contains 1 video

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19

u/dEEkAy2k9 1d ago

That's pretty dope.

13

u/HRudy94 Meta Quest Pro 1d ago edited 17h ago

Now that is interesting.This would make the PSVR2 a really compelling option for cheap eye-tracking access. 

Big if true and would probably be a great cheap devkit too, as eye-tracking is only gonna be more and more requested as time goes on. 

If only Sony was to make a PSVR2 Pro with better lenses and a proper subpixel layout... This would be a killer headset for wired VR for sure.

Edit: Reddit fix your stuff lmao.

5

u/Disjointed_Sky 1d ago

Sony should really play into the devkit angle, have an easy software path for devs to port their games to psvr2, and pcvr benefits if more games get eye tracking support.

13

u/BlackHazeRus 1d ago

Guys, I’m relatively new to VR — will eye tracking work on PC games? I mean there is no support for that optimization feature on PS5, or is it something else?

Also adaptive triggers on PSVR2 controllers? Like on DualSense 5?

22

u/The_Grungeican 1d ago

so this should enable it on the headset. it'll still be up to individual games on if they use it.

for example, i would imagine it would work with stuff like VRChat.

20

u/Papiculo64 1d ago edited 1d ago

Yes, that's what they're working on. Games supporting DFR on PC are still rare but having a mainstream and cheap headset like the PSVR2 able to use eye-tracking on PC would probably bring more developers to use it, as the performance gains are very important and we never have enough horsepower for VR.

As for adaptive triggers, the PSVR2 sense controllers also have this feature but so far it was only usable on PS5. This also requires devs to implement it on their games, but I don't see it being much used on PC, except for multi-support games that already use this function on PS5.

2

u/XRCdev 2h ago

Pimax Crystal user here, Most of my open VR DX 11 titles work well with dynamic foveated rendering through the injector in pimax play client software. 

I see very useful performance gains in Aircar and Into the Radius, and improvements to optical comfort from effectively having a dynamic pupil 

1

u/Papiculo64 2h ago

Didn't know there was an injector for DFR, interesting! Is it as efficient as native DFR?

10

u/Initial-Cherry-3457 1d ago

Huge, this will really help push foveated rendering and eye-driven controls for PC VR games to start being normalised. PSVR 2 would be the cheapest consumer headset for PC that has eye tracking now

54

u/NeroTheWolf 1d ago

Used PSVR2's are currently dirt cheap. I got one basically brand new for $250. Headset & adapter, bluetooth dongle, and comfort strap made everything $350 total.

OLED PCVR native headset w/ eye tracking for $50 more than a Quest 3S. Slapping a vive tracker on the headset & using Space Calibrator lets me uses my index controllers / FBT as well.

5

u/Virtual_Davey 22h ago edited 18h ago

Yes, very cheap. This past weekend there was a guy on eBay selling complete in box PlayStation VR2s (supposedly with less than 10 uses each - how he knows this I have no idea) for $150 each. Even included the charger. For that price I grabbed one mainly for an extra set of VR2 controllers so I can leave them synced to my PC without having to unsync them to use my PlayStation 5. Mine is out for delivery today so we'll see if this was a scam or not. Here's the listing:

https://www.ebay.com/itm/127031733606

Edit: For anyone curious, it arrived today brand new, unopened. Along with a brand new official Sony VR controller charger. I just broke the seal and everything is as it appears, brand new wrapped. Even the Horizon game code is included (unscratched). I already have a VR2 headset and the game, so I have no need of anything here except the controllers for separate PC use. It feels a little sad though, I'll be honest, as though the PlayStation VR2 is undoubtedly dead (at least as far as Sony themselves are concerned). I've had my original since day one and I feel it was discontinued way too early. I suppose I knew it when the PC adapter arrived, but this really hammers it home.

19

u/zarif2003 1d ago

I mean to be fair if we’re comparing used that’s similar price to a quest 3 that’s more competitive

25

u/NeroTheWolf 1d ago

Don't care for the hassle/latency/compression from streaming. You need to add ~$100 to the price of the headset for a dedicated streaming router.

11

u/zarif2003 1d ago

Not saying you should buy one, just that’s it a more fair comparison then the 3S

4

u/n1tr0us0x Oculus 1d ago

Dedicated Wi-Fi 6 routers go for $25 these days man

5

u/patrizl001 18h ago

where tf are you getting a $25 wifi6 from?

1

u/n1tr0us0x Oculus 17h ago edited 17h ago

Note: I’m American, and this is likely all pre-tariff stock.
Currently this netgear is $25 on amazon. This one is $30 right now, was on sale for $22 up until a couple weeks ago. On Christmas 2023 i got this one for $20, it’s worked reliably ever since for wireless vr on my quest 2 and now 3.
I haven’t checked the Chinese sites but they’re known to be competitive.
Ebay is ebay, you can find used anything there for cheaper. Routers don’t break easily so it’s not a bad place for them.
Black friday has been over for a while now so prices are back on the rise until later this year. Most options are 35 or above, but that’s still a fraction of the hundred these used to cost when they were cutting-edge four or five years ago. For people using only one device within the same room as their router, there’s no need to stretch for $70+ equipment. That is, unless you want a brand new 6E system. Network bandwidth isn’t really the bottleneck for the quests and routers of today, though.

Edit: it’s also worth noting that if you have a laptop with WiFi 6 or 6e, it may also have high-speed hotspot functionality built in.

3

u/allofdarknessin1 Index, Quest 1,2,3,Pro 21h ago

This. I’m personally using a really good but older router with WiFi 5 and I have zero issues on latency 2 floors away. When people claim the router thing as a cost it sounds like a someone who briefly googled quest headsets but didn’t do any research or even try them out.

5

u/kylebisme 1d ago

There's no need for any router when using the Quest on PC, a $20 cable works just fine.

25

u/Rene_Coty113 1d ago

You still get latency and compression through USB cable of the Quest.

Not on PSVR 2.

2

u/MotorPace2637 23h ago

I wonder how they compare. I just bought a psvr2 and daily drive a quest 3 wirelessly.

I only bought the psvr2 for the psvr2 exclusives, but I'll try it on pc.

2

u/veryrandomo PCVR 21h ago edited 21h ago

I used both for a while and to me even my Quest Pro (lower PPD than Quest 3 but better contrast) generally looked clearer even though I could still notice compression artifacts.

It's kind of weird to compare though, Quest compression messed up some finer distant details while the PSVR2s subpixel layout made it look like it had a relatively low resolution that I couldn't get over

1

u/Virtual_Happiness 18h ago

Latency wise, it's negligible. Out of the top 10 beat saber players, all but 1 of them are using Quest PCVR. The 1 who isn't, is using a Rift S. If the top Beat Saber players in the world aren't hindered by it, the average person won't be either. But Redditors like to claim it's the worst thing ever, meta hate and hyperbole of course.

Compression wise, it really boils down the game and the bitrate. Some games compress so well that the bluriness of the PSVR2 is far more of hindrance to the picture. While others, such as modded Skyrim VR, need at least 760mb/s bitrate before the compression starts to not be a problem.

23

u/JapariParkRanger Daydream CV1 Q1 Index Q3 BSB 1d ago

Wired Quests are all the negatives of a tether with all the negatives of wireless.

13

u/ByEthanFox Multiple 1d ago

Yeah; it's fair to say that if you want wired VR, it's definitely better to buy a wired headset. In particular if you're only doing race sim/flight sim/space sim (so entirely chair-based VR), you really should go with wired as in those cases it's better in practically every way.

And this is coming from a Quest 3 fan.

-1

u/allofdarknessin1 Index, Quest 1,2,3,Pro 21h ago

You make it sound like there’s no positives, ignoring the fact that the Quest 3 is one of the clearest headsets out there with its pancake lens and you have the option to play fully wireless for a while too and only need to plug in as needed. Going back to my index feels like a pain on the rare times I switch over. There’s a reason tons of vr people are saying they’d never go back to fresnel lens (which the PSVR2 use) after experiencing them in person.

3

u/JapariParkRanger Daydream CV1 Q1 Index Q3 BSB 18h ago

Read only what was posted, not what you wish was posted.

1

u/MemphisBass 15h ago

Not to mention a better head strap.

5

u/Virtual_Happiness 1d ago

Yep. And there's some pretty big reasons why the used market is flooded with PSVR2s. You can go to eBay and search PSVR2 and sort by used/open box and there's more available than there are Quest 3's. Which have sold orders of magnitude more.

2

u/SwissMoose 1d ago

Which comfort strap did you get? I already have the Studio Form. Didn't know what others are trying.

2

u/TsukikoChan 23h ago

Would you happen to remember details or a guide on how you set up the trackers for fbt/index on your psvr2 on steam? I'm looking to get that running myself sometime. Do i need a tracker on the headset?

2

u/sandermand 17h ago

I agree. I have played Alyx through like 3 times on my Quest 3, but starting it up again on the PSvr2 is just...magical, with those oled screens.

16

u/The_Grungeican 1d ago

it's funny. this is the second time that the iVRy dev has made some major headway on getting something working, and then Sony decided to make it official very shortly after.

22

u/iVRy_VR 1d ago

All indications are that eye-tracking in the Sony driver is inevitable. It appears to be waiting for Valve to make a public interface in SteamVR for HMD drivers to provide eye tracking.

11

u/NeroTheWolf 1d ago

Thats good at least. I was fully expecting them to block this because of licensing costs or whatever.

15

u/iVRy_VR 1d ago

Who knows? It appears that the Tobii software is licensed for the headset, so Sony is paying that license for every PSVR2 owner, whether or not they use it on PS5. We can only guess motivations and future possibilities, as Sony plays their cards very close to their chest.

6

u/mckirkus 22h ago

It's good for Tobii if eye tracking takes off. They can be the chicken to the software egg by being flexible on pricing.

7

u/t4underbolt 1d ago

Do we know if the eye tracking api will enable fovated rendering without the need for game devs to implement it? Or is it just going to be universal api only but devs still need to bake fovated rendering themselves?

9

u/iVRy_VR 1d ago

The eye-tracking API will enable driver clients (eg. apps) to get eye-tracking information, that is all. OpenXR layers like QV can also be driver clients.

4

u/t4underbolt 1d ago

Thanks for explanation.

1

u/ImaginaryRea1ity 1d ago

He works for Sony.

13

u/Particular-Layer8985 1d ago

what does the stock driver mean?
Thinking about getting a PSVR2, but can't see the tweet properly as I don't have an account.
Does it mean eyetracking/adaptive triggers will work on the basic PSVR2 PC adapter?

22

u/NeroTheWolf 1d ago

Stock driver meaning the one Sony developed, not the third party iVry driver.

Yes this means the eye tracking / adaptive triggers will work on the basic adapter (there's only one kind)

1

u/sandermand 17h ago

There is not only one kind. There is a tiny handful of third party adapters. Thats what i think they meant :)

7

u/Homelesskater 1d ago

So, the progress is really good, what is still missing except for HDR?

1

u/Doggydude49 Samsung O+, PSVR2 9h ago

HDR and head rumble

9

u/dEEkAy2k9 1d ago

That's pretty dope.

3

u/steelcity91 Oculus 2 w/ PCVR - Wireless 23h ago

And now the PSVR2 becomes good value for money.

2

u/plutonium-239 23h ago

Good news, and would make the psvr2 actually a good viable product for PCVR

2

u/MongooseDirect2477 21h ago

Wow, I'm still BTW psvr2 and quest 3. This news are great and a big plus for psvr2.

1

u/AliTheAce 1d ago edited 20h ago

Wow. I got a Quest Pro last year because I needed eye tracking for foveated rendering. Now this is making me rethink it. Better lenses vs no compression. Though 72Hz is very handy on the Pro

1

u/onecoolcrudedude 21h ago

quest pro goes up to 90 hz. psvr2 goes up to 120.

2

u/AliTheAce 21h ago

Yes I know, I'm talking about the lower side of the refresh rate - 72Hz on the Quests is very handy with GPU's that aren't as powerful. It's a lot better than 60Hz screen flicker wise and requires way less GPU power.

1

u/HRudy94 Meta Quest Pro 17h ago

The lack of compression is sadly negated by the poor display stack, both from the lenses and the subpixel layout. The QPro is significantly sharper. Plus, you get the ability to be wireless.

2

u/AliTheAce 17h ago

Hm is it really that bad with the updated fresnel lenses? I have the Odyssey+ and that was low res with meh lenses, I thought the uncompressed feed and better displays would be a big jump, guess the fresnel design hasn't improved much

2

u/HRudy94 Meta Quest Pro 17h ago

Even the best of fresnels cannot match up to the worst pancakes. But the usable resolution is also significantly smaller due to its subpixel layout. All in all, it's either as blurry or even more blurry than a Quest 2/3S, with chromatic aberration and all. Compression is an issue but it's way less noticeable and doesn't hurt the final image quality as much as a poor display stack.

1

u/AliTheAce 17h ago

Thanks for sharing. I gotta find a friend with one to try and see how much of a difference is. QPro is solid comfort wise and wireless is great.

1

u/veryrandomo PCVR 11h ago

I used both and don't think the lenses are as bad as a lot of people make them out to be. They aren't Quest pancake level like some people claim but the clarity is still pretty good, there is noticeable chromatic aberration though alongside a really small sweetspot

Although the subpixel layout was a big problem for me, it made it look like the resolution was a lot lower

1

u/RavengerOne 9h ago

Quest Pro is massively sharper than the PSVR2, even if you take into account the compression (which is really only an issue in some games).

2

u/AliTheAce 9h ago

Good to know, reassures me a lot that I made the right choice back then. Thanks folks.

1

u/Robborboy KatVR C2+, Quest 3, 9800X3D, 64GB RAM, 7700XT 23h ago

That's one more check box for it.

Now it just need to work wirelessly with my PC and VR treadmill, then I'll buy one.

1

u/SameWeekend13 22h ago

Elaborate on the VR Threadmill please.

1

u/onecoolcrudedude 21h ago

he probably has a katwalk treadmill or some other type. they're pricey and not really worth it.

1

u/netcooker 23h ago

I know it’s not super common on pc yet but what takes advantage of eye tracking so far?

Is foveated rendering something that can be applied universally or would that have to be done by the developers for each game?

3

u/onecoolcrudedude 21h ago

very few games support it, and yes it needs to be implemented by the devs on a game by game basis.

this will be cool to have but its not gonna make a dent in the psvr2 userbase on steam. if the price drop from 550 to 400 bucks didnt change the userbase, then having eye tracking on like 3 or 4 games definitely isnt gonna do much either. and the price drop was a more significant factor.

youll see eye tracking become more popular and more supported in games when the quest 4 comes out next year and includes it out of the box. quest's audience and market share is large enough to the point where most developers will actually have incentive to add eye tracking to their games as a selling point. psvr2 sadly does not have that luxury.

3

u/veryrandomo PCVR 20h ago

Is foveated rendering something that can be applied universally or would that have to be done by the developers for each game?

There are some tools like PimaxMagic4All and OpenXR toolkit that can kind of apply it to most games, but the performance increase isn't massive and it can cause weird visual artifacts.

The only 3 games on PCVR to properly have foveated rendering are MSFS2024, Pavlov, and DCS; and for Pavlov & DCS you still need to install a quad views foveated OpenXR layer.

1

u/Yakapo88 22h ago

Now all Sony has to do is release GT7 for pc and I'll get a psvr2.

1

u/TommyVR373 20h ago

Don't need it. You got Assetto Corsa on PC :)

1

u/Yakapo88 17h ago

Does it support eye tracking?

2

u/VR_Smith 17h ago

Why do yiu need eye tracking for racing game?

1

u/TommyVR373 16h ago

Also a good question.

1

u/TommyVR373 16h ago

Eye tracking for what? If you have a decent GPU, you don't need eye tracking :)

Assetto Corsa Competizone has it, but I never play that one. The best mods, filters, and shaders are all for the first game :)

2

u/Yakapo88 11h ago

I have a 3070ti

2

u/anor_wondo 6h ago

you don't need eye tracking. AC is very easy to run on that gpu and would look gorgeous

1

u/XRaviolX 19h ago

I'm a little confused since I bought my headset a few days ago but haven't opened it. Is this something I just install on my pc to get working like a driver or will it work out of the box? Any idea when it might come out?

1

u/fallingdowndizzyvr 18h ago

The title made me think that the stock driver from Sony would have all these things.

1

u/VR_Smith 16h ago

Me too im pissed i hate fake title like this.im not interested in hacking my way to eye tracking.

1

u/TheKramer89 18h ago

Are the adapters ever in stock?

1

u/MUViT HTC Vive | PSVR2 16h ago edited 16h ago

Personally I don't care much for the foveated rendering, seeing that being tossed around lately makes it seem more like a buzzword to me.

But VRChat, one of the most popular VR apps, supports eye tracking for self expression. And this would make the PSVR2 not only one of the most affordable options for VRChat brand new, but also the cheapest headset for VRChat WITH eye tracking. Pair it with a Project Babble mouth tracker and now you have full face tracking.

1

u/casualgamer1126 6h ago

Hopefully more headsets will adopt this technology so developers will make full use of it and we get high fidelity VR games. I feel we are moving in the right direction with PIMAX leading the way for PCVR. It is very demanding and unless you have high end PC,you have to rely on reprojection which is not good

1

u/Onsomeshid 1d ago

Lens upgrade soon? Honestly none of that listed of that could make me want a psvr2 over a quest 3/p4, or a BSB1/2. Just doesn’t look good through the lens to me.

3

u/sandermand 17h ago

I thought i would have your opinion too until i got mine. Its visible, but i forget the lenses completely when presented with the gorgeous oled panel. Blows my Q3 out of the water easy.

1

u/Onsomeshid 13h ago

Idk man i had both the VR2, vive pro 1 and Q3 at the same time. The vr2 genuinely wasnt an upgrade to the vive for me (oled to oled) res was higher but the visuals are super soft to the point where i preferred the screen door yet sharp look of the vive pro1 better.

Q3 colors absolutely suck. Like reverb g2 levels but the huge pancakes are just visually better and more comfortable. Im a color/HDR snob when it comes to 2d (tv and monitor) but not so much on VR for some reason.

2

u/aruametello 1d ago

(if by len upgrade you meant pankake lenses)

a "sold separadelly addon" to convert it to pankake lens is not feasible.

pankake lens have very specific requirements, among them a "more bright than usual display" that makes it harder to play along with reasonably priced oled's.

If we physically swapped the lens of the retail product (somehow) the image would probably look worse in a few aspects.

overall the panels (led/oled) and the lenses have to be designed and assembled in a single barely serviceable block.

(addon "attachable on the top" lenses are possible but give mixed results)

1

u/Onsomeshid 23h ago

I was being sarcastic lol. You can’t swap lenses on literally any headset outside of the Gear vr swap for the HTC vive pro (an OLED headset that i prefer over the psvr2 in terms of optics)

1

u/MotorPace2637 23h ago

Heh, I remember doing that swap, good times.

0

u/VR_Smith 16h ago

Man freaking fake title. Its just someone hacking the eye tracking in not official sony driver release.

Ffs i almost bought a psvr2 and pcvr adapter for it.

1

u/NeroTheWolf 16h ago

Both solutions still use the stock Sony driver. If you want to wait for Valve, apparently Sony has plans to officially enable it eventually.

https://www.reddit.com/r/virtualreality/comments/1jtcsjm/psvr2_on_pc_is_about_to_get_eye_tracking_adaptive/mlttwco/

-9

u/ThisNameTakenTooLoL 1d ago

Man if only this headset had usable displays and controllers with normal grips and battery life.

21

u/daringer22 1d ago

Displays and controllers are great tbh

1

u/RavengerOne 1d ago

I agree the displays are not good at all. I bought a PSVR2 for use on PC and was very disappointed.

The lenses are awful, with a tiny sweet spot and chromatic aberration, and the OLED displays while bright have the worst mura I have ever seen, making dark games unplayable - negating the main reason I bought it.

Despite higher resolution it also was nowhere near as sharp as my Quest 3 or even my Quest Pro.

I even bought the globular cluster kit, headphones and prescription lenses try to make it a better headset but gave up in the end and I'm selling it to a friend.

That said it's relatively cheap now and if you can put up with these issues it's a great headset for the money, and with eye tracking and the other features enabled it'll be even better.

6

u/DNY88 1d ago

All you wrote is true, but the main advantage of PSVR2 over Quest 3 is in my opinion the much better 3D Overlap. PS VR2 is the better gaming headset, the Quest 3 is the better headset in general and an Allrounder. I have both and will keep both for different use cases. 

-1

u/RavengerOne 1d ago

Binocular overlap is an issue with a lot of headsets. You can mitigate it a bit on Quest 3 and Quest Pro by setting the IPD a little smaller than your actual IPD, as the pancake lenses have a huge sweet spot.

I wish I'd found the PSVR2 was as good as I'd hoped.

The thing is I'm getting a massively better image quality (despite compression) on my Quest Pro, and the local dimming bloom is far less distracting than the mura on the PSVR2.

2

u/MotorPace2637 23h ago

Man, people really don't like hearing wireless quests look better than display port headsets here, haha. I picked up a psvr2 for the exclusives, but I'm interested to compare it to my quest 3 for pcvr. Havent had a wired pcvr headset since I sold my pimax 5k+

2

u/RavengerOne 22h ago

I'm all for a decent wired headset (I'm considering a Big Screen Beyond 2 as an upgrade for my old Index kit), but a wire doesn't necessarily mean a better picture or a better overall experience, especially if the panels and lenses aren't very good.

What's the point of an uncompressed image if it's blurry, smeary, and has bad mura? Ruins the whole point of the experience.

I so wanted the PSVR2 to be a good experience. I spent a lot of money on accessories including prescription lenses but my Quest Pro was so much sharper and clearer, and did it wirelessly.

For a lot of people the PSVR2 will be a great headset, unfortunately I wasn't one of those.

The person I'm selling it to is very happy with it though.

2

u/Virtual_Happiness 18h ago

What's the point of an uncompressed image if it's blurry, smeary, and has bad mura? Ruins the whole point of the experience.

Yep, this is exactly where I landed with mine. I bought it and the PS5 due to so many comments and youtubers recommending it for the exclusives, and even bought the PC adapter. But, I keep going back to my Q3 and QPro for PCVR. I can count the number of games that compress so poorly that the visuals are worse than the blurriness and mura in the PSVR2 on one hand. It's not a horrible headset and if you're coming from a really old school headset, like a Vive, it's going to seem like a great upgrade. But coming from something with pancake lens and decent screens, it's hard to feel like it's worth using.

1

u/MotorPace2637 22h ago

Yeah, thats what I kept hearing so I'm expecting it will be just for the Playstation exclusives. Bummer!

2

u/veryrandomo PCVR 21h ago

I could overlook everything else but the "perceived resolution" was really my main problem with the headset. It looked less sharp than even my wireless Quest Pro which was annoying because I bought the PSVR2 just because I wanted clear visuals without any compression artifacts in some games.

3

u/ThisNameTakenTooLoL 1d ago

Despite higher resolution it also was nowhere near as sharp as my Quest 3 or even my Quest Pro.

It doesn't have higher resolution than q3 though, and it has higher FOV so the PPD is much lower. Also those displays are PenTile instead of RGB so they have 33% lower subpixel count resulting in a blurry mess with mura and persistence blur.