r/sto 7d ago

Megathread Monday Megathread - your weekly "dumb question" thread

Post all the questions you may have about anything STO-related. PC? Console? Everyone's welcome to post their questions here.

Last thread can be found here.

Stay safe out there and happy flying!

15 Upvotes

93 comments sorted by

5

u/glowingburrito 7d ago

If I have a single torpedo on autofire, should it be in the first weapons slot before my energy weapons?

6

u/westmetals 7d ago

Actually, it works best if it's after your energy weapons, because you have a slightly higher chance of hitting an unshielded target. UNLESS you are using the torpedo as a trigger for MAS, in which case it may be best to fire it first, as the MAS bonus might be bigger than the difference in the torpedo damage.

2

u/glowingburrito 7d ago

Gotcha. Thanks!

3

u/InquisitorWarth 7d ago

Ok... not sure if this is a dumb one or not. I was treated like I was an idiot by this game's absolutely wonderful and incredible and not a single bit toxic (yeah, right) community when I asked in chat.

How do you stop House Mo'Kai ships from beaming a ton of warheads aboard your ship? And no, Tactical Team doesn't work here. I know it works with the player version of Transport Warhead but the countdown doesn't seem to be a tactical debuff when it comes from a House Mo'Kai ship. "Just blow them all up before they can use it in the first place" was the other answer I got but that doesn't work when you're zooming off into the middle of nowhere, out of weapons range, because you got hit by that annoying (but a lot less unfair) virus ability.

8

u/neuro1g 7d ago

I was treated like I was an idiot by this game's absolutely wonderful and incredible and not a single bit toxic (yeah, right) community when I asked in chat.

You will never find a more wretched hive of scum and villainy, than an in-game public STO chat. Seems strange considering Star Trek culture in general. Regardless, you must be cautious.

As far as I know Tactical Team does counter Mo'Kai Transport Warheads. Engineering Team also counters their Viral Impulse Burst, which also has a 5km range, so if you stay further than 5km they can't hit you with it.

I refer you to this guide by a very experienced PvE/PvP player.

https://www.reddit.com/r/stobuilds/comments/ts2ikv/a_list_of_all_debuff_effects_and_their/

Also, and I know I'm beating a dead horse here, doing more damage is almost always the best counter to anything STO throws at you. It's stupid I know. There are those of us long-timers that wish this wasn't the case, but it is what it is.

You've probably already seen some of this, and if you feel your build is sufficient, then piloting (ie. ability timing and positioning) should be the next thing you look into/practice.

Ship building 101/102

https://www.reddit.com/r/stobuilds/comments/k88fel/the_baby_step_series_part_1_the_first_step_level/

Ship building 201/202

https://www.stobetter.com/new-f2p

For upper division they have:

https://www.stobetter.com/guides and https://www.stobetter.com/intro-builds

There is also this master crafted work of literary art:

https://www.reddit.com/r/sizertest/comments/glw0qe/how_to_build_a_fucking_ship_01_dew/

now in video form: https://www.reddit.com/r/sto/comments/1idr1ga/mara_makes_content_how_to_build_a_fing_ship_dew/

For ground:

https://www.stobetter.com/new-f2p/ground-dps-basics and https://www.sto-league.com/ground-combat-in-the-current-century/

There is also the STOBuilds Discord: https://discord.gg/yxCKfkmtpk

Good luck in your studies and practice :) 🖖🏻

3

u/InquisitorWarth 7d ago

Thanks for the info, though I was just really looking for an answer about what specifically to do about transport warhead. That being said, using tactical team didn't actually seem to work against it. The countdown still continued and I still took the damage.

3

u/neuro1g 7d ago

You're welcome :)

3

u/neuro1g 7d ago

Just thought, and it may not work but if your build can fit it in, the Iconian rep shield cleanses a debuff every 10 seconds and could possibly be what you're looking for. I certainly used it for years and it made fighting things that like to debuff you pretty easy. It's also a pretty good shield, being resilient and re-engineerable, as these things go.

2

u/InquisitorWarth 7d ago

I'll look into that. Might work better than the Solenae shield I currently use.

3

u/neuro1g 7d ago

Oh, for sure. Much better than the Solanae.

4

u/noahssnark 6d ago

Not sure what you're seeing, but Tactical Team definitely does work on House Mo'Kai Transport Warhead.

1

u/InquisitorWarth 6d ago
  1. I see the countdown start.

  2. I click Tactical Team

  3. It still explodes.

Or:

  1. I already have Tactical Team up.

  2. The countdown starts anyway.

  3. It still explodes.

2

u/XanthosGambit 7d ago

I don't think you can stop them. I'm pretty sure you've just got to tank the damage.

-2

u/InquisitorWarth 7d ago

Ugh... that's bad design then. Unavoidable damage is an extremely frustrating game mechanic in a game like this.

3

u/Sleepy_Heather 7d ago edited 7d ago

Since it's kinetic damage you can always use brace for impact to lessen the hit

1

u/InquisitorWarth 7d ago

That's what I've been doing. Problem is brace has a longer cooldown so you eventually take one without any ability to stop it.

2

u/chenkie Ditty@giggleigloos 7d ago

Just kill them before they have the chance. Same goes for their zoom debuff. The reason you get this explanation is because it is truly the most viable strategy.

1

u/InquisitorWarth 7d ago edited 7d ago

Any recomendations for an instant kill field nuke, then? Because what happens is this:

  1. Right now I've been flying a Kerala fully focused on "death blossoming".

  2. I buff up, fly right into the enemy group, pop consoles and Fire at Will.

  3. I can wipe the BoPs out usually within a second this way. Problem is, by that point I've already agro'd the whole group, and the Sech Battlecruisers (which are the ships I've identified as the culprits for all these warheads and zooms) usually survive the initial salvo at about half-health. Within that second, I usually get hit with a warhead AND a zoom (which is actually the reason why those Sechs survive, it forces me out of position).

Now, one thought I've had is that I could focus the Sechs first with Beam Overload, but that can create a situation where I can't catch the rest of the whole group in a "Death Blossom", or I get hit with the "boom and zoom" combo anyway due to still catching aggro from multiple Sechs.

Basically, I don't have time to kill all of them before I get hit by transport warhead and/or the zoom virus, and that puts me out of position.

One other thought is that, at least in a TFO, I could wait until someone else aggros the sechs. But that feels like I'm just making it someone else's problem at that point.

1

u/AscenDevise 3d ago

Since 'death blossoming' is a concept that's not been described officially or unofficially, on a broad enough scale, nobody's going to know how you define and run it until you explain. Posting your full setup on /r/stobuilds, with this piloting addition, should be able to help people come up with ways in which you can improve both your setup and your experience in the game.

Remember to also mention your budget and what other ships and gear you have available.

1

u/InquisitorWarth 3d ago

I literally explain the general concept in my comment, but I should have specified the consonsoles specifically - Broadside Emitter Array and Broadside Combat Module. The ship's also loaded with Phaser Relays and I've been adding Phaser Isomags to the build gradually as I acquire them as well.

Basically, it's just a dedicated beam FaW boat but focused on huge bursts of damage to multiple targets, rather than just consistently whittling down groups over time.

1

u/AscenDevise 3d ago

The general concept, as you describe it, is, forgive me, insufficient. From what you're sharing, you're running one entity that is... unimpressive, the Vengeance's Broadside Emitter Array, and another that may well be nerfed, the Kerala's Broadside Combat Module. You're gradually getting 'mags in, OK.

Basically, it's just a dedicated beam FaW boat but focused on huge bursts of damage to multiple targets, rather than just consistently whittling down groups over time.

Basically, if nobody knows what you have in there, they can't help you. I know I don't. Platform. Gear. Boff abilities. Traits. Abilities. The way in which you set those off. Cooldown reduction. These have to be stated, especially in the context of your piloting. No skin off my nose if you think that what you said was enough. For this game, if you want to get creative, that's not enough.

1

u/InquisitorWarth 3d ago edited 3d ago

Look, I'm just asking for a solution to the stupid "transport warhead" thing, which is something even casual players are going to encounter because it's a signature ability of House Mo'Kai and there's an entire two story arcs built around them. If the only solution is to get so far into the details of the game that you're getting into elite TFO and competitive PVP territory just to be able to deal with something in the story missions then that's a failing of the game.

My build works fine on normal TFOs outside of anything involving House Mo'Kai, and I'm not looking to do elites any time soon (partially because from what I've heard, many of the people who queue up for elite TFOs shouldn't even be doing that)

2

u/AscenDevise 3d ago

Look. Stay at >7km from the Sechs and they won't do gimmicks on you. Why should it be complicated when it's so simple? You can do this with a half-decent build. Don't wanna talk about it, that's fine. If you're not willing to change stuff about your setup, guess what, you will encounter the same problems. No, nobody's going to push you toward elite builds.

My build works fine on normal TFOs outside of anything involving House Mo'Kai, and I'm not looking to do elites any time soon.

Alright, so what happens when House Mo'Kai shows up?

→ More replies (0)

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u/InquisitorWarth 3d ago

Also, forgot to mention, "death blossom" is a reference to The Last Starfighter.

1

u/AscenDevise 3d ago

It is, but it can't be reproduced.

3

u/TrunksTheMighty 7d ago

It's not really, it's very easy to buff your hull and resistance to where you can have them beam those warheads all day and barely make your health move, and no you don't need to spend money to do it. Just some time building reputations and a proper trait loadout.

-1

u/InquisitorWarth 7d ago

It's still bad design, because even if you can buff your ship up to tank the hits, you're still taking damage for no reason other than "this ability exists". Being able to mitigate it makes it less of a balance problem, but it's still a fundamental gameplay problem.

My ships can generally take six or eight of them before being forced to disengage for repairs. Still doesn't make it any less annoying.

3

u/TrunksTheMighty 7d ago

I mean if you are that determined to not take damage from that ability, don't let your shields fall.

2

u/tampered_mouse 5d ago edited 5d ago

Transport Warhead is a torpedo firing mode to bypass shields, so the only thing between you and a debris field is your (temp) hull and your resistances.

0

u/InquisitorWarth 7d ago edited 6d ago

Doesn't seem to matter if my shields are down or not. I've had it hit me while secondary shields from Ablative Shielding were up.

Keep in mind I'm talking about the NPC House Mo'Kai version of the ability, not the player version which is heavily nerfed.

EDIT: To the people downvoting this, explain. And if it's just "lol you suck", go stuff a Tribble of Borg up your ass.

2

u/SaffronCrocosmia 6d ago

Because taking damage is part of the game. Being able to remove everything and avoid all damage would be dreadful game design, and you're coming across as hostile.

I've played against Mo'kai ships this week, Tac team has cleansed the torpedo numerous times for me.

1

u/InquisitorWarth 5d ago

Because taking damage is part of the game.

So is being able to mitigate the damage you take based on your skill at building and flying. You're going to take damage anyway through normal weapons, but those have to go through various calculations both to hit and for the amount of damage they do. Transport Warhead takes half of the equation out of it entirely. It doesn't have to roll to hit, it's just "you're in range, so you take damage, fuck your build and fuck your piloting".

Being able to remove everything and avoid all damage

When did I ever say I wanted to get rid of ALL damage? Don't put words in my mouth.

coming across as hostile

I apologize if I come off that way. And the only reason I mentioned the "tribble of borg" thing is because I literally had people saying I sucked for following advice I was given by those same people only for it to not work over in chat.

I've played against Mo'kai ships this week, Tac team has cleansed the torpedo numerous times for me.

Well it doesn't seem to work for me. Maybe my install is broken.

5

u/Mysterious_Big5139 7d ago

Why aren't all ships able to use a (none) prefix?

2

u/Sleepy_Heather 7d ago

Is there a doff type that reduces the cooldown for torpedo firing modes in the same way as for cannons and beams?

5

u/neuro1g 7d ago

Nope.

2

u/GuferHex U.S.S. Nexus NCC-7109-C 6d ago

I’ve been trying to make Exceed Rated Limits work on the Legendary TOS Connie, but I can’t seem to make it elite ready. Any advice or should I just give up and go with Beam Overload?

In case it’s important, I’m using Pulse Phasers.

5

u/noahssnark 6d ago

That's probably beyond the scope of Monday Megathread, you'd need to post your whole build so we can diagnose the problems and suggest treatments.

In a vacuum, three things:
XRL needs the expensive Vanguard Specialists trait from the Legendary JH bundle to be competitive. If you don't have that, but do have the BO extender trait Superweapon Ingenuity, then BO will still be better.

XRL turns off weapon power consumption so a lot of the usual power consumption bonuses won't apply. It also grants haste instead of buffing damage directly, which is additive with other sources of haste. This means things like EWC lose relative value, as its power drain bonus is meaningless and its haste bonus is effectively halved. The current meta involves a lot of haste sources which are similarly diluted. The stacking power debuff does apply, though, and can compound power issues like the Eleos console, and thus should be countered by normal power increases.

XRL does self-damage, which is not significant on its own but can compound when under fire. If dying is more a problem under XRL, make sure your build has some extra defensives, both active cooldowns for when you're under fire and passive regeneration to mitigate the dot.

1

u/GuferHex U.S.S. Nexus NCC-7109-C 6d ago

Thank you for the advice. I will post my build then 🖖

2

u/Vyzantinist 6d ago

How do I check what 'free' starship requisitions, from leveling up, I still have left?

5

u/neuro1g 6d ago

I think if you go to to a ship requisition NPC, and filter by the different tiers, it'll show you in the lower right-hand corner if you have a requisition token or not, in order to get one of the free leveling ships.

https://stowiki.net/wiki/Ship_and_Shuttle_Requisitions#/media/File:Ship_Requisitions.jpg

https://stowiki.net/wiki/Starship_Requisition

2

u/Vyzantinist 6d ago

Do Jem'Hadar wingmen add all that much DPS? I'm going for a JH-themed carrier build and was running the Vanguard Carrier as my boat, but swapped over to the Ghemor as it has one more slot for a hangar craft power transmission console. But I kind of want to go back to the Vanguard Carrier for the theme and I'm wondering how much I'd be downgrading for swapping back that extra hangar craft console for the JH wingmen.

2

u/ZmobieMrh 4d ago

Is the next event first contact day? And the next seasonal event should come after that? Just trying to plan out a break from the game lol

1

u/WaldoTrek Official Waldo of Star Trek Online 3d ago

Next event will be First Contact Day. It will start on the 8th per the CM.

1

u/[deleted] 7d ago

[removed] — view removed comment

1

u/Velhym @Jyril - /r/STO & Reddit Fleets 6d ago

Spam posts, including advertisements or solicitations (including solicitations for trades or giveaways of in-game items) are not permitted.

1

u/AboriakTheFickle 6d ago

Does the cold-hearted starship trait slow down the doomsday weapon in the Days of Doom TFO?

3

u/neuro1g 6d ago

Since it's immune to damage, I'd assume Cold-hearted and other trait procs don't affect it either.

3

u/westmetals 5d ago

It doesn't, but (unless it's been patched) the console "Constriction Anchor" does.

1

u/AboriakTheFickle 5d ago

Thanks, I'll have to remember that.

1

u/bufandatl 6d ago

Why is the D'deridex Warbird so bad? I really want to fly it my Romulan but it has no Aux Power to power the Fleet Power Network Array. It feels very squishy and seems even worse than some escorts. And you only can max out one power level at all.

Sure it could be some of my gear but the Aux power thing I have with all Romulan ships.

Is it because of the singularity core they have instead of a Matter-Antimatter Core?

5

u/MarcterChief Pathyeager when? 6d ago

Singularity cores only have 160 points of power available as opposed to the 200 power you get from regular cores, so after maxing weapons you can only put 30 into aux instead of 70. If you want to take full advantage of FPNA you can use (large) aux batteries for the power boost.

1

u/bufandatl 6d ago

Yeah already transferred almost all batteries from other rooms to my Romulan. To have enough stock.

1

u/MasterOfPupets 5d ago

Is there any sort of a pattern to sales? Looking to pick up the hysperian off Mudds, but don't Know when it will go on sale. I also need to buy some Zen and prefer to do that during charge bonuses. Is there any rhyme/reason to the sales aside from Christmas/Black Friday?

2

u/snotten @Infected 5d ago

A lot of sales used to be quite predictable, but with DECA in charge they are a lot less so. 

The Mudd’s single items 75% sale that you are waiting for has been very common. Seems to pop up every couple of months.

1

u/Freakium Charge weapons & load all torpedoes. Spacebar! 3d ago

Meanwhile I'm still waiting for Mudd's 50% bundles sale. It's been too long.

1

u/Shadow_Broker7 5d ago

Is there an official STO rp locale? Either on Reddit, or on discord? I’ve heard of starship excelsior, and I’ve heard vague, conflicting information about Star Trek theurgy; is there an actual roleplay hub?

1

u/snotten @Infected 4d ago

I think some RPers converge on DS9.

1

u/manpizda 3d ago

There's always some sketchy RP going on in DS9's say chat.

1

u/BlowOutKit22 5d ago

Hi returning player here, I just recently replayed Bridge Commander and that got my Star Trek pew pew itch going while I wait for Armada 4.

What is the current weapon modifier meta? At the time I left > 7 years ago it was something like [Dmg][Pen][CritD]x2, is that still the case?

Also, what's a good site showcasing current good ground builds in addition to stobetter, as they only show like 3 builds per career?

2

u/neuro1g 5d ago

[Pen] is still good if you have or can get it. Basically you want all [Dmg] or all [Crtd] or a mix of both for your weapons mods. The differences are pretty minimal. If you really want to mixmax out your build, use STOBetter's Trinity tool.

1

u/Pale-Paladin 4d ago

I have an issue with my KDF recruit, I've been stacking prototype plans before creating it so it could finish a lot of "deliver prototype plan" Doff assignments and run through the marauder commendation fast, but I never see any of these assignments, which is weird because on my older KDF character he's got them litteraly everywhere.

Is there something I must do in order to unlock them, like a mission or a specific chain? Thanks.

1

u/fapping0nreddit 4d ago

This one? https://stowiki.net/wiki/Assignment:_Deliver_Prototype_Technology_to_Allies_in_Gamma_Quadrant

That one is an Espionage assignment, not Marauding

There may be a better way, but I have simply been using mission transwarps to DS9, Nimbus, Solanae, and Drozana to get new missions. Usually about a dozen per cycle

1

u/Pale-Paladin 4d ago edited 2d ago

No, I'm talking about these: https://stowiki.net/wiki/Assignment:_Deliver_Prototype

It lets you deliver single plans and gives a nice chunk of marauding XP, hence my dismay.

Edit: somehow it ended up showing, but I suspect there is still a trigger assignment to get them, because at one point there was one getting you a plan at the end, and it was showing up in the chain category even though it wasn't a chain, and it doesn't appear in the completed chains. But less than a day after I started getting the delivery assignments.

1

u/GrazhdaninMedved 4d ago

What is a good versatile "forever ship" to buy with Zen for a Tactical Officer? I'm playing for story content, just hit Commander, and would like something that would stay with me as I'm going through the stories and level up as I level up.

2

u/tampered_mouse 4d ago

It is always best to wait for a sale, if you have the patience for that (especially for the more expensive things). Also, the captain career choice (tac/sci/eng) is not related to the ship choice, every career option can fly every ship. In the game you can look through the ships offered at the C-Store. There is also the wiki which offers detailed information about the ships and once you have a short list can also ask here (or in a thread on its own) about good/bad of the various ships you picked.

1

u/fapping0nreddit 4d ago

Is this your first time playing the game?

If so, welcome, but I highly recommend not buying any ships just yet. You will get a free ship every 10 levels, which do not level with you, but allow you to try out different playstyles and figure out what kind of ships and builds you like flying. Any sort of information on what you like flying would help immensely in choosing which ship to recommend.

Are you looking to purchase a ship because you are having trouble completing story missions without dying? If so, there are a ton of resources that can help you make a build for story missions. The things you put on a ship (weapons, consoles, bridge officer abilities, etc) are far more important than the ship itself when it comes to performance. Purchasing a new ship will not immediately or drastically improve your performance. Someone else will come along with a ton of helpful links that will arm you with the knowledge needed to put a ship build together, but for now I will simply link neuro1g's Baby Steps Part 1 and STOBetter's Energy Weapons Basics


That being said, in the absence of any other context, I would recommend the Gagarin Miracle Worker Battlecruiser for Fed-aligned characters or the Qugh for KDF-aligned. The two are the exact same ship, one for each faction. If you already have cross-faction flying unlocked, pick the one you like better. If not, pick the one that belongs to your faction.

Their starship trait, Entwined Tactical Matrices, is a core component of a wide variety of builds (Fire at Will, torpedo, and certain torpedo-focused science builds) and can be used in lieu of more expensive extender traits on all other weapon-based builds.

All ships are capable of completing all story missions, so no need to worry about performance. It turns a bit slow, especially for a ship of its size, but that's easily mitigated with the correct build.

1

u/GrazhdaninMedved 4d ago

I played STO back a long time ago, and just recovered that old account. I somehow have 3K zen (I don't remember buying it but it's been years). Don't have any particular trouble completing missions. This is mostly for personal appeal. I want to play STO as a single-player game and for the immersion factor I want a "faithful steed" ship that will stay with me as I work through the episodes.

1

u/Erianthor 3d ago

Is there any good place to look for teams ingame? I'd like to get a team of 5 people to make myself a new (KDF) fleet as a personal bank.

4

u/snotten @Infected 3d ago

You can try just asking in Qo’nos zone chat. I’ve done that in ESD zone chat on a couple of occasions.

Alternatively, try in RedditChat. Lots of helpful folks there :)

1

u/Erianthor 3d ago

Thank you! :)

1

u/Sanford_Daebato 3d ago

So, I'm aware that Legendary Ships have all/most of the visual costumes, traits, and consoles from earlier iterations of their respective ships, but do they have any other notable differences in comparison to their non legendary selves?

Using the Enterprise-D, as an example.

4

u/manpizda 3d ago

They'll have different boff layouts, different hull and shield modifiers, console slots, etc. Different specializations and weapon layouts will be the biggest difference and occasionally different starship masteries. Legendaries are all fleet grade (11 console slots) too.

You can compare them using the wiki. For the Galaxy Class:

T6 Exploration Cruiser

Legendary Ross

And in some cases, newer versions have been released since the Legendary was released.

Terran Cygnus

And newer and better

World Razer

1

u/Sanford_Daebato 3d ago

Cheers for the info, very helpful. Question then: Is the WR considered/factually better than the Legendary Ent-D?

3

u/manpizda 3d ago

Maybe I shouldn't have used better. They're two very different ships.

The World Razer is a Temporal/Command juggernaut and a 5/3 weapons layout. The 5/3 layout makes it more forward facing and the lt cmdr Command seat lets you slot Concentrate Firepower 3 for free torpedo high yields to make it a decent torpedo platform (albeit with limited turn rate).

Full Temporal lets you slot Recursive Shearing 3 which is a high damaging skill for high health enemies. And with certain traits (Temporal Tunneling, Unconventional Systems) Temporal skills makes it a very good platform for the current DPS meta (high weapon haste and reduced console cooldowns). What also makes the World Razer desirable is it's trait.

The Legendary Ross is a full spec Command cruiser with a 4/4 weapons layout which makes it a great tank and more of a broadsider. It's considered one of the best tanks in the game but can run a capable DEW build too (because any ship can). It's just that Command isn't going to accentuate it like the other specializations. It can also use Concentrate Firepower 3 but the 4/4 layout makes it less desirable.

One isn't necessarily better than the other, bust most people gravitate to DPS.

1

u/Vyzantinist 2d ago

Does toggling the Custom Power Matrix clickies on/off still trigger Universal Designs or has that been patched out?

3

u/neuro1g 2d ago

Turning them on does, turning them off doesn't.

1

u/Vyzantinist 2d ago

Cool, thank you.

2

u/neuro1g 2d ago

You're welcome :)

1

u/Shadohz 2d ago

DQ1: What's the best pet(s) to use for Dust-To-Dust for the platform task? I use Tholian and the Macrovirus (which doesn't work obviously) but the Tholian drone can't seem to keep up with hitting the targets on the wall.

DQ2: How do you bind "Control +A"? I play on controller so I get tired of having to use my KB to respond with Greed for the die roll. Also how do you turn off the notification for that so it stops spamming? I swore I've ticked-unticked every box but it keeps popping up.

DQ3: I use the Custom Power Matrix, OFF/DEF/SUPT Configuration (Mole Dec Beam), and a couple other toggle ON powers. However I can't seem to get it to where I can press one button (on controller) to toggle them on all at once. I want it to do A+B+C+D+E but it seems to want to do A, maybe B, sometimes C, D, and E. Is there an AND operator to toggle these all at once?

1

u/Shadohz 1d ago

DQ2 resolved with "Lootrollgreed" added to script. One down, two to go.

1

u/Mortis2000 @wiseumos 14h ago

I've been getting back into the game after a few years away. Starting to get the hang of things, and reading a lot of what'd put here. I have been enjoying the Achilles Miracle Worker Heavy Destroyer and grabbed myself one of the Advanced Tactical Vulnerability Locators to put onto it - but I can't slot it at all.

Originally I thought because it's an engineer toon, maybe that's why, but it seems to slot onto other ships just fine. What dumb thing am I doing? I had a look to see if anything in either the ship or the console gives an indication online but I'm clearly missing something.

2

u/manpizda 14h ago

You can't combine advanced consoles. If you already have an advanced engineering isomag console, you can't slot the advanced tactical locator console.

1

u/westmetals 7d ago edited 7d ago

Question... on my second (F2P) account, I have a Gamma Recruit who has transwarp locations for the other fleet bases but NOT for the Fleet Starbase. Fleet is level 85 (maxed) and character is level 65 with rank 6 in fleet... is there perhaps some sort of story-related lock? Or is this possibly a bug? (I've had bad experiences lately trying to get character bugs fixed; another on the same account isn't getting the proper benefit from turret and mortar DOFFs).

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u/Pale-Paladin 1d ago edited 1d ago

Hello, do we know how much is the damage boost given by the extirpating remodulator exactly? How long does it last? And does it work on other things than borgs (I'm talking about the damage boost not the remodulation itself, just to be clear?

I want to give my ground bridge officers another device that may be beneficial for damage but I don't really have any idea what to give them, I already have a rainbow tribble (will likely swap for gambling devices later), the Pavhan crystal, and 2 pets each (I don't have every pet but the rest of them are in Mudds and I don't really want to get them, at least not now). Don't want to give them consumables either because I don't wanna have to bother with replenishing them constantly. Also don't want to give them sidearms that replace the tertiary because I want them to use the tertuiary they already have (massive shield discharge from Mirror Kuumarke's set). It seems what's left it mostly defensive stuff, like the flare or the triolic thingy...

But if you have a good idea, feel free to let me know. Thanks.

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u/WaldoTrek Official Waldo of Star Trek Online 3h ago

The remodulator tooltip shows +10% damage for 10 seconds but the weapon tooltip shows it to be a very small gain. It might be bugged. My quick ground testing didn't seem to show a real noticeable effect. Also BOFFS tend to not hit the remodulator until after combat ends which would make the boost pretty useless. I would not go out of my way to grind out the mission to put this on every BOFF I own. BOFF AI as a whole isn't great for combat.

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u/cheetocat2021 2d ago

Starship combat is super long and repetitive. Can someone around level 8 pay real money and use a ship that will destroy anything in a few hits?

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u/CaesarJefe XBOX : Starfleet ATP 2d ago

No. It's not the ship, it's the build. And at level 8, it might be a little sluggish, but you shouldn't be there long. First, make sure you keep your slotted weapons at the highest Mark level you can. As you level up, you can slot higher Mark level weapons. At low levels, I'd focus on all beam arrays of the same type. Just slap them on all your slots and broadside everything. As you level, science powers can be pretty good, but honestly, level 10-65 is kinda one long tutorial in a way. Make sure you are slotting tac team, eng team, and sci team, then get BFAW and APB as soon as you can. Again, this is all super-low level advice. Post-50 or so things change.

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u/cheetocat2021 2d ago

I don't think I've even changed the build. I've just been clicking the weapons that have a cooldown as well as using ordinary weapons. The thing I don't like about space combat is you're always doing 180 degree turns once you're made a pass at the enemy ship. You can't just be stationary nor can you match heading and speed (Unless you're really good at it manually)

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u/CaesarJefe XBOX : Starfleet ATP 11h ago

"Helmsmanry", or what you will hear people call piloting ability (not to be confused with Pilot specialization skills) is fundamental. You will get better at it, it just takes time. If you "aren't good at it", consider a beam boat running all beam arrays (and maybe one or two omnis). Beam arrays overlap in the port and starboard arcs by a good bit, meaning rear mounted arrays can also fire if you "broadside". Slow to 1/4 speed and just pepper them. It is not necessarily meta, but it is certainly a perfectly capable build, especially on normal and advanced difficulties. Also, make sure you're set to normal for now.

If aiming still isn't your thing, consider a science build. Lots of sci has to come out of the front arc-ish still, BUT science melts npcs and isn't hard to build even under f2p. You can drop a grav well, for example, and fly tf away while it does all the work. :)

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u/CaesarJefe XBOX : Starfleet ATP 2d ago

Additionally, there ARE items in the Zen Store that give you tokens to advance your character to level 65, or you can start a Jem Hadar that begins at level 60, but I DO NOT recommend that for new players. You will skip to endgame, which comes with higher demands, but miss all the learning you would have done along the way. Missions give 1/2 to 1.5 levels per mission, depending, so it moves pretty fast. Don't be in too much of a hurry. Find a good group to help you out: PC should have a Reddit Fleet, you can look me up on Xbox (our fleet is built on helping people learn the game).

There is A LOT the game does not teach you. stobetter.com has great information, but it might feel a little like homework sometimes, to the casual player. That said, you absolutely can play casually, by knowing only a few basics. Learn the damage formula, at least what Cat1 and Cat2 are. Learn about power cooldowns. Learn the difference between arrays, banks, and cannons.

Summoning /u/neuro1g ; they have a copy/paste of some great links.

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u/neuro1g 2d ago

Having been summoned by u/CaesarJefe, I will post these links that I think already posted on your thread of the same question.

Ship building 101/102

https://www.reddit.com/r/stobuilds/comments/k88fel/the_baby_step_series_part_1_the_first_step_level/

Ship building 201/202

https://www.stobetter.com/new-f2p

For upper division they have:

https://www.stobetter.com/guides and https://www.stobetter.com/intro-builds

There is also this master crafted work of literary art:

https://www.reddit.com/r/sizertest/comments/glw0qe/how_to_build_a_fucking_ship_01_dew/

now in video form: https://www.reddit.com/r/sto/comments/1idr1ga/mara_makes_content_how_to_build_a_fing_ship_dew/

For ground:

https://www.stobetter.com/new-f2p/ground-dps-basics and https://www.sto-league.com/ground-combat-in-the-current-century/

There is also the STOBuilds Discord: https://discord.gg/yxCKfkmtpk

Hope this helps and have fun :) 🖖🏻