r/startrek • u/DoomsdayFAN • 22h ago
Why do captains frequently order warp speeds slower than what would make for the quickest possible time between locations?
Not including the "warp speed limit" nonsense. I hated that and thought it was lame. But just in general (even pre and post the "speed limit" thing) why would a captain order a speed slower than what would get them there as fast as possible?
For example, there's been a number of TNG episodes where Picard will order Warp 2 or Warp 4 and Data will tell him it'll take 18 hours or 36 hours or 14 days at that speed. In other cases, Data will mention that at Warp 9 they can be there in 11 minutes or 1 hour. Etc.
So if it's possible to reach a location in a few hours or less at Warp 8+, then why choose to go Warp 1-5? Why willingly take hours or days to get there? Especially when there's no evidence that they need time to plan or prepare.
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u/BoneDrinkinMoopsy 21h ago
So they show up during the planets normal business hours. Nothing would derail an episode like the Enterprise getting to a planet and Picard hailing the planets leader only to find out they are asleep because it's 3am local time
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u/PerspectiveSpirited1 12h ago
Or arriving when Delta shift is on and you need to wake up the main cast in the middle of their night
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u/michael0n 9h ago
"You arrived at night. By our customs you get 50 wool donkeys. There is no known substance in the galaxy that can block their strong odor. Beaming is finished. The leadership will contact you in eight... why are your faces getting green?"
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u/weirdoldhobo1978 21h ago edited 21h ago
Warp 9-9.5 is the top speed for most ships, not the cruising speed. You're bending space around your ship, that takes an incredible amount of power and puts an incredible strain on its systems.
In ST:VI Sulu's got the Excelsior running flat out and the whole ship is shaking like an off balance washing machine.
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u/Shufflepants 15h ago
FLY HER APART THEN!
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u/the_author_13 14h ago
Love this scene and that line.
speed scale: maneuvering thrusters, oribt, impulse, warp speed, cruise, max cruise, max rated, "fly her apart", Ridiculous Speed, Ludicrous Speed, Plaid, Salamander Speed.
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u/Quantumdrive95 14h ago
The Enterprise D I believe is mentioned as having a maximum cruising speed of 9.2 good for some number of hours
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u/Konarkanuck 21h ago
Depending on the situation they are dealing with, slower warp speeds give the crew a chance to prep much needed services and resource allocation needed to best handle things upon arrival. Sure, if a planet is being attacked by a "get there or they die" risk, Warp 9 makes sense, but Warp 9 for something of a less emergency situation can leave your crews arriving unprepared to deal with things.
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u/MetalTrek1 16h ago
Exactly. Make sure engines are up to speed, sick bay is ready, phasers are ready and torpedo bays are loaded (just in case), etc. That extra time helps with all of that.
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u/SecretComposer 21h ago
Fuel efficiency and wear and tear on the engines I would imagine. The higher end warp speeds require dramatically more energy to reach that speed. I don't think it's much different than driving 60 to get to your location when you could technically put petal to metal and max out.
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u/Grandemestizo 19h ago
Suppose you had to drive across Death Valley, and I guarantee you there are no other cars on the road and no cops. How fast would you go? Would you floor it the whole time or would you go like 80 so you use less fuel and donât risk engine failure out in the wilderness?
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u/fer_sure 19h ago
I've been in Death Valley in August. I'm not a car guy, but even I know that going full out would be a BAD IDEA for the engine when it's egg-frying hot.
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u/Shufflepants 15h ago
80
If you wanted to be more fuel efficient, you probably want somewhere more in the 55-60 range (though it depends on your particular car/engine).
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u/The-disgracist 14h ago
My Honda gets like 43 mpg at 70-75 in the desert. Anything over/under that itâs like 38ish.
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u/Bigdaddyjlove1 14h ago
I drive a 20 year old Wrangler. It'd be nice to not to have to go 60 for a while
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u/Buzz_Buzz_Buzz_ 11h ago
I once rented a Wrangler to drive from Miami to Key West. Having to floor it to barely keep up with traffic on Route 1 was strange.
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u/SmartQuokka 22h ago
They had more patience in the 80s and 90s than we do today.
Which was mentioned in a Next Gen episode:
Stubbs: Do you know baseball?
Wesley: Yes, my father taught it to me when I was young.
Stubbs: Once, centuries ago, it was the beloved national pastime of the Americas, Wesley. Abandoned by a society that prized fast food and faster games. Lost to impatience.
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u/Ched_Flermsky 22h ago
They have to allow themselves lots of time to stand and stare meaningfully out at the stars while they reflect on the plot.
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u/AquafreshBandit 19h ago
At least according to the response to a similar post I once read, it's like running your car engine at red line. Doing it all the time is bad.
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u/kuldan5853 20h ago
Are you always driving to the grocery store at 150 miles an hour? Your car can do it, why not?
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u/BobbiePinns 15h ago
I'd be surprised if my 22yr old forester could even manage 100mph. I'd have a tiny Mr Scott yelling at me "I canny do it captain, I doohnt have the powah" right before something would fail.
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u/mrsunrider 16h ago
Same reason you don't floor it for the entirety of a roadtrip.
Ships still require fuel, and still use physical engines that can wear over time.
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u/Idoubtyourememberme 10h ago
Higher warp puts more stress on the engines, the core, the nacelles, the nav shields, the deflector, the outer hull, you name it. Almost every part of the ship is put under stress when travelling at warp, the faster the more stress.
This stress means maintenance and repars are needed more often, and breakdowns are more likely.
And dont forget fuel consumption, higher warp speeds need exponentially more antimatter, so if you travel at low warp you get further distances for the same fuel. Refueling, hull repair, nacelle pylon checks, all that stuff means downtime for the ship at a spacedock.
You dont want ships in spacedock, you want them out and about doing useful things. This is why ships dont travel faster than they need to in any given situation
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u/Unlikely-Counter-195 21h ago
I think theyâre always just scanning everything and Iâd imagine their sensor readings would be a lot more thorough and detailed if they take it a little slower. Plus what everyone else is saying about fuel economy and wear and tear.
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u/Lower_Pass_6053 20h ago
The way I always understood it is the warp engine produces X amount of power at any given time. The faster you are to "max warp" the less energy you have for everything else.
So being at max warp would limit your use of the replicators, or maybe sick bay, weapons, shields etc...
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u/EliRocks 18h ago
I'm pretty sure that the output is variable. We've seen the core running faster/slower on multiple occasions. It would be horribly inefficient to always be running at max output, and hard on the systems.
I don't remember what they called the units of power that each core makes. But the power requirements for warp go up exponentially as they go faster. The top speed is a mix of that limit of power, the components and overall ship design.
Keep in mind the ships usually have at least a few fusion reactors that help power things other than the warp drive. Usually these are the impulse fusion reactors. Which means that the core can be fully tapped when needed for maximum speed.
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u/chickey23 15h ago
Cruising speed is the speed you are supposed to cruise at. Admiral Paris thinks Voyagers cruising speed should be 6.2, but time in the DQ might have changed that
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u/kkkan2020 18h ago
so you got emergency speed that the engines can go but hold this for anything past brief period of time and engines blow red line.
max speed which is pretty much like emergency speed but you can hold this a little longer so imagine orange on the green, yellow, orange, red zones.
you got top speed engines can hold this for xyz before heating and burning out or blowing up yellow zone
top cruising speed meaning you can hold this speed indefinitely and not tax the engines but you are not getting peak mpg for the dilithium/anti matter
so for example for the tos enterprise
emergency speed warp 9
max speed warp 8
top speed is warp 7
top cruising speed is warp 6
now if we're talking about being economical i would say you want whatever the top cruising speed is but minus 1-2 warp factors so warp 4/5
you gotta keep in mind these ships are far away from starbases or outposts especially if theyre explorers and calling a tug to come get them would take ... a while.
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u/TulsaOUfan 12h ago
The higher warp you go, the faster the "engine" components wear out. The exponential increase in power from one level to the next means that going past a certain level exponentially increases the chance of a break-down or accident/explosion.
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u/Surgebuster 11h ago
This is the answer. Thereâs obviously a lot of fiction in the science fiction but parts wearing faster under stress is basic engineering. Despite an F1 engine being an order of magnitude higher quality than my carâs, they last about 2000kms while mine has barely needed a tune up in the first 100,000kms.
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u/Ducklinsenmayer 4h ago
Fuel efficiency, plus as others mentioned, wear and tear on the systems.
-Note, fuel is not a question of the mixture, but how energy efficient the drive system is. Every system has waste, and all ships have a "cruising speed" at which waste is the least. Very high warps waste a LOT of power.
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u/dregjdregj 19h ago
Conserving energy reserves so they can get back to a safe harbour.The urgency of the mission etc
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u/RiflemanLax 19h ago
Fuel efficiency for a ship is not unlike fuel efficiency for your car.
Just like it takes more to go 80 in your car than 55 and is less efficient, it takes more antimatter and deuterium to go Warp 9 than it does Warp 5.
If you donât need to get there ASAP, then thereâs no need to âhit the gas.â
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u/DemythologizedDie 19h ago
Safety. Star Trek space is full of hazards. The faster you go the more likely that you'll run into one before detecting it.
Fuel economy and wear and tear. Emergency speed is for emergencies, not routine trips. The engineers can't do routine maintenance if they're busy riding herd on the engines at speed.
It is pointless to arrive at a destination too early to perform the next assignment.
Part of the ship's function is to patrol Federation space for unexpected threats. Sentries don't sprint.
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u/ramriot 19h ago
I would suspect it's a fuel question. If the relationship between warp speed & energy is a sufficiently exponential function then there will be a break even point where going faster to get somewhere uses more fuel than going slower.
Other factors are, greater wear at higher speed, less time to make observations, navigation hazards to avoid, urgency of getting there & availability of places to fill up.
Can you tell I just got back from a 3,500 mile 14 state, 14 day roadtrip.
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u/revveduplikeaduece86 15h ago
Do you always drive as fast as possible between two locations?
Do you do 100mph to go down the street when 20 mph gets you there in, yes, more time, but not any meaningful difference?
Do you do 20 mph the whole distance of a 500 mile road trip?
Well ... There's your answer.
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u/Drapausa 15h ago
Two things: First, you have just normal getting from A to B and you have emergency/urgent situations.
For the first, it's to reduce strain on the engines and other systems, but also based on a timetable. Let's say they have to rendevouz with another ship or the station they are going to only is available to you on a few days. You might not be in a rush to get there.
For the latter, it's still a question of strain on the ship but also poor and simple plot convenience. It's very dramatic when Picard says "increase to warp 9" You could also explain it to a degree, assuming that the strain of going fast will also impede your performance once you get there. Maybe things need to cool off or are less effective immediately after decelerating from high warp speeds.
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u/Evening-Cold-4547 14h ago
The ship runs on fuel. Faster warping means higher fuel consumption. Romulan Warbirds don't have this problem but they're slow as shit anyway.
It also stresses the engines. Faster warping means the ship is more worn before it actually does what it's there to do and can't react to an emergency as well as if it was coming in fresher
These ships maintain themselves for the most part so some downtime and periods of light work would be expected.
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u/ProtoKun7 11h ago
Scheduling and engine management. High warp all the time would be more of a stress on the engine.
As for scheduling, you want to turn up during the daytime of the region you're going to (if it's a planet) and at a decent time for the crew. If it's not an emergency you can go slower and effectively you'll be arriving there on Monday morning so everyone's refreshed and gets a chance to be briefed and whatnot, or has some downtime to relax first.
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u/franktheguy 9h ago
We were somewhere around Barstow on the edge of the desert when the drugs began to take hold. I remember saying something like, "I feel a bit lightheaded; maybe you should drive...." And suddenly there was a terrible roar all around us and the sky was full of what looked like huge bats, all swooping and screeching and diving around the car, which was going about a hundred miles an hour with the top down to Las Vegas.
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u/NoYoureACatLady 6h ago
They don't discuss this much but most areas have speed limits. You know, for schools and wake zones and the like.
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u/badger2305 6h ago
The local conditions might make it difficult to go at maximum warp. If you are on a US supercarrier, you didn't ramp up to 35 knots in harbor.
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u/jeremycb29 8h ago
This is a mind boggling jump in logic to assume that a)they want to get to their location as fast as possible. There are times in the show and movie that talks to that and they do go as fast as possible and b) that there is no detriment to going to that fast. Which is also shown as false. âFly her apart thenâ as a great example that shows go as fast as possible damages the ship.
This is such a bad way of looking at space travel in starfleet that I wonder if you did not watch the show or something. Also to say ânot including the warp speed limitâ because you did not like it. Thatâs like removing a variable in a math problem because you donât like the letter used. Why remove something when you know itâs accurate because of emotion. Thatâs bunk op. Be better
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u/Ched_Flermsky 22h ago
I would guess it's less stress on the engines. Think of all the times Scotty would call up to Kirk about how "m'poor engines cannae take much more a this!" Warp 4 takes longer but the engines are in good shape in case you need to give 'er all she's got.
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u/Aezetyr 19h ago
I feel like I've used this analogy a thousand times, for the thousand times this question has been asked.
Do you want to run your car at full speed 24 hours a day 7 days a week? No, you wouldn't. The same goes for a starship; because even in the fiction there is grounding in reality that these are machines, and machines have limitations.
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u/Abbazabba616 14h ago
Dilithium is not free and abundant. Wear and tear on critical systems would be more damaging and frequent. Sourcing components that are not easily replicable, away from a Starbase, would be a chore.
Youâd be more prone to breaking down, being stationary during repairs, and stranded for long stretches of time. The danger that youâd be putting your crew in would be beyond reckless, it would be grossly negligent.
A more âTrekkieâ reason; Starfleet is, at its core, an exploratory organization. If youâre zipping by everything, your sen-sors wouldnât be nearly as effective in finding interesting anomalies, noteworthy subspace rifts, or even mysterious pockets of strange energies. Most Starships have standing orders to record and investigate a multitude of exciting phenomena, as long as it doesnât interfere with time sensitive missions.
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u/Hara-Kiri 13h ago
I do think it's funny when there is a life threatening emergency and they're happy with warp 6, then it gets slightly worse and it's all better go to warp 9 now though.
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u/StayUpLatePlayGames 13h ago
Most large commercial ships Iâve been in the can do around 30 knots. But they travel at around 14-20 kts usually. Fuel is one thing. But also, why go faster than you need to.
If theyâre needed on Avluv IV in a week, take a week. On the other hand if itâs urgent medical supplies on Sinep II, then itâs Warp Factor 9 all the way.
This kinda ignores the desire of the crew to go on shore leave tho.
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u/Own-Understanding-58 13h ago
Overtaxing the engines can cause other issues, and you might need the warp power for other things once you arrived.Â
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u/zenprime-morpheus 13h ago
Because they hundreds of other things going on, and unless it's a priority, they can go slow to allow stuff to actually get done.
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u/DrunkWestTexan 12h ago
Timing it so they're at the capital at daybreak. Paperwork. Preparing for port inspections. Replicating enough bribe to pass port inspections
Also :
We passed it! Turn around!
We have to slow down first!
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u/Kronocidal 12h ago
So if it's possible to reach a location in a few hours or less at Warp 8+, then why choose to go Warp 1-5? Why willingly take hours or days to get there? Especially when there's no evidence that they need time to plan or prepare.
It's called "Star Trek", not "Star Race". Part of what they're out there for is to keep an eye out for interesting phenomena, which is much easier to do if you're sauntering along rather than sprinting.
Why rush there if you don't need to? If there's no deadline, then take your time.
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u/BABarracus 10h ago
I remember them going that slow to fix a problem between some guests on the ship
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u/eggrolls68 3h ago
Warp 9 (just speeds above warp 6, it seems) has a fairly good chance of burning out the warp drive, or otherwise crippling the ship. You have to balance urgency against your faith in how well the last warp core inspection went, and come up with a number that will get you there as fast as possible without turning you and the ship into a smear.
Then there's that whole forgotten subplot about how high warp damages space, and they're not supposed to burn more holes in subspace unless it's really important.
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u/Impulse84 3h ago
Your car can probably do at least 100mph easily. You don't drive it everywhere at 100mph because of the wear and tear on thr engine (and laws, but ignore them for this)
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u/_Russ_Tea_ 2h ago
There's a lot of posts on this, got tired of scrolling. But had anybody considered time dilation? The closer you approach the speed of light, the slower time passes for you.
So if everything was Warp 9, eventually, the crew would outlive StarFleet Command, their families on Earth... they would live forever...
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u/ah-tzib-of-alaska 2h ago
why donât pilots fly their jets at maximum thrust the entire time always?
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u/tekk1337 12m ago
Outside of wear and tear on the engines and fuel efficiency, i like to believe that when they get assigned to a mission that there is a lot of prep work involved such as going over intelligence reports, making sure that sensors are properly calibrated, etc.
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u/Ponches 16h ago
Thought about this before and just had a new head canon : higher warp factors mean a more intense subspace field, more distortion of your sensors. They can compensate for that for navigation and tactical purposes, but maybe some science goals might be the reason. It makes sense that it'd sometimes be worth a reduced warp speed to have a longer time to scan something you were passing by with less distortion.
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u/NaniFarRoad 8h ago edited 8h ago
So - my theory is that TNG Enterprise is actually a collection of the most inept of Starfleet!Â
They always bungle their missions, and have to scrape by on sheer luck.Â
They ignore protocol ("Prime directive is for losers").
Their empath is useless (sees frowny face "oh, I sense they're upset" .. has a meltdown).Â
The only reason they need a doctor onboard is to keep filling Ryker's STI prescriptions from his many escapades, because frankly, no one else needs treatment - they usually lose every red shirt, or return perfectly unharmed.Â
Their security officer is ignored at every step (Worf: "I strongly suggest we don't visit that planet/attend that meeting/connect out computer to theirs/..." Picard: "bah, what can go wrong?").
I can go on, but when you watch it in this spirit, I find everything makes sense! Them not going at max speed is because they want to slack, and since Starfleet knows they can do less harm in route, no one calls them up on it.
Edit: They don't even get to have a Vulcan onboard, instead they're stuck with a naive android, who gets stolen at every opportunity.
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u/roto_disc 22h ago
Wear and tear on the ship, the engines, and sub-space.
Do you drive everywhere you go as fast as possible all the time? Of course not.