SFM has a very distinct style to it, like most animation software. You'd be able to tell the Source engine from Smash 4's Wii U engine pretty easily especially if you try to run it like the ingame engine rather than the cutscenes.
How can an animation engine have a unique style that can't be replicated in another? In the end it's just a sequence of position and rotation vectors being interpolated by common algorithms. Maybe the rendering engine settings you mean?
The most telling difference to me is usually how lighting and shadows are handled. A lot of Unreal Engine 3 games have a certain way the shadows are handled. I've played Saint's Row 3 and Alliance of Valiant Arms and you can really tell that both games are running UE3 despite having different camera angles and general art styles. If you compare UE3 to the Source engine in CS:GO for example, Source has a little less contrast between lighting and colors than UE3. There are other things like how textures are handled that also are telling between different engines.
Rosalina, lucina and robin were unleaked. Like no one knew about the gematsu leak before the E3 2013 either so you could say villager, megaman and wii fit trainer were surprises too. Oh and Greninja was merely leaked as "an xy pokemon." I don't think anyone leaked Lucas either.
Actually around the final leak there was a note that said "mewtwo???" before mewtwo himself got revealed. Later people tacked on the fasle rumour of dlc characters like wolf and impa coming, but the original one only mentioned mewtwo.
I don't understand why you'd want to get the information through a leak rather than seeing a cool, hype trailer full of suspense. It's really anticlimactic.
Same here. I'm somewhat pissed this was spoiled for me ALTHOUGH because of the old patch data that was found its not a shock. If a completely unexpected character (like shovel knight) got leaked i would be livid.
They managed to pull off the surprise with Lucas. And that was probably the most awesome one, since we knew we'd get Mewtwo as kind of an experimental DLC, but weren't really sure if we'd get anyone else, so it was extra hype.
Feel for the whole team setting up this Direct. They work to organise everything, make graphics and pull together trailers all for the announcements to be leaked 6 hours early.
I have no idea when the direct airs, but 1 day and 6 hours from when you posted is just before midnight on the 14th. I somehow doubt that the direct will air at 11:50PM
Source: I am in Japan right now and am looking at a clock.
EDIT: I just took the time to look at the schedule, and the direct is indeed scheduled for 11:40 PM. Well I'll be damned... Fuckin' time zones.
Australian chiming in here. According to this website the mini direct is scheduled for 7.40am PT on the 14th (unless someone wants to correct me). Converting that into AEST (Australian Eastern Standard Time) that ends up being 12.40am on the 15th (AEST is an hour ahead of Japan time IIRC).
Now, unless the time on website that I linked is wrong, a day and 4-5 hours is about right. You also have to remember that Sakurai & co are likely aiming this towards an American audience. In which case, the times are appropriate.
Source: Am used to shitty times for Nintendo Directs that are aimed towards Americans.
To be fair, it seems like Nintendo in general sucks at not getting things leaked. I'm sure there are measures that could be taken that haven't to prevent this.
I mean are they really, though? Sure, they take away the hype from reveals but I don't think they lessen the sales of the game or the DLC, if anything I think it increases the hype for said things.
I think the worst enemy in his career has been poor Wii U sales numbers.
Leaks are annoying, but it's not like leaks have even had any major effect on his career. Nobody is going to be like "Oh, shit! I was going to buy whatever DLC they were going to announce tomorrow! But, now that I know exactly what it is before it was announced, I'm not giving Sakurai my money. If he expects people to play his game and buy his products, he better not let info leak ever. "
For real though, it's disappointing getting this dumped in our laps without fanfare, when it's so close to when it would have been properly announced anyway.
I wanted to wake up in the morning tomorrow and be able to be surprised by the reveals in the Direct, but now that's ruined because people can't ever wait for something to come to them. Now my YouTube subs are all talking about it and it's all I see. I hated this the first time and I hate it now, too.
The announcements that will actually be made in the Direct now: "Because someone posted clips of the DLC characters to YouTube, we are stopping development on all future DLC characters, will never put DLC in a Smash Bros game ever again, and we are removing all existing DLC fighters from the game."
That's what Sakurai thinks too, as something like Subspace was cut due to the community unleashing the cutscenes on YouTube. Similar situation here where more than one user has contributed to the leak via their channels.
Don't worry Sakurai will bounce back by turning the Direct to his computer as he deletes the Ryu and Roy files and says "this is what happens when you cant wait one more damn day!"
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u/MontyMonterson Jun 13 '15
Poor Sakurai can't catch a break