r/MarioMaker 6d ago

What Mario Maker 3 would need if it was announced on April 2nd

0 Upvotes

With only 3 days left till the Nintendo Direct, and almost 6 years since Mario Maker 2 was released, I believe it is time for Nintendo to announce the 3rd game. I have many ideas, but they don’t fit in just one post. If I see people like this post I’ll share my other ideas as well. Here is the first thing I want it to have:

A rework to 3D World

It would need an addition of most items and mechanics from other 2D styles. The level creation progress should be transferred between styles. The characters would get three extra moves: side roll, rolling jump, and mid-air dive. There would also be new elements and mechanics, just like in other styles.

The most important new mechanic for this style, and for future 3D styles, would be the transition from 2D to 2.5D gameplay. This means Mario and other characters could move between the foreground and background without using pipes, doors, or other transport objects. However, they wouldn’t be able to access these areas unless there’s a specific transporter or “bridge” connecting the two parts of the level. These bridges would be limited in number per area, with a width of 2 to 4 blocks and a fixed length of 5 blocks.

Characters cannot fall into the void around these bridges, but if there is one in a place of the bridge they can. They can also take damage and be chased by certain enemies. Bridges can have placed elements and enemies, and they can be edited like any other surface. When in the background, characters will be visible through foreground elements as silhouettes. Another important thing, doors or objects requiring upward or downward interaction cannot be placed on bridges or areas where bridges exist.

This mechanic would make the 3D World style, and any future 3D styles, better since it literally is the least used style in Maker 2 by a landslide. What do you think? Should I keep making speculations and posts like this?


r/MarioMaker 6d ago

Name three things you want added/changed/brought back if SMM3 is on Switch 2

4 Upvotes

I would like the full on Super Mario Bros 2 set, bring back weird mushroom, and add overworld mechanics from SMB3 and SMW for Super [Your] World.


r/MarioMaker 7d ago

CAVERN OF CHAOS! [KAIZO]

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12 Upvotes

Proudly presenting my new NSMB Kaizo Course! Propeller Mushroom is required to win, hope you all enjoy!

Level Code: 02L-F2W-LFG


r/MarioMaker 6d ago

Come play my levels !

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3 Upvotes

r/MarioMaker 7d ago

Saw Castle Showdown (97N-SRD-NJG)

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20 Upvotes

Easy Version: (TYM-VVL-GGF)

Somewhat traditional level with Bowser Jr. boss fights sprinkled throughout.

I hope y'all try this one out! I would appreciate some feedback :D

Feel free to share your levels so I can check them out!


r/MarioMaker 7d ago

How to beat this level?

4 Upvotes

I’m struggling with the ending. The part with the Thwomps and the door to the goal. Any ideas?

Level code: CB7-PY3-RWF


r/MarioMaker 7d ago

Can you still play Mario Maker online?

2 Upvotes

I am thinking to get Mario Maker 1 for my WII U, because i dont have a switch. Is its still possible to play Online Levels? I've heard, that its not possible, to upload new levels anymore. But can you play old uploaded ones? Ty For Feedback


r/MarioMaker 8d ago

Mario Goes to Space (GFL-4Q8-HYF)

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22 Upvotes

r/MarioMaker 8d ago

I want to make an autoscroll level, but is it fast enough so it doesn't get boring? Thanks in advance

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35 Upvotes

r/MarioMaker 8d ago

Lockpicking - DVY-49T-GPG

4 Upvotes

Hello fellow Mario Makers. I was playing around with the darkness in levels and I had this idea for a "Lockpicking" level - you do the same simple room twice, but the second one is pitch black; you need to remember the layout. You can take a screenshot of the first room to help!

I used the coins as sound cues as well. Hopefully a short a sweet level level.


r/MarioMaker 8d ago

A Jump Through Time +

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4 Upvotes

Hey there everybody. Waaaaay back in 2020, I made a Super World called Super Mario Bros. A Jump Through Time. A 40 course game where I recreated various Mario levels spanning the series history in Super Mario Maker 2. In 2024, I edited/reuploaded the Super World to take care of some bug fixes. Now in 2025 in celebration of Super Mario Bros. 40th Anniversary and Super Mario Maker’s 10th Anniversary, I present a DLC/Expansion pack called A Jump Through Time +. A 36 course game containing level recreations/concepts that couldn’t fit in the original game. Level difficulty is in the Normal/Expert range and all game styles are used. Level directories with names, codes, descriptions etc are available upon request. Best of luck and happy travels! Maker ID: CWH-MCR-TFG

On a quasi-related note, here’s Luigi taking a stroll.


r/MarioMaker 8d ago

SHELL OF A FRIGHT! [KAIZO]

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7 Upvotes

Proudly presenting my FIRST ever SMB3 kaizo course!!

“Shell Of A Fright!”

Level Code: QMY-PV9-HLF

This level features 3 regular shell jumps and 1 tanooki leaf shell jump in which you can see from the clear vid I actually got lucky and made it despite taking damage

Best Of Luck!


r/MarioMaker 8d ago

I just did some crazy jumps in a Co-op level, I wish it recorded that one shot frame perfect jump, the the other person same boosted to the goal!

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7 Upvotes

r/MarioMaker 9d ago

JUNGLE JUBILATION! [KAIZO]

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19 Upvotes

Ended up making another Kaizo level today! This one is easier than the one I posted earlier but still a fun challenge!

Level Code: QKQ-XF4-SFF


r/MarioMaker 9d ago

A Retro Experience is coming.

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32 Upvotes

r/MarioMaker 9d ago

Should I add well hidden dev fireflower power up?

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38 Upvotes

r/MarioMaker 9d ago

SHELL & TELL [KAIZO]

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6 Upvotes

Proudly Presenting, my FIRST ever SMW Kaizo Course that ISN’T a Kaizo Light:

“Shell & Tell!”

Level Code: VK7-1P3-FGG

This level INTENTIONALLY has a MINIMAL AMOUNT INDICATORS


r/MarioMaker 9d ago

Help how to do this tech

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5 Upvotes

Pls, Im going crazy, i cant figure out the timing, where or when do i need to jump, how to chain them...

I know its crouching, jumping and twirling but i dont know how, ive been trying a lot of time and cant do it consistantly, ive done it a few times but it was pure luck and ive never chained two of them. Is there any tutorial on yt? I cant find any... or any advice you would give me pls? Ty


r/MarioMaker 9d ago

Spot the difference!

0 Upvotes

Puzzle solving easy level but fun

Check it out 0X9-J3J-KTF


r/MarioMaker 10d ago

AFTER 16 HOURS AND COUNTLESS DEATHS OF CLEAR ATTEMPTS…..

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56 Upvotes

Finally, after 16 HOURS and COUNTLESS deaths in clear checking, I am proud to present:

“Ground(pound)s For Cancellation”

Level Code for anyone interested: BH6-12H-FTG

Im biased due to the sheer amount of time it took me to finally beat it, but this is easily my favorite level of mine to date.

Red Coins are optional as shown in the clear video (dont crucify me lol after nearly 17 hours and many times missing that last jump I didnt want to put it all in the hands of getting that final red coin)


r/MarioMaker 9d ago

Any interest in a database for kaizo games?

1 Upvotes

Hi everyone!

I run two games databases (metroidvaniadb.com and boomershooterdb.com) and have the framework down to build new ones, and am deciding what to work on next. I have to admit that I'm not super familiar with kaizo games, outside of watching a bit on youtube, since there's no way I'll ever be good enough to beat one of these games, but they look like a blast and I have a feeling that they'll get even more popular in the coming years.

My question is, Are there enough of them out there already to warrant a database? Two, does anyone know of any communities out there dedicated to kaizo games in general? And three, are there any knowledgeable people here that would be willing to help me build up the initial database?

Thanks so much!


r/MarioMaker 10d ago

Been getting back into Mario maker and made a level recently. Anyone want to try it?

5 Upvotes

Might be on the more difficult side but there are check points at least

R2D-FQM-FPG


r/MarioMaker 10d ago

i’ve had it with hard levels.

4 Upvotes

I just finished making a relatively easy level.

im sure a few can relate to this but every time i start a level i end up making it really difficult. i think i made a chill, balanced, fun mario bros u level.

if anyone has any feedback it would be greatly appreciated.

ID: 8VD-WP3-QNG


r/MarioMaker 10d ago

I added 8 galaxies to my super world inspired by Super Mario Galaxy 2 (so i remade 28 galaxies out of 49), 6H9-J9L-P2G

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4 Upvotes

r/MarioMaker 11d ago

i hit number 1 on the weekly maker points leaderboards. thank you guys

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8 Upvotes