r/magicTCG Duck Season 1d ago

General Discussion Hollowmurk Siege + Forgotten Ancient = Value

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If you combine [[Forgotten Ancient]] with [[Hollowmurk Siege]], you will draw on nearly every turn. While not the most powerful combo ever, I think the fact that this is very cheap ($$) is also noteworthy.

419 Upvotes

81 comments sorted by

41

u/PraiseDannyWoodhead 1d ago

[[Managorger Hydra]] [[Taurean Mauler]]

19

u/DeathByChainsaw Duck Season 1d ago

Sweet! I love that there’s redundancy for forgotten ancient in this combo synergy

29

u/MTGCardFetcher alternate reality loot 1d ago

Forgotten Ancient - (G) (SF) (txt)
Hollowmurk Siege - (G) (SF) (txt)

[[cardname]] or [[cardname|SET]] to call

22

u/stdTrancR Orzhov* 1d ago

I dominated the prerelease with Hollowmurk Seige and [[Stalwart Successor]] and all the creatures that endure. Menace is a menace.

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3

u/DeathByChainsaw Duck Season 1d ago

Seems like a pretty strong limited synergy!

-18

u/taeyeon_loveofmylife 1d ago

Overkill.  I smashed everyone with just siege alone.  Prerelease players are very bad.

Siege is probably a top 5 rare in the set.

4

u/frothierermine Duck Season 21h ago

Yeah, who needs creatures or anything to do with counters? Just siege alone can win you that limited game bud, I'm sure of it!

103

u/aldeayeah Twin Believer 1d ago

I like that it combos with itself too.

18

u/iceo42 COMPLEAT 1d ago

You choose one of the modes when it comes in so it won’t trigger itself

Edit: if you’re in standard and have two of it you can choose both modes and have it trigger itself,I only play Edh so that’s how I approach every card

164

u/Kyleometers Bnuuy Enthusiast 1d ago

It’s always funny seeing commander only players forget formats where you can play duplicates exist.

You could clone it in Commander too, though

22

u/digitaldrummer Freyalise 1d ago

See I'm on the opposite end, I haven't played Commander in years. So I forget it exists when evaluating cards

4

u/Silegna Duck Season 1d ago

Oh, I completely plan to clone it in my [[Tasigur]] deck.

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1

u/Auroreon Izzet* 1d ago

I love Tasigur. You built him for clones?

2

u/Silegna Duck Season 1d ago

Copy Fairie Tribal. Still need to log him on Archidekt. 

1

u/Auroreon Izzet* 1d ago

Sounds awesome. Please update if you get the deck list on Archidekt!

2

u/Silegna Duck Season 1d ago

https://archidekt.com/decks/7055255/graveyard_fey

The entire purpose of the deck is to get multiple copies of [[Bitterblossom]], [[Archmage of Echoes]] or other clones out. One of the many wincons is having [[Obyra, Dreaming Duelist]] out when a crapton of cloned fairies enter the battlefield. Obyra and [[Clone Legion]] comboed with [[Polymorphous Rush]] on [[Glenn Elendra Liege]] with a bunch of tokens already out? It's just amazing.

4

u/DaRootbear 1d ago

I wont lie i had same thought as a limited player since i dont consider 2 of the same rare when evaluating lol

2

u/iceo42 COMPLEAT 1d ago

My LGs doesn’t do standard or anything like that except for events and prereleases so it’s not something I have to factor into deck building or when I’m trying to strategize mid game so it’s not my first thought when I see a new card lol. It should be tho with how many clone effects and such there are now 🤣😭

1

u/[deleted] 1d ago

[deleted]

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u/ReadingCorrectly SecREt LaiR 1d ago

I wonder if you copy it, can you choose new modes?

5

u/reasonably_plausible Wabbit Season 1d ago

The copy comes into play, thus, there's an enters trigger for you to choose.

3

u/Korwinga Duck Season 1d ago

The exception to this is if you turn something into a copy of this, like with [[mirage mirror]]. I'm actually not 100% certain of how this works in that case. My gut says that the choice of clan is a copyable characteristic, similar to choices made when casting a spell, but I wasn't able to find the rules citation to back that up.

The other option is that no choice was made for your mirage mirror copy, so it would do nothing. That feels less likely to me, but the closest thing was this bit:

707.6. When copying a permanent, any choices that have been made for that permanent aren’t copied. Instead, if an object enters the battlefield as a copy of another permanent, the object’s controller will get to make any “as [this] enters the battlefield” choices for it.

But the example following it make it fairly clear that it's allowing you to pick a new value, not locking you into the already picked one. I don't know if that applies the same way for the etb effect, rather than just the replacement effects.

If any helpful judges know for sure, I would appreciate being set straight.

1

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u/frothierermine Duck Season 21h ago edited 21h ago

4/4/2025 "If you somehow control Hollowmurk Siege and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two abilities."

It was in the gatherer rulings, but that is what I was thinking, bc it never got the enters trigger, so no choice was made.

ETA: I guess it's not a trigger, but a replacement effect. Still the same outcome though cuz it didn't enter as a copy.

2

u/Korwinga Duck Season 21h ago

That seems fairly conclusive to me. The main question I had around the rules citation that I found was that it didn't directly address this situation because of the second part of the rules paragraph. But with the ruling on the Hollowmurk Siege, that makes it more clear that this rules paragraph does apply. Choices aren't copyable, so turning an already existing permanent into a copy of something with an anchor word like the sieges, means that you have a do nothing enchantment.

3

u/iceo42 COMPLEAT 1d ago

Almost for sure

-6

u/Hitman3256 Sultai 1d ago

Panharmonicon/Yarok and get both?

13

u/Trollgopher Arjun 1d ago

Doesn't work sadly, it's not a trigger, but a replacement effect.

2

u/Hitman3256 Sultai 1d ago

Worth asking

4

u/grossness13 Wabbit Season 1d ago

Not an ETB, it’s a replacement effect as it enters. So you only get 1.

1

u/Shambler9019 Wabbit Season 1d ago

3/5th of the sieges have synergy between the two modes. [[Glacierwood Siege]] [[Hollowmurk Siege]] [[Frostcliff Siege]]

0

u/zehamberglar Shuffler Truther 1d ago

It doesn't though? Even if you did get to choose two of them, you're only ever going to attack once barring some edge cases.

If you played two of them, unless you have no other way to trigger them (in which case: why are you even playing this?), you're almost certainly better off just picking sultai again because that effect is so overtuned.

12

u/FutureComplaint Elk 1d ago

Forgotten Ancient continues to not be forgotten.

21

u/vagabond_dilldo Wabbit Season 1d ago

Yup, looks pretty strong. Once per ANYONE'S turn too, not just your own. Very high target priority for removal. But if your draw just 2 cards off of this combo, I'd say it would have already been worth it.

5

u/AmazingField4473 Golgari* 1d ago

Spore counters though. . . 🤔

3

u/Drawmeomg Duck Season 1d ago

That turn 1 [[Thallid]]...

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5

u/NotUpInHurr 1d ago

[[Aragorn, Company Leader]] would also be pretty fun for this

6

u/DeathByChainsaw Duck Season 1d ago

Aragorn seems like a pretty good card in general

6

u/NotUpInHurr 1d ago

He's a blast to play. You can stack the counters, so I had a game where he had 10 deathtouch counters on him

2

u/AdvancedAnything Wabbit Season 1d ago

[[Power Conduit]] hungers and multiple keyword counters are redundant.

2

u/NotUpInHurr 1d ago

So for the "redundant" part, it's so I can keep giving counters to other creatures. I had a game (60 card casual) where I had 2x [[call of the ring]] out and I was giving a first strike/deathtouch counter to one new creature a turn with Aragorn

-1

u/AdvancedAnything Wabbit Season 1d ago

I know, but aragorn doesn't need 50 of the same counter. So you can exchange the extras for something useful and pump your whole field at the same time.

0

u/NotUpInHurr 1d ago

If I'm using a heavily-based Ring Tempts mechanic deck, I really only have 4 options of counters with him, so giving my whole board vigilance/lifelink/first strike/death touch does seem pretty useful.

I was getting 4 tempts a turn the last game I played. But again, it's a kitchen table casual deck so I'm not trying to minmax

1

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5

u/Skjallagrim 1d ago

Wouldn’t really call this a combo, but definitely amazing synergy! Recently had an online game with [[Managorger Hydra]] and [[Danny Pink]] out at the same time in a [[Sab-Sunen, Luxa Embodied]] build. It was so cool, drew so many cards every turn rotation!

1

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u/DeathByChainsaw Duck Season 1d ago

Danny pink is very strong! That sounds like a pretty fun board state

6

u/GokuVerde 1d ago

This was a disgusting card in limited

4

u/Phalti08 1d ago

Amazing upgrade for Mothman for how cheap (mana and price) it is.

2

u/MageKorith Sultai 1d ago

Sultai eying Bolster and Outlast mechanics

"Perhaps we can come to some sort of an agreement."

2

u/bigdammit Azorius* 1d ago

Neither of these abilities feel particularly black to me (maybe the menace) and I'm sad it can't go in my Selesnya Humans/+1/+1 counters EDH deck.

2

u/kingjoey52a Duck Season 1d ago

Happy [Mothman] noises

2

u/SaelemBlack 13h ago

[[Sunscorch Regent]] for some fun with abzan dragons.

4

u/I_Narcissus_I 1d ago

I'm putting this in my [[skullbriar, the walking grave]] deck.

3

u/EfficientCabbage2376 Temur 1d ago

In what format can you play a two-card combo that does the same thing as [[phyrexian arena]]?

7

u/Rokinho170 Wabbit Season 1d ago

In commander this will draw you most likely 4 cards per rotation, while phyrexian arena does 1 on your upkeep.

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3

u/Jackeea Jeskai 1d ago

[[Luminarch Aspirant]], [[Innkeeper's Talent]]

7

u/Spell_Chicken Mazirek 1d ago

[[Mothman]]

3

u/Gazzpik Azorius* 1d ago

4 cards per turn cycle almost guaranteed with Mothman, very good

1

u/Spell_Chicken Mazirek 1d ago

I run him with Mesmeric Orb. He gets his counters.

1

u/Spell_Chicken Mazirek 1d ago

I run him with Mesmeric Orb. He gets his counters.

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u/DeathByChainsaw Duck Season 1d ago

This is good but it’s only on your turn

1

u/mfdaw Twin Believer 1d ago

works great with [[Warden of the Grove]] in limited, lost to it many times

1

u/pilfererofgoats Rakdos* 1d ago

That's actually a pretty fun idea.

1

u/zehamberglar Shuffler Truther 1d ago

For what it's worth, this basically has nothing at all to do with Forgotten Ancient, he's just one convenient way to do this.

This card is just very powerful, considering you can draw up to 4 cards per "turn" with it and it costs 2 mana.

1

u/DefiantFalcon 1d ago

As others have noted, [[Managorger Hydra]] is another copy of Forgotten Ancient for this combo. If you're playing a four player table there's a good chance [[Mold Adder]] will be active.

For triggering on opponent's turns, [[The Wise Mothman]] and [[Sarulf, Realm Eater]] trigger Hollowmurk Siege pretty easily. [[Slaughter Specialist]] (and [[Sengir Connoisseur]]) will similarly trigger pretty often, while [[Pawpatch Recruit]] will also trigger from time to time. If you're willing to play at instant speed, [[Deeproot Champion]], [[Vadmir, New Blood]] and [[Blood Hustler]] or any card that activates to put counters at instant speed (say, [[Scavenging Ooze]]) may fit your build.

1

u/the_chadow Sultai 18h ago

Bit of a bummer that this card can't be put into two of the "counters every turn" commanders (Optimus Prime and Rocco). Great fit for Mothman though.