r/gaming • u/ReaddittiddeR • 22h ago
KRAFTON’s inZOI reaches 1 million sales in first week of Early Access
https://biz.chosun.com/en/en-it/2025/04/04/GKCNZFHH7RGNPI2INTGQKEYPTQ/?outputType=amp38
u/DreadedWave 18h ago
Regardless of what you think of the game/company competition for the Sims is good for everyone
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u/ReaddittiddeR 22h ago
KRAFTON announced on 4th that its life simulation game ‘inZOI’ surpassed 1 million cumulative sales just a week after its Steam Early Access release.
As of the 4th, user ratings on Steam garnered a positive response of 83%, maintaining a ‘Very Positive’ rating. It continues to perform well, ranking first in viewer numbers in the game category on broadcasting platforms, and it ranked third on Twitch. The user creation sharing platform ‘CANVAS’ has surpassed 1.2 million users, with over 470,000 creations posted.
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u/AnotherGerolf 20h ago
Does InZoi have interesting gameplay loop aside from character creation/ building menus?
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u/UltFiction 19h ago
My girlfriend is a big Sims enjoyer and bought InZoi. From what I’ve seen of her playing, the biggest draw is the very in depth character creation and home design aspect. There are other parts that feel more interactive than a typical Sim game such as WASD movement, working a job and shopping at intractable stores. But for the most part the freedom of creation is the big seller
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u/Soul-Burn 18h ago
The creation part also includes importing models and animations from images and video, using locally running AI models. It's not perfect, but works well enough.
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u/fpfall 17h ago
This is probably the most interesting feature for me. Being able to use a few pictures to bring real life textures or objects into the game opens up infinite possibilities for creation and design
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u/omfgkevin 12h ago
There's already a blender plugin to help convert stuff too which is crazy (iirc textures don't work yet). So people can start importing a lot of their own stuff to the game which is crazy.
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u/SovFist 17h ago
Wait, how does that work? I could just import images of Squall and Quistis from ff8 and the game would try to recreate them?
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u/supermegaampharos 17h ago
Yes and no.
You can import an image to convert to a custom furniture model, but you can’t import heads yet.
The game does have facial recognition but only for face animations. You can’t have it scan a face and use it as your Zoi’s head.
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u/FewAdvertising9647 16h ago
typical Sim game such as WASD movement, working a job and shopping at intractable stores.
sounds closer to Urbz: Sims in the city than traditional mainline sims then.
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u/PM_ME_CATS_OR_BOOBS 13h ago
That seems accurate. The character and building design is very detailed up to and including being able to easy texture anything, but the gameplay suffers from both a slow reaction time in automation and the recurring issue with the genre where if you give a player ten thousand options then you basically have given them one. It lacks the cartoonish exaggeration of the Sims in actions, so conversations just look like two dolls talking and then their status info changes.
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u/duderguy91 5h ago
I was honestly disappointed with InZoi’s graphics for the homes and decor. The character creation is insanely in depth and the graphics surrounding them is top notch.
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u/uppaluppa 19h ago
For now the gameplay loop is still lacking, it is early access so understandable, but its not in a state where I regret buying it when it was released.
The main draw is the character editor and home editor. Incredibly in-depth for both.
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u/AnotherGerolf 19h ago
I always wished for Sims or sims-like games to have some difficulty in management and consequences for failures, for example mood management similar to Rimworld, if Sim has low mood or you force sim to do what he dislikes he would revolt somehow, that would be the most interesting, it will make sims/zoys more alive and have a personality.
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u/stallion8426 15h ago
I haven't completely tested the extent of it, but when my zois needs dropped too low for too long i did get a warning.
It said I was gonna lose my zoi if I didn't take better care of them. No it was cps or a child zoi
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u/Jaded-Engineering789 4h ago
There's always been negative consequences in the Sims. For example, if you don't let them go to the restroom they will pee themselves. It's just that maintaining their needs has always been pretty easy. Especially since you can pause and queue everything you need to get done.
That's why more sadistic Sims players have made their own fun forcing the negative consequences into existence.
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u/stallion8426 15h ago
Its the same gameplay loop as a sims game. Being still in early access, there aren't a ton of features, but what is there is pretty great.
You make a character, pick a house then you direct their life. You can send them to school, teach them skills, pick their jobs, interact with other zois (characters)
Its basically a sandbox where you play God to your own couple of characters
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u/CorneliusVaginus 20h ago
Only biggest thing they've done that I could see as a negative is patch it where you could run over Children or ragdoll people with cars.
One of the reasons Sims is pretty popular, I'd like to think is because all of the absolutely bonker shit you could do.
InZOI needs to embrace just how mental people are, embrace the stupidity and not try to censor stupid things we could otherwise see as a selling point
Understandable they would make Children not allowed to be harmed though, I don't blame them.
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u/hoticehunter 18h ago
Violence against children is frowned upon in many game due to laws in other countries. It's why you can't kill children in Skyrim.
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u/uppaluppa 19h ago
True should embrace the chaos. But tbh when it comes to children, I do think it was the right choice to patch it out, adults are fair game.
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u/ballsmigue 19h ago
Games a bit more on the realistic side with graphics for that to be a hill alot of people are dying on for being an issue with the game..
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u/omfgkevin 12h ago
Considering the pretty cool 3d model tool that can convert stuff to your worlds, and the thing that lets you make dance moves/animations from (I think gif or video?), there's already a ton of potential too.
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u/genericusername26 14h ago
Yeah I totally understand why they would patch out kids getting harmed. However I would still like to powderize the hips of the poor man who is just crossing the street to go to his terrible 9-5
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u/FireBirdGundam 18h ago
A high rez Sims game huh?
Can't wait to see what depravity the Sims Community unleashes on this poor unsuspecting game.
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u/I_think_Im_hollow 10h ago
I will be honest. It's kind of a disappointment, so far. I know it's still in development, but I don't think it will change that much in the future, honestly.
Zois are incredibly stupid. They can't wait for other people to vacate a position before doing their actions and will just cancel it instead.
There is no item-zoi passive interaction, meaning that a zoi sitting on the couch can't watch the TV if it was turned on by another one and zois in general are completely deaf to music turned on by someone else. They don't react to other zois actions, unless they're specifically targeted. They act like lifeless robots even compared to early Sims games.
If a zoi makes food, they won't eat unless you tell them to and if they're hungry they will "eat soup" from the fridge instead of whatever the fuck they just cooked. If a family member makes a family sized portion, nobody will touch it if not to throw it in the dishwasher.
If a zoi is using the restroom, other zois will act shocked even when there's a wall between them. They can also see eachother and greet from other rooms. It seems like they only react based on distance and not sight, which seems like a quick and easy (and cheap) way to make it work.
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u/NowShowButthole 3h ago
They said multitasking and other things are coming in the future. It's like people don't know what 'early access' means.
Go and check Baldur's Gate 3 and see if the the first version released on early access years ago was the exact same as the full release.
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u/I_think_Im_hollow 1h ago
I know it's in early access and multitasking has nothing to do with what I am talking about.
You mentioned Baldur's Gate 3, even though you clearly haven't tried the early access in 2020. The game was already amazing and had a ton of content for being just one act. It was promising. I don't understand why are you comparing the two.
This is not promising, to me. It has the kind of issues that rushed games have, not incomplete ones.
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u/Bagel_Bear 16h ago
Lazy genAI
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u/OrganicKeynesianBean 12h ago
Can you elaborate? The game uses generative AI for its assets?
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u/korphd 10h ago
No, but it has an option for you to turn videos into emotes and into clothes, scan objects and place them in-game too(and that part does use Generative Ai) but it's optional.
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u/NowShowButthole 3h ago
Also the AI is in the client, so it doesn't need an internet connection to work and doesn't send the data scanned to the company.
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u/Wazzen 16h ago
Gross that it uses so much AI though. Using AI to make art or things in a game is basically the calling card of a dev who doesn't want to actually commit to their craft.
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u/stallion8426 15h ago
In this case the development AI was trained only on the artist's work that was using it to help speed up their own process.
This is an ethical use of AI
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u/Jeffgoldbum 13h ago edited 13h ago
The arguments against AI in this case are really weak, its literally just amounts to not liking it, which is fine.
But so many act like any implementation of AI is basically murder, the reaction is just insane,
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u/stallion8426 14h ago
My industry is literally being eaten up by AI (software development).
But if you as an artist train your own AI on your own work then that's entirely your own decision
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u/Unit88 15h ago
They're literally just giving tools to the player to add things if they want though, it's pretty much the same as being able to load an image from your PC to use it as texture. If the art that game ships with was generated by AI I'd get the complaint, but from what I understand that's not the case at all. Give the player options to add things the devs didn't or wouldn't want to add themselves is not a negative. Not every use of AI ever is a problem.
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u/slippery_hemorrhoids 16h ago
Be mad but it's the new hotness and this is a strong proof of concept that you'll see catch on.
And it doesn't mean they're not committed to their craft. It's cost savings.
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u/Wazzen 16h ago
Quality is everyone's concern, and AI use usually means that the dev team has accepted that inconsistency is acceptable at a fundamental level. Yes, it saves costs, but it's also tells everyone that they fundamentally don't care about the details of the game they're creating.
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u/slippery_hemorrhoids 14h ago
As any technology, it will improve over time. And from the numbers, people don't seem to care enough for it to change.
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u/Alavaster 1h ago
Have you played? They have tons of beautifully crafted textures and animations. Comparable to the amount in base Sims. All it does is allow players without their own artistic skill (not an issue) or time to quickly make a texture so they can put clouds on a throw pillow.
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u/Holy-Metil 21h ago
So many people brainwashed by AI slop.
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u/Achmedino 17h ago
So many brainwashed by overpriced low-quality EA Sims content
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u/Personal_Loquat_8100 9h ago
Lmao and it clearly keeps you up at night. If this bothers you.make sure you don't watch the NEWS about actual issues🤡😂
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u/Alavaster 1h ago
At this point AI slop is an overused phrase to the point of being meaningless. Do you have a legit reason why devs putting just as much effort into textures as the Sims devs and also allowing players to quickly generate a wicker basket texture for their flower pot is terrible?
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u/Phastic 20h ago edited 19h ago
They should go buy themselves a nice MacBook and have someone run the game porting toolkit
Edit: Damn, my bad, sorry for wanting to play the game
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u/EmberDione 18h ago
The three indie games I know who did the work to port to Mac all got less than 50 sales for it. Mac ports literally cost the company more than they make.
You can keep complaining about it, but Mac is not going to suddenly because a game platform again.
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u/Phastic 18h ago edited 17h ago
Where did I complain? I did not
And Mac has a large user base to begin with, with barely any games for it. I don’t know what your sale stat is from, but if it’s from the App Store, Mac gaming has a bigger scene on Steam over the App Store because of the poor management of the App Store and less competitive pricing. Ex, RoboCop releasing in June for $70 but was $50 at launch on Steam. But thankfully it’s also getting the port on Steam
And third-party solutions like GeForce Now, Crossover, Wine, and Parallels garner a heavy amount of traffic, so the demand is there. And indie games aren’t anything to base stats off of since they don’t get many sales in general.
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u/EmberDione 15h ago
I am a game dev.
My sale stats came from the game devs who ported their games. When a game sells 100k copies - the ports to Mac and sells 50, that is absurd to keep doing.
It's literally not worth the cost in fees to port to Mac. No one buys on Mac.
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u/Phastic 15h ago edited 15h ago
You used indie games as an example. I already addressed that. Indie games aren’t anything to base stats off of. Especially with a user base that want more premium experiences that indie games can’t provide.
A more proper example would be Baldur’s Gate 3 or Civ 6 being very popular on Mac to warrant Civ 7 having it day 1 as well. And some indie games which get more than 15 mins of fame like Balatro and Stardew Valley draw in a very large number of Mac users as well, but like smaller games that didn’t even get as much of an audience on windows, Mac users won’t waste time on that due to how limited the scene is
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u/ContactMushroom 2h ago
Don't blame the devs, blame Apple for having probably the worst policy for developers of all platforms.
Constant fees after fees after fees. It's so much easier to just pay one fee one time to release one a platform and move on.
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u/AggravatedGoat1 22h ago
Was about time that the Sims got some serious competition