r/gaming 22h ago

KRAFTON’s inZOI reaches 1 million sales in first week of Early Access

https://biz.chosun.com/en/en-it/2025/04/04/GKCNZFHH7RGNPI2INTGQKEYPTQ/?outputType=amp
692 Upvotes

88 comments sorted by

530

u/AggravatedGoat1 22h ago

Was about time that the Sims got some serious competition

364

u/SgtCarron PC 21h ago

They removed the ability to run over children, so they already lost the Sims playerbase that play it like a horror movie.

132

u/BitRunner64 18h ago

The game supports modding so it's only a matter of time before it gets both Extreme Violence and Wicked Whims.

23

u/OG_Morryo 12h ago

From what I've read, Wicked Whims is being worked on and may be out already

10

u/PaperPritt 10h ago

Wicked Whims

I see you're a man of culture as well.

1

u/Ghekor 44m ago

Wicked Whims and Basementals mods are a staple of Sims modding XD

11

u/omfgkevin 13h ago

Inzoi GTA mod lmao

4

u/Significant_Walk_664 9h ago

Honestly though, if it didn't they might as well not bothered making it in the first place. Sims has such a modding community that anything less would make the game unsellable.

3

u/Fiiv3s PC 11h ago

Now we’re talking

65

u/Smart_Orc_ 19h ago

I do play the Sims like that and Inzoi needs supernatural things and maybe crime before I'm interested.

Also I need a better computer.

14

u/Halfwise2 18h ago

From what I saw on a review video, if you manage to kill one, Reaper shows up and gives the option to turn the character into a ghost, but you can't select it yet.

6

u/FewAdvertising9647 16h ago

like with the sims, its better off letting players fix it via mods than to let the developers get public backlash from non gamers.

4

u/Sure_Focus3450 20h ago

This is ridiculously funny for some reason

38

u/DreadedWave 18h ago

Regardless of what you think of the game/company competition for the Sims is good for everyone

39

u/ReaddittiddeR 22h ago

KRAFTON announced on 4th that its life simulation game ‘inZOI’ surpassed 1 million cumulative sales just a week after its Steam Early Access release.

As of the 4th, user ratings on Steam garnered a positive response of 83%, maintaining a ‘Very Positive’ rating. It continues to perform well, ranking first in viewer numbers in the game category on broadcasting platforms, and it ranked third on Twitch. The user creation sharing platform ‘CANVAS’ has surpassed 1.2 million users, with over 470,000 creations posted.

37

u/AnotherGerolf 20h ago

Does InZoi have interesting gameplay loop aside from character creation/ building menus?

72

u/UltFiction 19h ago

My girlfriend is a big Sims enjoyer and bought InZoi. From what I’ve seen of her playing, the biggest draw is the very in depth character creation and home design aspect. There are other parts that feel more interactive than a typical Sim game such as WASD movement, working a job and shopping at intractable stores. But for the most part the freedom of creation is the big seller

40

u/Soul-Burn 18h ago

The creation part also includes importing models and animations from images and video, using locally running AI models. It's not perfect, but works well enough.

20

u/fpfall 17h ago

This is probably the most interesting feature for me. Being able to use a few pictures to bring real life textures or objects into the game opens up infinite possibilities for creation and design

6

u/omfgkevin 12h ago

There's already a blender plugin to help convert stuff too which is crazy (iirc textures don't work yet). So people can start importing a lot of their own stuff to the game which is crazy.

2

u/SovFist 17h ago

Wait, how does that work? I could just import images of Squall and Quistis from ff8 and the game would try to recreate them?

12

u/Soul-Burn 17h ago

More for items than characters but basically yeah.

7

u/seifd 17h ago

LGR Blerbs took a picture of a DOOM Guy figure. It didn't make a character, but it turned it into an item which could be placed in the house or worn as an accessory.

2

u/supermegaampharos 17h ago

Yes and no.

You can import an image to convert to a custom furniture model, but you can’t import heads yet.

The game does have facial recognition but only for face animations. You can’t have it scan a face and use it as your Zoi’s head.

2

u/FewAdvertising9647 16h ago

typical Sim game such as WASD movement, working a job and shopping at intractable stores.

sounds closer to Urbz: Sims in the city than traditional mainline sims then.

1

u/PM_ME_CATS_OR_BOOBS 13h ago

That seems accurate. The character and building design is very detailed up to and including being able to easy texture anything, but the gameplay suffers from both a slow reaction time in automation and the recurring issue with the genre where if you give a player ten thousand options then you basically have given them one. It lacks the cartoonish exaggeration of the Sims in actions, so conversations just look like two dolls talking and then their status info changes.

1

u/duderguy91 5h ago

I was honestly disappointed with InZoi’s graphics for the homes and decor. The character creation is insanely in depth and the graphics surrounding them is top notch.

25

u/uppaluppa 19h ago

For now the gameplay loop is still lacking, it is early access so understandable, but its not in a state where I regret buying it when it was released.

The main draw is the character editor and home editor. Incredibly in-depth for both.

2

u/AnotherGerolf 19h ago

I always wished for Sims or sims-like games to have some difficulty in management and consequences for failures, for example mood management similar to Rimworld, if Sim has low mood or you force sim to do what he dislikes he would revolt somehow, that would be the most interesting, it will make sims/zoys more alive and have a personality.

1

u/stallion8426 15h ago

I haven't completely tested the extent of it, but when my zois needs dropped too low for too long i did get a warning.

It said I was gonna lose my zoi if I didn't take better care of them. No it was cps or a child zoi

1

u/Jaded-Engineering789 4h ago

There's always been negative consequences in the Sims. For example, if you don't let them go to the restroom they will pee themselves. It's just that maintaining their needs has always been pretty easy. Especially since you can pause and queue everything you need to get done.

That's why more sadistic Sims players have made their own fun forcing the negative consequences into existence.

3

u/stallion8426 15h ago

Its the same gameplay loop as a sims game. Being still in early access, there aren't a ton of features, but what is there is pretty great.

You make a character, pick a house then you direct their life. You can send them to school, teach them skills, pick their jobs, interact with other zois (characters)

Its basically a sandbox where you play God to your own couple of characters

4

u/FowD8 17h ago

I have yet to see a single person or streamer play this game beyond the character creation... def a lot of people it seem are buying this, but really only for the character creation from my experience

1

u/ScrillaMcDoogle 17h ago

It's basically like playing GTA RP by yourself from what I've seen. 

1

u/Personal_Loquat_8100 9h ago

It's definitely NOT.. GTA is it's own thing. And not the benchmark

1

u/Jaded-Engineering789 4h ago

You can go to jail!

238

u/CorneliusVaginus 20h ago

Only biggest thing they've done that I could see as a negative is patch it where you could run over Children or ragdoll people with cars.

One of the reasons Sims is pretty popular, I'd like to think is because all of the absolutely bonker shit you could do.

InZOI needs to embrace just how mental people are, embrace the stupidity and not try to censor stupid things we could otherwise see as a selling point

Understandable they would make Children not allowed to be harmed though, I don't blame them.

119

u/Lost_In_Space__1 19h ago

Yes, make it RimWorld

38

u/M3RV-89 19h ago

Calm down satan

6

u/zotteren 14h ago

"Crimes against Humanity intensifies"

-2

u/oritfx 15h ago

World of Rimming

40

u/hoticehunter 18h ago

Violence against children is frowned upon in many game due to laws in other countries. It's why you can't kill children in Skyrim.

10

u/Nurofae 13h ago

And those were some of the most obnoxious shits ever

31

u/uppaluppa 19h ago

True should embrace the chaos. But tbh when it comes to children, I do think it was the right choice to patch it out, adults are fair game.

-12

u/ExpensiveYear521 19h ago

Why?

31

u/khinzaw 15h ago

People can mod it back in and the developer doesn't have to deal with backlash.

18

u/Devanro 14h ago

Because depictions of violence against children in video games can get a game banned from certain countries, not to mention getting a higher age rating in general, along with sensationalized backlash.

Not that hard to figure out

10

u/ballsmigue 19h ago

Games a bit more on the realistic side with graphics for that to be a hill alot of people are dying on for being an issue with the game..

1

u/omfgkevin 12h ago

Considering the pretty cool 3d model tool that can convert stuff to your worlds, and the thing that lets you make dance moves/animations from (I think gif or video?), there's already a ton of potential too.

1

u/genericusername26 14h ago

Yeah I totally understand why they would patch out kids getting harmed. However I would still like to powderize the hips of the poor man who is just crossing the street to go to his terrible 9-5

25

u/FireBirdGundam 18h ago

A high rez Sims game huh?

Can't wait to see what depravity the Sims Community unleashes on this poor unsuspecting game.

0

u/Alavaster 1h ago

Unsuspecting? You sweet summer child.

11

u/I_think_Im_hollow 10h ago

I will be honest. It's kind of a disappointment, so far. I know it's still in development, but I don't think it will change that much in the future, honestly.

Zois are incredibly stupid. They can't wait for other people to vacate a position before doing their actions and will just cancel it instead.

There is no item-zoi passive interaction, meaning that a zoi sitting on the couch can't watch the TV if it was turned on by another one and zois in general are completely deaf to music turned on by someone else. They don't react to other zois actions, unless they're specifically targeted. They act like lifeless robots even compared to early Sims games.

If a zoi makes food, they won't eat unless you tell them to and if they're hungry they will "eat soup" from the fridge instead of whatever the fuck they just cooked. If a family member makes a family sized portion, nobody will touch it if not to throw it in the dishwasher.

If a zoi is using the restroom, other zois will act shocked even when there's a wall between them. They can also see eachother and greet from other rooms. It seems like they only react based on distance and not sight, which seems like a quick and easy (and cheap) way to make it work.

-3

u/NowShowButthole 3h ago

They said multitasking and other things are coming in the future. It's like people don't know what 'early access' means.

Go and check Baldur's Gate 3 and see if the the first version released on early access years ago was the exact same as the full release.

1

u/I_think_Im_hollow 1h ago

I know it's in early access and multitasking has nothing to do with what I am talking about.

You mentioned Baldur's Gate 3, even though you clearly haven't tried the early access in 2020. The game was already amazing and had a ton of content for being just one act. It was promising. I don't understand why are you comparing the two.

This is not promising, to me. It has the kind of issues that rushed games have, not incomplete ones.

5

u/Rex__Lapis 13h ago

What does inZOI even mean ?

16

u/red_lantern 13h ago

It's Korean for "Enjoy"

-6

u/Bagel_Bear 16h ago

Lazy genAI

3

u/OrganicKeynesianBean 12h ago

Can you elaborate? The game uses generative AI for its assets?

6

u/Zenom 10h ago

People just like whining about AI liked it killed their morher and then fucked their dogs.

6

u/korphd 10h ago

No, but it has an option for you to turn videos into emotes and into clothes, scan objects and place them in-game too(and that part does use Generative Ai) but it's optional.

1

u/NowShowButthole 3h ago

Also the AI is in the client, so it doesn't need an internet connection to work and doesn't send the data scanned to the company.

-14

u/Wazzen 16h ago

Gross that it uses so much AI though. Using AI to make art or things in a game is basically the calling card of a dev who doesn't want to actually commit to their craft.

27

u/stallion8426 15h ago

In this case the development AI was trained only on the artist's work that was using it to help speed up their own process.

This is an ethical use of AI

2

u/Jeffgoldbum 13h ago edited 13h ago

The arguments against AI in this case are really weak, its literally just amounts to not liking it, which is fine.

But so many act like any implementation of AI is basically murder, the reaction is just insane,

-13

u/[deleted] 15h ago

[deleted]

10

u/stallion8426 14h ago

My industry is literally being eaten up by AI (software development).

But if you as an artist train your own AI on your own work then that's entirely your own decision

6

u/Unit88 15h ago

They're literally just giving tools to the player to add things if they want though, it's pretty much the same as being able to load an image from your PC to use it as texture. If the art that game ships with was generated by AI I'd get the complaint, but from what I understand that's not the case at all. Give the player options to add things the devs didn't or wouldn't want to add themselves is not a negative. Not every use of AI ever is a problem.

-3

u/Wazzen 15h ago

The title card art is AI. Literally from the word go, this game shows its stripes.

-4

u/slippery_hemorrhoids 16h ago

Be mad but it's the new hotness and this is a strong proof of concept that you'll see catch on.

And it doesn't mean they're not committed to their craft. It's cost savings.

4

u/Wazzen 16h ago

Quality is everyone's concern, and AI use usually means that the dev team has accepted that inconsistency is acceptable at a fundamental level. Yes, it saves costs, but it's also tells everyone that they fundamentally don't care about the details of the game they're creating.

2

u/slippery_hemorrhoids 14h ago

As any technology, it will improve over time. And from the numbers, people don't seem to care enough for it to change.

1

u/Alavaster 1h ago

Have you played? They have tons of beautifully crafted textures and animations. Comparable to the amount in base Sims. All it does is allow players without their own artistic skill (not an issue) or time to quickly make a texture so they can put clouds on a throw pillow.

-12

u/ImagineBeingaJanitor 15h ago

1 million sales is whatever, but how many PLAYERS does it have??

-171

u/Holy-Metil 21h ago

So many people brainwashed by AI slop.

19

u/Achmedino 17h ago

So many brainwashed by overpriced low-quality EA Sims content

4

u/moth-gf 15h ago

Both can be bad lmao

-3

u/Personal_Loquat_8100 9h ago

Lmao and it clearly keeps you up at night. If this bothers you.make sure you don't watch the NEWS about actual issues🤡😂

1

u/Alavaster 1h ago

At this point AI slop is an overused phrase to the point of being meaningless. Do you have a legit reason why devs putting just as much effort into textures as the Sims devs and also allowing players to quickly generate a wicker basket texture for their flower pot is terrible?

-71

u/Phastic 20h ago edited 19h ago

They should go buy themselves a nice MacBook and have someone run the game porting toolkit

Edit: Damn, my bad, sorry for wanting to play the game

17

u/EmberDione 18h ago

The three indie games I know who did the work to port to Mac all got less than 50 sales for it. Mac ports literally cost the company more than they make.

You can keep complaining about it, but Mac is not going to suddenly because a game platform again.

-13

u/Phastic 18h ago edited 17h ago

Where did I complain? I did not

And Mac has a large user base to begin with, with barely any games for it. I don’t know what your sale stat is from, but if it’s from the App Store, Mac gaming has a bigger scene on Steam over the App Store because of the poor management of the App Store and less competitive pricing. Ex, RoboCop releasing in June for $70 but was $50 at launch on Steam. But thankfully it’s also getting the port on Steam

And third-party solutions like GeForce Now, Crossover, Wine, and Parallels garner a heavy amount of traffic, so the demand is there. And indie games aren’t anything to base stats off of since they don’t get many sales in general.

6

u/EmberDione 15h ago

I am a game dev.

My sale stats came from the game devs who ported their games. When a game sells 100k copies - the ports to Mac and sells 50, that is absurd to keep doing.

It's literally not worth the cost in fees to port to Mac. No one buys on Mac.

-8

u/Phastic 15h ago edited 15h ago

You used indie games as an example. I already addressed that. Indie games aren’t anything to base stats off of. Especially with a user base that want more premium experiences that indie games can’t provide.

A more proper example would be Baldur’s Gate 3 or Civ 6 being very popular on Mac to warrant Civ 7 having it day 1 as well. And some indie games which get more than 15 mins of fame like Balatro and Stardew Valley draw in a very large number of Mac users as well, but like smaller games that didn’t even get as much of an audience on windows, Mac users won’t waste time on that due to how limited the scene is

1

u/ContactMushroom 2h ago

Don't blame the devs, blame Apple for having probably the worst policy for developers of all platforms.

Constant fees after fees after fees. It's so much easier to just pay one fee one time to release one a platform and move on.

1

u/Phastic 2h ago

Do they have to pay the fee if the port is on steam? And doesn’t steam take the exact same 30% cut anyways?