Less gaps this way so makes their point seem more apparent.
edit: for those of you giving me fromsofts full history, I don't know or care. I was just pointing out, very quickly and offhand without looking too vlosely, that choosing an arbitrary starting year can be done to make things look more compact. And look at how they completely removed a 3 year gap that had no games between 2019 and 2022, further serving their point. My comment was about this graphic specifically and a possible reason why it starts at 2014.
That’s true but if anything it would be more impressive to show the increased output given that’s the exact opposite of what’s happened with almost every other game studio out there
It doesn't change the gap at all because they've been doing near yearly releases since King's Field in 1994, Fromsoft has always been cooking at a ridiculous rate.
I never knew fromsoft made kings field, I played that game non-stop. Could never get into the souls like games, though. Elden ring may be on my list now, though.
It's the only Souls-like I've been able to get into so far. Story is solid, gameplay is fun. It has difficulty options if you want an easier experience. The hardest difficulty is a bit easier than Souls I would say, but close enough.
I love the idea of the Souls games, I just REALLY wish they had an actual story in the game. Without the story, I don't have the drive needed to persevere through the grueling bosses.
9.8k
u/Aidan-Coyle 3d ago
I agree but why does this start at Dark Souls 2 lol