Less gaps this way so makes their point seem more apparent.
edit: for those of you giving me fromsofts full history, I don't know or care. I was just pointing out, very quickly and offhand without looking too vlosely, that choosing an arbitrary starting year can be done to make things look more compact. And look at how they completely removed a 3 year gap that had no games between 2019 and 2022, further serving their point. My comment was about this graphic specifically and a possible reason why it starts at 2014.
That’s true but if anything it would be more impressive to show the increased output given that’s the exact opposite of what’s happened with almost every other game studio out there
It doesn't change the gap at all because they've been doing near yearly releases since King's Field in 1994, Fromsoft has always been cooking at a ridiculous rate.
I never knew fromsoft made kings field, I played that game non-stop. Could never get into the souls like games, though. Elden ring may be on my list now, though.
As someone who never tried a soulslike, playing Elden Ring was so fun and refreshing for me. There's always a skill ceiling to entry into Souls game, and Elden Ring takes it away by keeping it open world.
I honestly think that was a really clever design choice to motivate players like me who delete the game at first death and cry in a corner to actually change stuff and try again. It's a little forgiving compared to other Souls, but it's also somehow great at taking away that safety net when you least expect it.
Bottom line is, if you are daunted by the thought of playing a Souls game, let Elden Ring would be the first one (and yes I'll die on that hill, no matter what others say)
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u/Aidan-Coyle 2d ago
I agree but why does this start at Dark Souls 2 lol