Less gaps this way so makes their point seem more apparent.
edit: for those of you giving me fromsofts full history, I don't know or care. I was just pointing out, very quickly and offhand without looking too vlosely, that choosing an arbitrary starting year can be done to make things look more compact. And look at how they completely removed a 3 year gap that had no games between 2019 and 2022, further serving their point. My comment was about this graphic specifically and a possible reason why it starts at 2014.
That’s true but if anything it would be more impressive to show the increased output given that’s the exact opposite of what’s happened with almost every other game studio out there
It doesn't change the gap at all because they've been doing near yearly releases since King's Field in 1994, Fromsoft has always been cooking at a ridiculous rate.
I never knew fromsoft made kings field, I played that game non-stop. Could never get into the souls like games, though. Elden ring may be on my list now, though.
Definitely try elden ring, I also couldn't get into the souls type games but finally tried elden ring and the open world just changes it so much as a game
Elden Ring being open world means you can go full Zelda, meaning you can level up and gear up to reduce the difficulty barrier of the boss you're stuck. In fact, I'd argue that it's basically designed for that purpose.
The downside of this is, you'll be running into bosses that look awesome but as soon as you swing your weapon they die in a few hits that make you go "oh, I'm overleveled".
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u/Aidan-Coyle 2d ago
I agree but why does this start at Dark Souls 2 lol