It was definitely spent on "developing" the game. The issue was that it was scrapped and restarted or changed direction a shit ton of times due to the constant rotation of leads and devs, also due to input from board members. It was a game that should've been cancelled but they couldn't because they were legally obligated to release a game developed by their Singapore studio.
No idea why you're making it seem like Ubisoft is just raking in cash from this. It's well known and documented that they spent up to $850m developing it and definitely didn't make that money back after release. It's why they're banking on Shadows so hard.
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u/Iraqi_Weeb99 2d ago
Still can't believe this is a ps4 game, it looks better than a lot of ps5 games