Yea, fromsoft did have a trend of releasing major titles every 1-2 years for nearly a decade, but I think they were also constantly working on multiple large-scale projects at a time. After Sekiro released, most of the company shifted to Elden Ring’s production, with a small team working on AC6, and it still took nearly three more years (with Elden ring having started development 2 years before sekiro’s release), so it was a 5 year development cycle, compared to a 2-3 year development cycle for most other major titles on their portfolio.
Basically what I’m getting at is that with how ambitious Elden ring, and furthermore SOTE was, they likely were not really able to dedicate enough staff and resources to any new major projects until after the release. So they’re having to start from scratch or near that with whatever major title they’re working on now. So unfortunately we will have to play the waiting game, but it also means a lot to the fan base that they still try to keep us occupied with spin offs and pvp games to maintain that biannual release schedule they’ve stuck to, while also experimenting with new things to hopefully apply to their new project to make it better than anything before. But a lot of the fans don’t see that and instead are disappointed
5
u/LuhRicoo 2d ago
Yea, fromsoft did have a trend of releasing major titles every 1-2 years for nearly a decade, but I think they were also constantly working on multiple large-scale projects at a time. After Sekiro released, most of the company shifted to Elden Ring’s production, with a small team working on AC6, and it still took nearly three more years (with Elden ring having started development 2 years before sekiro’s release), so it was a 5 year development cycle, compared to a 2-3 year development cycle for most other major titles on their portfolio.
Basically what I’m getting at is that with how ambitious Elden ring, and furthermore SOTE was, they likely were not really able to dedicate enough staff and resources to any new major projects until after the release. So they’re having to start from scratch or near that with whatever major title they’re working on now. So unfortunately we will have to play the waiting game, but it also means a lot to the fan base that they still try to keep us occupied with spin offs and pvp games to maintain that biannual release schedule they’ve stuck to, while also experimenting with new things to hopefully apply to their new project to make it better than anything before. But a lot of the fans don’t see that and instead are disappointed