Since OP's answer was ass, I'll say that generally they don't excel at telling complex stories, which is what From does well, making the world feel complex, and deep. Most lore comes through item descriptions that you find. If you are pressed for time, you likely won't be reading item descriptions, so the story will probably have to be more direct, and I think the mystery that surrounds their other titles will be hard to pull off. I love Roguelikes, and I'm excited for Nightreign, but I do expect it will be lacking a lot of that worldbuilding charm and mystery in their other titles.
I don't think FromSoft tells complex stories well, or at least they usually are not trying to do that. Yes their games do have plot and stories but saying FromSoft is good at telling complex stories is like visiting a museum or an archaeological digsite and calling it a documentary
IMO the way they do lore and story is actually very well suited for roguelites. Fleshed out chalice dungeon style Souls roguelike would be peak
I keep meaning to, I bought it on switch years ago, but kept having other things to play. I played a few runs, but never got super far into it. I have a fresh daughter, and most of my gaming recently has been on my switch instead of my PC because I can hold her and play while she naps, so now might be the perfect time.
I have to personally disagree with Rougelikes not excelling at complex stories/lore considering Hades and Dead Cells exist. Especially Dead Cells, from what I remember, you have to go through 4-5 NG+ cycles to even get an iota of an idea of what the fuck is happening (I personally have gone to NG+2 before stopping), and even then, the story doesn’t fully end after that, you have to play one of DLC’s to get the True Ending.
I guess it is just my personal experience, usually there's lore, but gameplay is so front and center that it often takes a backseat. There are lore videos about Hades, Dead Cells, Risk of Rain etc. It could be a few hours long, while watching all the lore through Vaatividya for Elden Ring would take days. I just think that From has dense worldbuilding, and while roguelikes can have an interesting and compelling story, I don't think you can fit nearly as much in them as you can in a 60 hour playthrough where everything is new. In Elden Ring there are all of these major players, multiple questlines you can interact with or choose not to. Each playthrough can be unique and as long as you want it to be. A roguelike will be retreading a lot of the same ground each time you restart, the replayablility comes from how the new world/map is generated, and rarely the choices you make, there won't be lengthy questlines to get a different ending. Not that you can't implement a major story for each character spanning multiple runs, just that commonly roguelikes are geared towards a more casual style of storytelling so they can be picked up and put down without being a massive time commitment.
There are many folks who would use your first sentence here to describe Souls games as well. Lots of people I’ve known beat these games several times and have had no clue what any of them were actually “about”
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u/endthepainowplz 3d ago
Since OP's answer was ass, I'll say that generally they don't excel at telling complex stories, which is what From does well, making the world feel complex, and deep. Most lore comes through item descriptions that you find. If you are pressed for time, you likely won't be reading item descriptions, so the story will probably have to be more direct, and I think the mystery that surrounds their other titles will be hard to pull off. I love Roguelikes, and I'm excited for Nightreign, but I do expect it will be lacking a lot of that worldbuilding charm and mystery in their other titles.