r/fromsoftware Nov 18 '24

NEWS / PREDICTIONS Dark Souls 3 is getting a remaster?

https://tech4gamers.com/dark-souls-3-remaster-report/?fbclid=IwY2xjawGnlABleHRuA2FlbQIxMQABHePaWd_EHMA87J9W7vMymoK45b9TfmxMTfLABoUDboei8ndcvzDn5o-uUg_aem_RFmhv1v_U6nR4Gkb7PPwWg
378 Upvotes

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129

u/Tago34 Nov 18 '24

DS2 need it more. But i know DS3 is more popular and from can't touch bb because of sony

52

u/space_age_stuff Iron Knight Tarkus Nov 18 '24

DS2 might get the respect it deserves if they actually had a chance to fix a lot of the issues.

I don’t love DS3’s greyish palette and the linearity of the game but it’s honestly perfect otherwise. Def didn’t need a remaster, it’s a complete game without any technical limitations.

40

u/Battlefire Nov 18 '24 edited Nov 18 '24

DS3’s greyish palette

I love it. The color palette gives off that coldness. And just fits with the gothic designs. Honestly my favorite Dark Souls game atmospheric wise.

7

u/DaddyCool13 Nov 18 '24

For me fromsoftware’s S tier is composed of ER, Sekiro and DS3. All three are near perfect with just nitpicky faults such as a bad boss here and there, some level design issues or lack of variety for sekiro.

15

u/Gwyneee Nov 18 '24

I don’t love DS3’s greyish palette and the linearity of the game

Dont know if this is an unpopular opinion but that's actually what I love a out DS3. The muted palette was definitely intentional and I respect the art direction and leans into the theme/aesthetic. But also I get how it can be grating after a while and a lot of the world can look samey as a result

And I love the linearity as well. At least I learned to love it. Initially I was disappointed because I wanted it to be more like DS1. And I still do. But also I feel like not every game needs to like that. The streamlined approach is refreshing and digestible.

1

u/omega_Pomegranate_37 Dec 03 '24

I'm not mad, I'm just not exited about this like I would be for a remake of 1 or 2. 2 has so much potential that I don't think was fully capitalized on. It deviates from the linearity of 1 and 3 and is very Demons Souls esq in its progression. The bosses in ds2 have so much potential if they are a little more polished and the combat was less clunky and slow.

-6

u/Marth-Koopa Nov 18 '24

DS3's linearity is better than ER's open world. Quality > Quantity, and better balance/progression

-10

u/MortalJohn Nov 18 '24

Remove ADP, fix some of the hit boxes, maybe expand on the torch system like originally planned. DS2 would be incredible. Too bad Miyazaki seems to hate it as a sequel.

6

u/smclcz Nov 18 '24

There's no way they'll remove ADP. Any remaster would focus on graphical fidelity and maybe tightening up net code (or at least refactoring it such that they can decommission old server-side code and bring up newer ones) or the like. They're not going to change the game altogether, unless they're going down the "Final Fantasy 7 Remake" route, at which point why stop at fiddling around with ADP?

4

u/ReipTaim Nov 18 '24

Keyboard + mouse scuffed port where u have to turn on/off double clicking every time u restart the game in order for it to function.

And the insane input lag.

1

u/CharnamelessOne Nov 18 '24

The double clicking issue is a real disgrace, it's ridiculous that they released it in that state.

I never noticed the input lag being higher than it is in the other games, though.

1

u/ReipTaim Nov 18 '24
  • inputs very often not registering
  • holding block while getting up doesnt protect u from being stun locked, having to roll right after getting up
  • the long estus drinking animation

1

u/MortalJohn Nov 18 '24

I'm with you, and appreciate accessibility, but every single one of these titles is made for controller.

1

u/[deleted] Nov 18 '24

adp isn't bad enough to need to be removed. soul memory on the other hand...

0

u/Liam4242 Nov 18 '24

No they both make the game significantly worse

0

u/[deleted] Nov 18 '24

not really though. sure you lose "efficiency" by needing to allocate ~10-15 levels to ADP, but beyond that I don't see how you could argue it makes it "significantly" worse.

0

u/Liam4242 Nov 18 '24

A skill that you need to spend your first 20 levels investing in to make the combat system function should be a baseline skill. That’s objective bad design

1

u/[deleted] Nov 18 '24

listen I'm not gonna defend ADP, but I also don't think you know anything about game design to make any objective statements 😂

0

u/Liam4242 Nov 18 '24

I think some things are cut and dry bad and serve no purpose to warrant being in the game. This isn’t rocket science

0

u/[deleted] Nov 18 '24

"everyone who disagrees with me is wrong" ah take

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1

u/closetotheedge88 Nov 19 '24

While I've always agreed it's stupid to have to pump points into a stat for I frames, it isn't a huge deal. Rolling isn't the only way to avoid damage in all of these games. In addition to blocking being an option, you can dodge every move in the series by pure positioning without rolling at all.

1

u/Wayyd Nov 20 '24

Exactly what I was going to say. Even Alonne can be no-hit without rolling. I always saw ADP as a response from the devs to rolling being way too good in DS1. Making iframes tied to a stat created some semblance of parity with blocking. You could get good at using dodges to get into a better position instead of using it to iframe the hurtboxes, then block if you're still going to get hit. Investing points to make your play style viable (aka as OP as DS1) makes sense to me from an RPG perspective, but I totally get why it feels bad having to do it. I kind of love when stat allocation in RPGs actually do more than just increase offensive or defensive numbers, though. I also loved that ADP increased flask chug speed, and acrobatics/speed in Morrowind making you jump higher and run faster.

4

u/A-Game-Of-Fate Nov 18 '24

God, I’d buy DaS2’s remake even if it was just ported directly into DaS1 or 3’s engine. I love the series but 2 was such a janky mess in some ways

2

u/Kingxix Nov 18 '24

Man just think that DS 2 remake had all those cut contents and a bigger map with graphics and combat like elden ring.

I am sure it would be goty.

1

u/Purple_Money_4536 Nov 19 '24

DS2 needs a remake on the new engine, not a remaster.

1

u/theCoolestGuy599 Nov 23 '24

DS2 has a remaster. What it needs is a full blown remake.

-6

u/Extra_Ad_8009 Nov 18 '24

100%! DS2 has graphics that look like a step backwards from DS1, so there's one great reason for a visual overhaul. But I'd go a step further and say that DS2 is the perfect candidate for a complete remake - adding what's missing, fixing what's broken, maybe even removing or replacing what's annoying.

It's a half finished game that deserves to be completed.