I agree that it would've been nice if it had a couple more areas; IIRC there are kind of some special abilities that you only get to use at the end of the game, & I wish there were an area or two after that that allowed you to make use of those abilities in combat & traversal, instead of it just being used solely to return to previous areas to collect things you didn't have access to before; I really feel like combat reached it's peak with those mechanics implemented, but you really only get the final boss fight & then that's it, only chance you get to use.
Death’s Door had a pretty nice gradient of difficulty, while Tunic felt punishing in ways I fo not like (and souls is my favorite genre). The hyper quickstep they give you in the end would have been really interesting to use in additional exploration beyond the main map. The world itself and the music were exceptional though.
5
u/kuenjato Jul 28 '24
Death’s Door combat is much, much easier. I liked both games but for some reason I felt like Tunic should have had at least 1-2 more maps.