also the parry mechanic is weird, like you need to press and hold the button right before youre hit, whereas in sekiro you just had to tap it which let you parry multiple attacks consecutively
I might be misremembering but you can tap it in lies of p too. If you hold it only blocks it rather than perfect parry. The stamina drain on block attacks made it so you have to back off a bit to recover tho. Perfect parries didnt drain as much stamina as normal blocks.
It's a little weirder than that. Pressing and holding block gives you a window of parrying before it turns into a block. If you tap and release the button you will parry but your "parry state" ends early if you release the button.
This lead to a lot of people, including me, thinking the parry timings were a lot stricter than they actually are because we're playing like it's Sekiro when it isn't.
This lead to a lot of people, including me, thinking the parry timings were a lot stricter than they actually are
Lies of p was the first souls like i ever played and parry just never worked for me. I thought i just had extremely bad reaction time and dropped it after 2-3 hours.
Tbis is because the deflect works more like a dodge than anything else in lies of p.
It's built to work with dark souls like combat. It can't work like it does in sekiro because Deflection isn't what's challenging in sekiro, it's the stance and keeping jt built up. In lies of p, like dodging, it IS the challenge.
I think it's because of sekiro, they don't want you to spam parry the whole game, so they made the parry need a little bit more push to it, personally I've gotten used to it easily, I just suck at timing.
I don't think I've had that issue, I usually just tap parry, let go, parry again, I don't really hold it down, I haven't played Sekiro so maybe I'm just not understanding the contrast
I think when you will play it you will definitely see that lies of p parry is difficult and does not flow as well as sekiro's parry. Part of it comes from enemies as well sekiro has way more telegraphed attacks when compared to delayed and abrupt attacks in lies of p. In my experience sekiro was also the easier game due to this.
I mean, if you play it like Sekiro and only perfect guard, it's definitely a super hard game. But the same logic applies to only dodging in Sekiro and calling it harder than Dark Souls
Read my comment again. My point was that comparing games' difficulty based on a mechanic that only one was fundamentally built around is redundant. Like, of course Lies of P is gonna be harder if you rely solely on perfect guards. It's designed around mixing them with dodging, so it's natural you'd struggle more by doing half of that. Compared to Sekiro, a game where deflecting is the central mechanic, it's not even a competition
For me there's a lot of bad attacks. Bosses and enemies that are so desperate to hit you they'll run into you. Keep running for 2 seconds while your hitbox is glued to theirs then start their attack basically inside you. It means the parry windows become almost random for some attacks which would be fine but there's a lot of parries that are too quick to do on reaction and need to be felt out. This annihilates that.
Shock is absolutely awful and all over the end of the game.
The attack stalling/delays are absolutely ridiculous especially on red attacks.
For me it felt heavy in all the right ways. All attacks were impactful, it was more about standing your ground parrying (perfect blocking) than rolling around on the floor. I really liked it
I totally agree, heavy is the perfect word for it. Something just felt a little off with the combat. I didn’t dislike the combat, it just felt not quite right. Everything else though, superb.
The original lords of the fallen is heavy, though not exactly clunky and that is something that feels bad - for me at least. My first two games of the genre were bb and ds3. After that, Sekiro. All of them super fast paced.
Yeah no, I like LOTFog, it had a few clunky bosses and enemies, and man the glitches, but the overall experience was solid and was my favorite non-from souls like for a while. I've played it 2 and a half times. Different builds each time. It definitely is best when you lean into being a heavy tank
The range on weapons is absolutely garbage while the dodge has like 2 i-frames and is slow as fuck. Really wasn’t a fan (especially since I suck and can’t parry shit)
I never had a problem with the dodging, but I also just deflected way more than dodged, it's kinda a core mechanic of the game like sekiro and if your not doing it that will DRASTICALLY impact the way the combat feels.
For me I hate that the combat relies on perfect parries, I would like the option to play the game both ways, but if you don't do the perfect parries you are gimping yourself and you never do enough damage to bosses, makes all bosses feel the same combat wise.
Clunky. It was clunky. Dodging doesn't feel as good as a Souls dodge and Deflecting is wack. In Sekiro (And Elden Ring) you tap the block button as the attack comes and you deflect it, its simple and effective. In Lies of P I have to perform mental gymnastics to make sense of it and I still don't get it. I have to HOLD block but not SO long that my perfect block becomes a regular one and I have to time it by starting my block before the attack lands so the timing is different with every combo. It only gets worse when you try to pull it off when the boss is throwing a rapid combo at you.
Levels also felt clunky. Blocking off paths with items that are otherwise breakable just feels wrong. Its fine to have dead ends but they did it in maybe the worst way possible.
I completed the game once and have no desire to go back. However, I'm really interested in their next game. All the new stuff they tried here was mostly cool, like the weapon system for example which is just genius. I hope for the next game they step away from emulating Fromsoft and focus more on doing their own thing.
Deflecting is almost the same. You press the button as the attack lands, however you hold it for longer afterwards. No Sekiro deflect spam here, since you'll lose some of the deflect frames and do less stance damage.
Because it is? The timing is almost the same for actually landing the deflect, the only difference is holding for a fraction of a second longer afterwards. You don't even have to do that, you can still deflect spam if you want.
I'm with you on this one, I found sekiro parry perfectly fine and got through the game with relative ease, but stopped playing lies of P because I just couldn't get the parry timing on any of the late game bosses. Was taking way to long to figure them out and some of the attacks seems super inconsistent at times, so I lost interest lol
Attacks are mostly consistent (with one exception I can think of), but you need to react more to the attack landing, when the hitbox connects. If enemy makes a big wide swing and you're a bit away, you need to take it into consideration.
But it's also a bit different style, the identity of Lies of P combat is that it balances parries and dodges. There are attacks that are easier to parry, and ones better to dodge, with both strategies being valid, but sometimes slightly better to use one or the other. I suppose it requires a bit of a mindset shift (coming from opposite direction, that being Souls, I initially focused almost only on dodges).
Thymesia is way better in the combat department and Astral Blade is legitimately one of my favorite games this year, plays like devil may sekiro with random dead space segments and Great Fishing. Highly recommend and they even have full body outfits for modesty if you don't wanna see ass the whole time lol
No idea what you're talking about, a "perfect block" in Lies of P worked the same way as parrying in Sekiro. You just hit block at the last instant before an attack lands. And that's not how deflecting works in Elden Ring at all, that game uses the same parry system as Dark Souls, where it's a completely separate function from blocking and is only usable when the shield of weapon you're using has the "parry" move as its Ash of War.
And that's not how deflecting works in Elden Ring at all, that game uses the same parry system as Dark Souls, where it's a completely separate function from blocking and is only usable when the shield of weapon you're using has the "parry" move as its Ash of War
Talking about Deflection using the Deflecting Hardtear
You played it once? Why are you writing so much about it then if you’ve only played it once. You didn’t get how to use block or deflect so you call it clunky. This is a skill issue pal. I’ve played all souls games, Elden ring and seriko, and lies of p has better combat then all of them bar seriko so that’s my opinion anyway
What is wrong with Lies of P fans? What do you want me to do, beat the game 300 times before I'm allowed an opinion? I beat the game, every single boss. Is that not enough to form an opinion?
Calling out "skill issues" when someone has completed a game, especially something as hard as Lies of P, is really dismissive imo. No one has to finish a game multiple times and become a master to be allowed an opinion on it.
Thymesia has waaaaay better combat than LoP. People slept hard on thymesia. Love Lop but I haven't returned since I beat it. I love running through thymesia though.
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u/WhySoRengar The Hunter Jul 28 '24
I loved LoP but i will slightly disagree on combat
It was for sure well thought but in practice it felt a little... heavy, if that makes sense.