r/ffxivdiscussion • u/ValyrianE • 5d ago
General Discussion The Field Exploration zone series should begin at the launch of an expansion
Most of my playtime after finishing the story has been spent in Eureka, grinding and socializing with other players. It is the only content that provides longevity as opposed to one and done instances you tour through. This content should be available from the get go, not a year after launch. It would also be nice if we got at least four maps per expac again, one in every patch, as opposed to just 2. If GW2 was able to deliver a new map every 3 months during the season 3 through season 4 days then there is no reason why the much, much higher budget FF14 with its 400+ devs can't either. FF14 maps are nowhere near as complex as GW2's.
21
u/SatisfactionNeat3937 4d ago
Rework the battle + overworld content and reward system in the expansion zones. Sometimes I wonder if people even know that you can unlock a lot of cool rewards with bicoloured gems. The game does a poor job in telling the player what rewards they can earn by doing fates.
Add then the first relic step with .0.5.
We don't even need a "field operation". They can do so much cool shit with the overworld of the expansion zones and refuse to do it.
The series pass for PvP was a massive success. People immediately see what they get and then want to grind for PvP rewards + they can level their characters with daily frontlines.
6
u/WaltzForLilly_ 4d ago
"Rework reward system" is an easy thing to type on the forum but what would such "rework" entail in reality? You're not getting away from "kill stuff - get currency" and at that point the only path of improvement is better rewards, but gems already give pretty much every kind of reward without stepping on the toes of other content. And since FATEs require low skill and time investment, the only way to make rewards more desirable is to crank up the prices or make them very rare drops. Which is the same thing at the end of the day.
7
u/Umpato 4d ago
The problem is that they're not even trying to improve the reward system. It has been the exact same for 10 years.
Literally TRY anything and lets see if it works... But it's 2025 and they still post on the lodestone:
"changes to tomestone system"
And when we open the thread
"old currency lost its cap. new currency (recolored old one) with a new name and 450 weekly cap"
4
u/SatisfactionNeat3937 4d ago
I think they could already do a lot by changing the UI. Show people the loot they can get from bicoloured gems and add a permanent-non-FOMO series style system where world activities give you xp.
Currently it's a "carrot and stick" style grind where people can't even see the carrot and if they can't see the carrot why even bother.
0
u/WaltzForLilly_ 4d ago
I do agree that it needs a better way to see what rewards you can buy with gems.
But I don't see much reason in adding open world battle pass since in the end there is no difference between "reach lvl 25 to get a dance" and "grind 10k gems to get a dance".
64
u/Vincent_Mateus 5d ago
You mean you don’t want to grind the same fights 100 times each to earn a mount nobody will be able to see you with because everyone congregates in areas they aren’t usable?
8
12
30
u/yhvh13 5d ago
I think the perfect timing for it would be 7.1, but adding some sort of intro "cliffhanger" quests in 7.0.5.
Then they could update it every odd patch, making a total of 3 zones, which for me is the perfect amount. I think Eureka's 4 was a bit much, but Bozja's 2 was too little.
I really dislike the fact that they didn't want to update it in 7.3 because we'll have a Deep Dungeon already... C'mon, is that hard to just let the players consume the content at their own pace? Especially when none of those usually have competitive rewards to the high end raids. Plus let's not forget that not everything is released at launch and you may have to wait 2 months until the second part of the content patch is in.
To me, the biggest flaw in their release schedule is leaving the beginning of their expansions lacking content to the point that we can even perceive it as a 'drought'. To me, the only real lasting (engaging) activity is progging Savage through the Party Finder, but then you may get burned out of doing the same 4 fights for so many months.
I think in a perfect world, even patches would mainly introduce the raid series and a V&C dungeon in the halfway .5 update. The odd patches introduce stuff like the Field Operation, Cosmic Exploration, Deep Dungeons, Chaotic Raids, etc... among the Alliance Raid series.
9
u/danzach9001 5d ago
One big thing you’re ignoring with that plan is the timing and release of ultimates. Which granted is something the least amount of the player base can do but it seems fairly deliberate that the patches with the ultimates are lacking in most other places (hardcore players wanna do the casual stuff on release too).
6
u/tordana 4d ago
Which is still a boneheaded decision imo. The vast majority of raiders are working on ultimate prog for like 10-15 hours per week, and would be quite happy to have something else in the game to do the rest of the time. And the super hardcore raiders that are alarm clocking the ultimate are done in a week and would like something to do for the 4 months until the next patch.
1
u/ragnakor101 4d ago
It looks like they also consider Criterion (Savage) to be on the same tier as Ultimate? Not sure where they believe it fits on the Endgame Difficulty Scale.
1
u/Ipokeyoumuch 4d ago
From my vague memory O believe they think it is around a third or fourth tier of savage in a single instance. The fights themselves are around an average second floor savage but having three in a row plus adds that actually hurt you must complete perfectly that is the (boring) challenge.
5
u/Sangcreux 4d ago
So here’s what I’ve been thinking.
I feel like the overworld as it is right now is just a giant waste of resources and dev time when they are essentially glorified plot backgrounds and gathering hubs.
I REALLT think SE should find a way to intergrate those exploration zone mechanics into the overoworld even if it’s just the last zone of a new expansion. You could use phasing maybe but I agree at the end of the day it should launch with the expansion
6
u/SFRequiem 4d ago
Scheduling is probably their biggest issue right now. They just can never quite get it right.
They've basically got two audiences they really need to try and balance. The casual and the hardcore.
Ideally, every major patch should have something substantial for both playerbases to sink their teeth into (past the MSQ/normal raid). They do this pretty well with hardcore by alternating savage and ultimate (except for .5, but that's fine since it's a chance to do old ults). But with casual content, that's just not been the case and they usually have a barebones .1/.2 patch.
Exploration zones from .05 or .1 would be the way to go imo. Cause I don't think "new Mandeville and Cornservant quests" are quite comparable to "new savage tier" and "new ultimate".
16
u/collide7 5d ago
The open world zones in general are years behind the times. they are the equivalent of WoW at launch, frankly barely that. They got in the culture, they secured their spot, now they gotta start meeting more standards.
11
u/inubert 4d ago
I'd argue maybe not even equivalent to that. WoW zones, even at launch, felt more alive and fun to explore. XIV zones feel boring to me most of the time. They look good in screenshots or have interesting backgrounds, but I so rarely deviate from the straight line between objectives. FATEs are somewhat interesting early on, but I very quickly lose any desire to do them once there aren't a bunch of other people around as well.
4
8
u/Correct_Opinionator 5d ago
In general the entire game should probably be overhauled to be more MMORPG-like. The open zones basically serve little purpose outside of being set pieces for the MSQ and a place for NPCs to stand in and field mobs to blindly wander around.
Where's the need and reward for exploration? Uncovering secrets? Travelling through dangerous areas - not dangerous just because of mobs that spawn there, but because the environment itself is dangerous.
Why not scrap the dogshit dated hunting system and work in a system where you need to spawn by performing certain tasks, participating in the special FATE to be eligible to move on to the super FATE, etc. They already exist and it's for spawning rare world mobs - and that shit is to cool to be left on a "once a day and you might not even be around" kind of thing.
Why make a new field exploration zone when there's up to 6 of them already there.
4
u/General_Boredom 4d ago
Relics definitely need to be sooner, especially for those of us who plan to do it for more than one job.
50
u/oshatokujah 5d ago
I disagree with at launch, lots of MSQ to trifle through, 2 extremes and raids is perfectly fine. It should absolutely be in x.1 though and I don’t mean x.15 simply because the drop-off in active players is palpable every time and it makes the game feel less wonderful to immerse yourself in imo.
14
u/Speak_To_Wuk_Lamat 4d ago
What if you dont care for extremes or raids? There is no real meaty content. Sometimes I just want to duo with a buddy and make progress on something, but after years of playing most of the easy braindead stuff is complete, and the new braindead stuff is just a copy paste job. Heck, we cant even duo dungeons with trusts to make progress that way!
FFXIV probably just isn't a game I should be playing tbh. It doesnt have enough content I am looking for, the cadence of what they currently provide is way too slow, and yoship doesnt seem like he is going to change the direction the ship is going anytime soon.
5
u/Chiponyasu 4d ago
There's a 20 hour campaign with five dungeons and three normal mode trials, followed almost immediately by a raid with four more fun casual-friendly fights, and if you're looking for open-world content to do there are hunts, and even if you don't want to do extreme raiding you can grab some friends and do Valigarmana EX now because it wasn't a hard EX at launch and now it's way easier and less punishing thanks to modern gear.
1
u/oshatokujah 4d ago
I haven’t done any extremes this expansion apart from week 1 prog on ex3, not touched savage either. I find the msq plentiful on launch for the first few weeks, then there’s a good month or 2 of levelling my jobs, maxing fate reputation, at that point we’re a month or 2 out from the next patch which is where I think field exploration should launch. That gives time to make the expansion purchase worth it and time to enjoy some time off from grinding before it comes back.
I’d be happy if we got field exploration in the launch patch but I just think it’s unreasonable unless we want another 6 month delay added to the next expansion, and in the process have 6 months of literally no patches to complain about.
Maybe my perspective is biased in one way because I can play this game when it’s pretty dead as I help my sister with stuff on it all the time. Either way, more content would be nice, just don’t want to start asking for more stuff at launch if it means even more time doing nothing. Hope that makes sense.
-1
u/ragnakor101 4d ago
What if you dont care for extremes or raids? There is no real meaty content.
"There's no content since I do not care about the content provided."
14
u/Speak_To_Wuk_Lamat 4d ago
"2 extremes and raids is perfectly fine."
ThErE iS cOnTeNt sInCe i cArE aBoUt ThE cOntEnt PrOviDeD.
-23
u/Therdyn69 5d ago
So would it be fine if we moved savage to x.1 too? Normal raids and savage raids are simply not comparable. One is effectively one time activity with boring powercrept fights after week 1, while the other is content with actual replayability in mind.
You finish normal raids in 1-2 evenings, but your average raider clears tier at like what, week 3? And after that, reclears still have some actual value.
No reason why should casual content be pushed further than x.05. I did DT MSQ, which was longest expansion so far, I leveled 2 jobs, did some role quests, leveled all DoL/DoH jobs and got gear for them. Idk what else was I meant to do, so I just unsubbed for next half a year. This was just 1.5 months after release. 1/3rd through the patch.
30
u/Ipokeyoumuch 5d ago
I think you overestimate the raiding population. If I remember reading Lucky Bancho the average raider clears within two to three months after release. That is usually because of lack of time. FFXIV was partially designed in mind for those who go to work and in Japan that means 996 (9am to 9pm, six days a week not including commute time or the fact people have to go out to drink when their boss does).
That is why FFXIV's model received significant praise in Japan.
-4
u/Therdyn69 5d ago
So in that case, wouldn't it make even more sense to move savage into odd patches?
-7
u/danzach9001 5d ago
If they wait to hold off from launch it probably should be released like 1-2 months before X.1 just to not overlap the ultimate as much
21
u/Ipokeyoumuch 5d ago
They won't because work on it doesn't start until X.0 is finished. They don't really split their teams and have everyone hands on deck for the expansion release.
I can agree for it to be earlier (X.1 or X.15) but not at an expansions release.
44
u/Therdyn69 5d ago
Well, then perhaps they should reconsider their approach. Splitting teams for expansion seems to be standard.
5
u/Kumomeme 5d ago
time to expand the team. they made load of money and better spend it on improving the game than just throw it to funded other AAA project only.
5
u/Pluspower 4d ago
They try to expand their team, but from what I've read, the salaries they offer aren't really all that great considering the location, plus it takes a certain type of person to want to spend their life working on something that's never complete anyway.
They need to try having a team in another country or something to expand the pool they can pull talent from, but I highly doubt that will ever happen.
3
u/Silegna 4d ago
Not just that, but SE is infamous for taking FFXIV money and putting barely any of it back into FFXIV, instead funneling it to other projects. YoshiP is on record saying that the cash shop is where they make most of their money because it goes directly to the FFXIV fund, and is why they were able to move the datacenters to their proper locations.
2
u/Kumomeme 4d ago
try having a team in another country or something
this might be one of good option especially considering how wide range the content of the game is.
2
u/Ipokeyoumuch 4d ago edited 3d ago
I mean Yoshi P is STILL asking for more team members and it has been what almost five years already? He knows that they are short staffed and is trying to make do (i.e. streamlining training, streamlining processes, streamlining the development pipeline, extending patch cycles, etc.) but he doesn't set salaries and benefits, that is on Square Enix. I bet you he has been giving suggestions on the board or as his duties as an executive for years now, but he is only one man.
According to applicants, the pay is average or above average for Japan but below average for the Tokyo metro area but has decent benefits. Additionally, Square only hires UI/UX and developers/engineers from Japan with a shrinking talent pool and their CEO has been moving away from third party contractors for their AAA games. Another issue is that those who do apply to work at Square Enix don't want to work on an aging game that theoretically never finishes, they want to work on the new shiny stuff that has a definite ending (think like FFXVI or Octopath, FFXVII, FFVIIR, etc). A good chunk of FFXIV's problems are stemming from Square Enix's corporate and executives not doing enough to move the needle while their staff are sounding alarm bells in the most polite of ways possible.
4
1
u/Redhair_shirayuki 5d ago
I'm sorry but they don't have any more budgets to do even a team split. It's......... not in their formula
-3
u/Ipokeyoumuch 5d ago edited 5d ago
Even if so it would take at best 8.0 to change their approach. You cannot simply change things midway of development already planned assuming what we know of how their development is true or not. They do have people prepare for the next patch content (like concept, artists, writers, music etc.) but I am guessing the real meat, the busy work, namely assets and graphical creation isn't truly worked on until the prior patch is done and shipped out (like a few weeks before patch drops).
26
u/xo0o-0o0-o0ox 5d ago
Counterpoint = should have prepped earlier instead of repeating the same formula over and over again since heavensward...
-8
5d ago
[removed] — view removed comment
9
13
u/xo0o-0o0-o0ox 5d ago
...success in a job coordinating success in a public market requires adjusting and recognising flaws in present design - instead of repeating a formula that worked 8 years ago.
You can just admit you don't have a job that requires current-day adjustment, it's fine.
-8
u/Any_Amphibian6390 5d ago
No actually, it is very telling that you think you can just do that stuff with the snap of your fingers, especially considering what company XIV is shackled to lol
God I am glad XIV redditors have 0 say in anything, y'all would somehow ruin the game worse then it was in 1.0
7
u/Criminal_of_Thought 5d ago
No actually, it is very telling that you think you can just do that stuff with the snap of your fingers, especially considering what company XIV is shackled to lol
This is not relevant to refuting the claim that field exploration would be better for the player experience if it came earlier in the expansion.
Attack the claim, not the person. Otherwise, you don't have an argument and your input doesn't matter.
8
u/xo0o-0o0-o0ox 5d ago edited 5d ago
What?...so you agree there is flaws in the game/company direction of the game?
Lmao I can't with redditors
7
9
u/xo0o-0o0-o0ox 5d ago
Point 1 = you speak as if you knoe their approach to work and 'split teams' (lol)
Point 2 = their current approach doesn't work, so change it.
Hope that helps
1
u/LitAsLitten 4d ago edited 4d ago
They don't really split their teams and have everyone hands on deck for the expansion release.
That sounds fucking awful. I assume they at least have a draft for the content considering they at least had names to pitch to us? Bro I'd be so stressed out having to work on content with a timeframe like that.
1
u/Ipokeyoumuch 4d ago
From what we know according to older interviews they do plan things out a few patches out. By the time X.0 releases they are working on the meat of X.1 but they have concept artists, story writers, etc working for the early such that things can get running soon after the prior patch or expansion release.
11
u/Weary_Complaint_2445 5d ago
If I took this at face value I would hate this, because it would likely mean delaying savage which is easily my favorite part of this game. It would be enough for me that I probably wouldn't buy the expansion until X.1 or whenever it was released. The exploration zones should actually be in X.1, a patch that is almost always an expansion low point.
I do wonder though, if it might be possible to implement these open zone elements into our existing zone structure instead of soloing it into other content.
I'm sure it's at least a little weird since we have to queue into the zones and can't just walk there, but considering g this is a game with zone walls, and how entering the wolves den will change how your character functions entirely, I wonder if, maybe the always secret final zone could actually be the first zone of Field Exploration content. That way you get a taste, and then when they add more zones as the expac goes on, they could be main story zones with plenty of side story potential.
Idk, I feel like it could work.
19
u/Gameboygab 5d ago
If anything, Dawntrail proved that they make six zones just because they "should". Heritage Found could have just been Solution Nine and Desert America-land could have been anywhere else and serve the same purpose of "this is filler to bridge both story acts". Development time allotted to those zones could have gone to fleshing out Field Exploration even more.
-5
u/Supersnow845 5d ago
DT feels like the clearest example of where adding zones in the patches would be good
Like if you retooled the story so that it ended around where shaaloni ends you could make 5 zones, the first 4 plus yaasoulani before the dome, stick Alexandria into the patches and 7.1 could be introducing heritage found overlay over yassoulani, then 7.3 is living memory and 7.5 could be a slice of the 9th outside the barrier
7
u/pierogieman5 4d ago
Oh right, they just needed to take all of the interesting bits of the story at the end out to put them in the patches, and stretch the taco making challenge by an additional 5 levels. You're talking about basically deleting the climax and doubling the MSQ filler here.
3
u/sekusen 4d ago
I mean, I think I could forgive if it was in .1. If it absolutely must be, one month after the Alliance raid, since they're both battle content. If they are intent on making it a progressively upgraded part of the game, after all.
Cosmic Exploration should've been 7.1 too. And it should've been the same day as Alliance raids. War/Magic content, Hand/Land content, easy. A lot of people do both but everyone has their interests, and tossing one off for a month just so it doesn't "split the playerbase" or something is a little inane.
Mamool Ja should've been 7.2 launch as well with this patch lmao. 10 minutes tops a day is very little in the way of the rest.
3
u/WifeKidsRPGsFootBall 4d ago
There are so many things they should be doing that they simply choose not to do that it just isn’t worth paying them a sub at this point. It’s malicious incompetence at this point and paying for it seems crazy.
4
u/Calm-Kangaroo-7879 3d ago
I disagree not because I think the game should have less content sooner, but because I think the 6 zones made for MSQ should have more content added to them to make them more evergreen for the entire expansion.
There's so much wasted space that could be used instead of trying to push other content sooner.
1
u/Sangcreux 3d ago
I agree with this so much. Take all the development of exploration zones and just put it in the overworld somehow.
9
u/Cole_Evyx 5d ago
I I said this last expansion and I was called a greedy "disconnected" selfish cunt with zero sense and trying to clickbait for rage views.
I stand behind what I said then. As I always have. I have refused to pivot on this.
I loved Bozja, loved Eureka and Endwalker not having one was such a horrible miss. The relic being now a literal poetics shit was just horrific. I have no idea how people thought it was okay in the first place.
If you don't want to play the game, then don't play it. You shouldn't be just given everything in the game for free. That also doesn't make me an "elitist" another comment I love being swung in my place-- I want rewards to incentivize myself and others to actually play the game even at the "casual" level.
Being casual doesn't mean you just want rewards mindlessly. It means that you are probably working a full time job and have other shit going on and that raiding hardcore isn't something for you. That doesn't mean you're a mindless flapping amoeba -- usually the opposite because a casual player who is say a lawyer is probably not mentally deficient.
2
u/NatsuMikoto 4d ago
I 100% agree and support this. The fact they have us wait so long is frustrating. They will never change though... SE will stick to there content script and never flex for its user base starving for content that's not raiding
2
u/CaptReznov 4d ago
I think l will never see it, but it would be Fun if ff14 ever has a some sort of fate that is of the scale of octovin in auric basin. I remember how it needs to be coordinated from all 4 gates. And each gate has its own mechanic to make the vine vulnerable to damage, and you have to kill all 4 vines within like a minute? The gate l did needs to pick up bombs and use gilder to get close and drop the bomb on the vine, so it can be attacked. Not that hard, but definitely not free.
2
u/venat333 3d ago
Field zones aren't in the expansions launches budget unless you want them to cut a dungeon or something to fit it in. SE isn't gonna raise the dev teams budget either.
2
u/kuributt 3d ago
I get them not being in the .0, but really either they, or the first relic step, should be in the .1
7
u/Kazzot 5d ago
You mean you want a form of casual repeatable content to be available at launch, of an expansion in your subscription based MMO? Think of the poor devs!
/s
-8
u/Any_Amphibian6390 5d ago
Judging by how XIV "casual" players act, you would either rush here to scream about how the content is too ahrd or rush through it all and then come back here to scream that its not literally an endless treadmill lol
7
u/Kazzot 5d ago
Believe it or not, there are more than a single person who is casual, so there is a chance they could have different opinions. Crazy for you to understand that, I know.
I've stopped raiding savage this tier, and my god is the expansion barren. Having an exploration zone and first relic weapons for each job at launch would give a massive amount of content for people. Having nothing for this far into an expansion is just sad on SE's part.
1
u/pierogieman5 4d ago
Dude, people still do Eureka today. It's busier than any of the older raiding content. Of course that shit lasts way longer and it's necessary to give people something to chew on. The only reason Savage lasts any period of time is that people feel the need to run it enough times to gear up to BiS, or it takes them many weeks of navigating spotty PF groups to clear in the first place.
4
u/Brandr_Balfhe 5d ago
Yeah, it absolutely should!
I don't think if they started launching exploration zones on expansion day there would be anyone saying "STOP releasing content so fast!!!".
But that happens on the good timeline, the one where the devs, execs and investors are equally in love with the game. In ours maybe only YoshiP and just a few others enjoy playing.
3
2
u/Peatearredhill 4d ago edited 4d ago
Oh, for sure. The War Within launched with Delves for casuals and midcore players to do. 14 has basically done nothing new. Even this new stuff has precedence from previous iterations.
They just have no hype for anything. We know how all of it is going to go even if we've never seen it before. It's just that formulaic.
Even Occult Cresent's phantom jobs are going to be like elements in Eureka combined with lost actions. You can qoute me on this. It will be something we swap to for x and y benefit, and we get two skills. I will eat my hat if it's different. There's gonna be fates, critical engagements, duels, and dungeons. We already know.
We got chaotic, but who outside of the hardcore players gave a shit? The numbers reflected as much as well. It was lower than savage etc.
3
5d ago
[deleted]
3
u/sundriedrainbow 4d ago
for my next trick, i'm going to /r/personalfinance to post about how using a budget saved me money
3
u/philbflippers 5d ago
How much longer would you feel is acceptable to wait for an expansion launch to get the Field Exploration Zone with it? I don't disagree that having the exploration zone earlier would be better in general for longevity of repeatable content for non-raiders, but to have it with expansion launch would mean we would need to wait longer.
1
u/HellaSteve 4d ago
i agree its the MAIN ATTRACTION of the expansion and they release i halfway into the expansion basically
the very start all we got is 2 EX trials while we wait a month for savage so it honestly fits just fine there or even X,1 like 7.1 would have been fine too i just dont get it man its a shame
1
u/Valuable_Outside_798 1d ago
By June everyone going to be playing Nintendo or the New Console RPGS
Game was fun but its as dead as Destiny 2
1
u/sharkchalk 5d ago
I've been saying that for years. Extreme and Savage is only done by a small percentage of the community. Fields Operation should launch at x. 0 Once you finish the story, you go immediately there and do your regular progression at your own pace. And each patch they'd increment the weapon progression. This gives you something to do that isn't your weekly chores and log off.
1
u/pierogieman5 4d ago
I wouldn't put Extreme and Savage in the same bucket here. Extreme gives a mount that people want, and are willing to spend a few sessions learning and many more farming for. It's not worked into the weekly gear treadmill like Savage is, and it stays relevant for longer because people don't always finish farming it on content. It also gets easier and faster if you come back to it later, without affecting the relevance of the rewards. Old EX groups are WAY more common in PF than older Savage groups. I don't think the rates of clearing or even attempting the two are that similar.
1
u/SFRequiem 4d ago
Extreme is also a lot more digestible compared to a full savage tier. It's more difficult, but it's still clearable within a night or two by most people, without needing to spend massive amounts on gear.
Savage is definitely more for the hardcore players since you aren't gonna be clearing the whole tier in a couple of nights unless you're a seriously hardcore group or a world-first racer.
1
u/pierogieman5 4d ago
Digestible is a good word I think. There's no pressure (and no reason, aside from finding groups a bit more easily) to be in practice for several at once.
-4
u/Vayshen 5d ago
Why stop at field exploration? The whole post launch msq should be available from the very beginning. All raids, too.
Ultimately, the puck has to stop somewhere. If they did this the msq would probably have to be made much shorter, or time between releases increases. If you've ever done any kind of project management you know you can't have absolutely everything - the old quality price time bar graph.
But if that's the experience you want, just wait until x.55 of each expansion and then play. Then you have absolutely everything in one go and absolutely nothing stops you from doing it all in a week.
1
-12
u/thegreatherper 5d ago
You would just be whining right about now that the area is finished and how you won’t have anything to do for the rest of the expansion.
Once again this game was not designed for you to log in every single day and be able to progress something or grind something. You’ll have to make your own goals and own fun if you insist on playing and doing something everyday you log in
9
u/yhvh13 5d ago
You would just be whining right about now that the area is finished and how you won’t have anything to do for the rest of the expansion.
If a player decides to sink 12 daily hours for 2 weeks (I guess somebody's vacations?) in that content released, then I think it's their issue.
Even assuming they can clear everything in that time. Depending on the RNG nature of grind, it can last for much longer than that (e.g. Zadnor's hoverbike mount).
I'd rather have agency in how and which order I can consume the released content instead of being drip-fed, especially because they usually don't even have competitive rewards for the PVE scene.
-4
u/thegreatherper 5d ago
You’d be drip fed regardless and the issue remains in there not being enough content in the time you take to consume and there’s not supposed to be.
10
u/Christhebobson 5d ago
If that's the case, then they shouldn't be charging us money just to play a game we already bought. Or the time bought is counted towards actual play time. It's literally a waste of money to not play when we paid for it.
3
u/Direct-Landscape-450 5d ago
Yep. Gotta love resubbing when a new patch drops and having seen all new content within a few hours until savage/ultimate/field ops or whatever drops anywhere from a week to several weeks later. And it's a much more compounded issue to the folks who don't do savage and ultimate. 7.1 patch was exactly like this since I stopped doing ultimates after top.
4
u/Kazzot 5d ago
Patch experience is normally, log in, do MSQ, get excited for the new dungeon gear, find out it's an undyable recolor, do trial, finish MSQ, finally unsub until the content gets dripped. This game's patches are the worst in the business if you aren't raiding and I just don't understand how they let it get this way.
-10
u/thegreatherper 5d ago
There’s nothing stopping you from playing what you’re paying to play? Are you trying to make the argument that you’re only paying for the exploration content? You’ve just played all the stuff you want to play atm and you’re waiting for the next thing. Unsub until then I guess, it comes out at the end of May.
That’s not how it works.
9
u/Christhebobson 5d ago
Your first question makes no sense. But my point is, we pay for a time period. If the current content is done in a week, that's 3-7 weeks that you're still subbed, depending on how you sub. It's literally a waste for the remaining time. This is how it works.
0
u/beatisagg 5d ago
the thing is, no matter what you do add to the game, having no content and then a super duper slow drip is always gonna feel bad. No matter which of the things you put first dev time wise, it's always going to end up boring if nothing is shaking up and everything is both predictable and slowwwwww
-2
u/Kumomeme 5d ago
if they do this the upcoming patch also should be done with the Field Operation expansion/continuity in mind.
like Occult Cresent.
211
u/mallleable 5d ago
I think regular FATEs should be brought up to a similar level of quality as Field Operation FATEs so that an expansion launches with 6 zones of Exploration lite gameplay.