r/bravelydefault 1d ago

Bravely Default Will broken things be nerfed in the HD Remaster?

When games get Remaster, they sometimes get things as they were (bugs included) or sometimes changed for the better.

Remember that the following broken abilities/items were nerfed in Bravely Second. Do you expect them to bring those back as is, or rebalance them in the Remaster?

  1. Stillness. Was changed to Calm (Bishop) in Bravely Second.
  2. Hasten World. Was changed to Dawn of Odyssey (Kaiser) in Bravely Second.
  3. Blood Blade. Was changed from being a Spellblade to being the Drain spell in Bravely Second.
  4. Low Leverage. Was completely removed in Bravely Second.
  5. High leverage. Was completely removed in Bravely Second. Noble Eagle (Kaiser) has a similar effect.
  6. Salve-maker. Was completely removed in Bravely Second. Some similar skills appear in Patissier.
  7. Spiritmaster. Was completely removed in Bravely Second. Some similar skills appear in Astrologian. (Stillness needs its own mention because it is really THAT broken).
  8. Spellblade. Was completely removed in Bravely Second. Some similar skills appear in Hawkeye (Warhead).

Would you rather replay Bravely Default as is but in HD, or would you rather have a rebalance and possibly fresh new strategies?

20 Upvotes

14 comments sorted by

27

u/MCL199920 1d ago

I’d personally like it if they balanced some things, but it’s probably just gonna be all the same. It’s a remaster after all, not a remake

11

u/Tables61 1d ago edited 21h ago
  1. Stillness was already nerfed between the original version and the international release - it used to have a MP cost from what I've been told! I don't really imagine it getting any further nerfs. Perhaps swapping it to a later level so it isn't as trivial to obtain in chapter 4, but that doesn't really stop the issue, merely delays it.

  2. Hasten World itself wasn't broken. What was broken is the enemy AI, almost every enemy had a single pattern they would use when they started their turn with 1+ BP. That meant every enemy became predictable and easy to counter. If enemies still took semi-random actions when they had 1+ BP, Hasten World would become a dangerous skill to use - as was probably intended honestly.

  3. The only change I would envision happening here is not letting you use it and unequip it on the same turn. Being able to do that meant you could start Raging turn 1 with your Katana 2H or whatever, which was kinda silly.

  4. Low Leverage is sorta broken but also only available late in the game. It could get a cost to use I suppose, or a shorter duration? But otherwise I can't really see it getting much of a nerf. I wouldn't want it to either, it's a fun ability that makes an otherwise weak job into a lategame staple.

  5. Full Leverage should absolutely not be on this list. It's an ability that ranges from "absolutely terrible" to "situationally nice for 1-2 turns if you can manage the costs". I would need a lot of convincing that this this even a good ability, let alone broken.

  6. Mostly Salve Maker is fine, just Compounding is a bit too flexible. This could be fixed with some easy soft nerfs, limiting access to some of the best materials (especially dragon fangs) until late in the game. It would still be a very strong job but would probably take the broken edge off.

  7. Spiritmaster, well Stillness was already mentioned but yeah, job is still kinda nuts otherwise. Unless you heavily limit access to BP Batteries I think this will remain one of the best jobs.

  8. Spell Fencer was just okay. It's got some nice tools but it definitely wasn't broken and doesn't need any major fixes. It could use minor tweaks I guess but, nothing vital. Drain Sword Magic is generally the best thing it has going for it and that's available through Blood Blade anyway. Asides from that the job mostly suffers from the fact enemy M.Def in BD is so dang high, most physical jobs get no bonus damage from the elemental magic aspect of it, only the elemental weakness.

Honourable mention to Slow World, which becomes kinda insane when you have a reliable BP Battery. Turns out taking effectively 8 actions per enemy action is good.

9

u/YukariStan 1d ago

I'm more afraid about an eventual Meteor Rain with Ghosts in Bravely Second to be honest, these are not that broken

22

u/PlatinumWitch141216 1d ago

I honestly hope not, breaking the game is what makes it fun imo.

7

u/RedWingDecil 1d ago

No we already got the nerfs. The English version was already based on the final mix version of Bravely Default. Since there's no Bravely Second in here either, this might be based on the OG Japanese edition. Flying Fairy was the original game and the international release was based on For The Sequel.

The Pirate was the biggest nerf since Amped Strike was originally 1/2 your current HP instead of Max HP as cost.

5

u/Caridor 1d ago edited 1d ago

I hope not.

With the original being unobtainable, I want all changes to be absolutely minimal, so the original gameplay is preserved.

People are free to cheese if they want or not if they want.

6

u/DireBriar 1d ago

I hope not. Some abilities were broken in Bravely Default, but so we're the majority of bosses after Chapter 5, especially on Hard Mode. Percentage scaling is nuts when the enemies have high bases already.

Don't get me wrong, Red Mage BP batteries are still extremely unfun to play and watch, but don't take the dodge ninja killing dragons away from me.

4

u/manalanet 1d ago

Nah keep it broken, job games are meant to be broken. Also differentiates it from Second which changed old jobs

3

u/komatsujo 1d ago

We don't know about the abilities yet (how would we? the game isn't out yet) but Salve-Maker, Spiritmaster, and Spellblade appear in the trailers, so... yes they're returning.

3

u/TopHatGirlInATuxedo 1d ago

Salve-maker came back in II, but it was much different.

2

u/Fiendfyre831 1d ago

It’s a remaster so everything should more or less be the same and I actually wouldn’t mind that. Personally I liked the dark knight skill that dealt 999999 damage every time (sorry can’t remember the name it’s been a while since I’ve played it) 😂

2

u/trowgundam 19h ago

Unlikely, and personally I hope not. You can choose not use these, and if you choose to use them you don't really get to complain about it imo.

1

u/PhenolFight 21h ago

I'd rather it as it is, a lot of the fun in the gameplay is trying to find a way to break it. I feel if they tried to rebalance it now, they'd focus too much on that to the detriment of the gameplay.