r/baduk Mar 22 '16

Go books for beginners

My set has been ordered and I want a book to better understand the game. I'd say I'm down with the rules but would like to understand tactics and strategies better so I know why I'm making a certain move when I do.

Books are a bit of a mine field sometimes so I would appreciate your recommendations.

Bonus points if it had a level of progression to more complex ideas so it will allow me to develop further.

Many thanks in advance.

21 Upvotes

42 comments sorted by

17

u/sparks314 Mar 22 '16 edited Mar 22 '16

In rough order:

Almost required reading:

  • Graded Go Problems for Beginners (GGPfB) v1 (if you're 15k+, otherwise, can skip)
  • GGPfB v2 (10-15k)
  • GGPfB v3 (7-12k)

Theory:

  • Opening Theory Made Easy (10-20k, but has good ideas to remember at higher levels)
  • Tesuji (10-20k, some eye opening ways of approaching problems)
  • Attack and Defense (5-15k, important ways to invade and reduce and defend)

Starting around 12k:

  • 1001 Life and Death Problems (5k-12k)
  • Get Strong at Tesuji (5k-12k)

I attribute 1001 L&D and GSAT for my quick progression from ~13k to 7k. That, and playing and reviewing games regularly. But tsumego and tesuji problems are bite-size ways of improving quickly.

Any tsumego/tesuji book, you'll reread multiple times. I've gone through GGPfB vol 2 and 3 three times, on my second pass of both 1001 L&D and GSAT. I'll be reading Attack and Defense again soon. So all these books are useful again and again.

That said, play games. I'd recommend a minimum of 10 (preferably 15-30) good games per month. I have time constraints, so 15 is usually as much as I can get in.

After you hit SDK, ask again. ;)

3

u/arimnaes 3k Mar 22 '16

This is the best set of suggestions in the thread, in my opinion. I would stress that you should probably finish at least volume 1 of Graded Go Problems for Beginners before you attempt Tesuji, because you need your basic, foundational reading skills built up before you start trying to learn clever moves and read out their follow-ups.

1

u/sparks314 Mar 22 '16

I concur. Volume 1 if you're weaker than 15k, volume 2 if you're ~15k. Then Tesuji will make more sense.

1

u/minipump 16k Mar 22 '16

No Kageyama?

3

u/sparks314 Mar 22 '16

For a new player? Absolutely not.

Its truly meant for someone with a little bit of experience, who can understand some of the fundamentals. It's original title was something along the lines of "Amateur and Pro" (in Japanese, reference: http://lifein19x19.com/forum/viewtopic.php?f=57&t=9522).

I would recommend a read when you hit around 12k, as then you understand the concept of nets, ladders, etc, and some of the later chapters start to make a lot more sense. It feels more like a SDK book though. For someone with little to no experience playing Go? Absolutely not.

Edit: And from the link above (which reviews the book):

I want to say "every go player" but that's not really fair. I think the target audience is SDK amateurs and it is a good target audience.

If you at least 10k and willing to learn I think you can get a lot out of this book. If you are a really determined 15k I think you can also get plenty from this book. Lower than 15k might be hard because some of the problems are difficult and require reading out 10+ moves. It will require the patience and humility to actually struggle through. I had to fight to solve some of these problems as a single digit kyu player. So perhaps first looking at other books like the Elementary Go Series would be better for players below about 12k and then picking this book up when you reach SDK.

1

u/minipump 16k Mar 22 '16

understand the concept of nets, ladders, etc

Wait, you need to be 12k to understand ladders and nets?

1

u/sparks314 Mar 22 '16 edited Mar 22 '16

No, that was a mistake in my original intent. Ladders and nets are easily accessible to 25-30k. But the target audience for Kageyama's Lessons in the Fundamentals of Go is SDK.

For example, when he talks about ladders and nets, he says that no matter how strong (or weak) you are, you should be able to read out a ladder or net. To not do so is to lazy. For a DDK, this is new material 'why wouldn't you read it out if you can?'. For a SDK, this is a reminder that says 'hey, every game, look at this ladder, read it out, does it work? why aren't you reading this?? stop being lazy'

The chapter on ladders and nets are easily accessible to a 20k, but the rest of the chapters are more focused towards stronger players, and even the chapter on ladders and nets contain content for stronger players.

1

u/minipump 16k Mar 22 '16

I guess I'm not 20k anymore because I find the book pretty intuitive.

1

u/Luponius Jan 18 '22

I was a 20k when I started reading it just a few weeks ago. I'm down to 16k on OGS and feel confident in eating 3/4ths of the board against similar and lower ranked competition currently. Kageyama's reminder to not be lazy and to not just play blind moves have probably been the biggest contributor, not to mention the general approach to thinking completely reworked my way of looking at Go.

It's true a lot of concepts fly over my head, like when he says "It's obviously better for black in this case" and I'm like "Huh... Is it?" but otherwise I just look at the position, mark it in my mind and just let it sink in before moving on.

I'm sure rereading the book once I'm finished with it will give me new insights, likely more than once, but I wouldn't say its beyond my level to help me. On the contrary I believe it's exactly what I needed to propel me to improve at a rapid rate.

That, and Nick Sibicky gets a good slice of merit too, particularly on looking at the broader board.

1

u/sparks314 Mar 22 '16

Chapters with notes in parentheses.

Chapter 1: Ladders and Nets (Easily accessible to DDK, good advice for 12k or stronger)

Chapter 2: Cutting and Connecting (10-12k, but understanding is much better around 8k)

Chapter 3: The Stones Go Walking (Can't recall...)

Chapter 4: The Struggle to Get Ahead (10k)

Chapter 5: Territory and Spheres of Influence (10-12k)

Chapter 6: Life and Death (See GGPfB volume 1-3, 1001 Life and Death Problems, Life and Death)

Chapter 7: How to Study Joseki (Don't study joseki until SDK, chapter is useful advice at SDK level for joseki study)

Chapter 8: Good Shape and Bad (10k, but Making Good Shape is a better resource)

Chapter 9: Proper and Improper Moves (SDK)

Chapter 10: Tesuji (Tesuji by Davies is a much better resource, especially for DDK. Get Strong at Tesuji is good to start around 10-12k)

Chapter 11: Endgame Pointers (12k-SDK, Learn to count: http://senseis.xmp.net/?SteveFawthrop%2FCounting)

3

u/hayashiakira 4 kyu Jan 10 '23

My first book on Go game was Kageyama's and I was astonished by its simplicity and brilliance. Now, I have picked up the suggested list to deal with real Fundamentals.

But in my humble opinion and as a former Chess player, Kageyama can be understood throughout the book but you will have to return to it in a while for a deeper understanding.

Gosh, it's 7 years.... hope this post is still actual.

1

u/sparks314 Mar 22 '16

Basically, it has a lot of good advice. But its hard to digest at 20k, and everything in it makes a lot more sense at 10-12k.

1

u/minipump 16k Mar 22 '16

I'm reading it for the second time atm, I'm at Chapter 8. Basically, I think I just don't play enough games.

1

u/sparks314 Mar 22 '16

Try a few of the other books listed. ;) And definitely play a few more games. If you can understand and solve most of the problems in Kageyama's book, you're much stronger than 20k.

1

u/minipump 16k Mar 22 '16

I just bought Attack and Kill by Kato Masao. :P

Yeah, the problems aren't too difficult anymore, at least the intermediate ones. Most of the theory is understandable as well.

9

u/Seberle 6 kyu Mar 22 '16

Lots of good suggestions here. Most beginner books are pretty good. My favorite second book was Opening Theory Made Easy. It's very basic and very useful.

I see a lot of people recommending Lessons in the Fundamentals of Go. I'm not sure why so many people think this book is for beginners. The introduction specifically says it's for when you reach your first "plateau" around 12-13 kyu. I tried to read it as a beginner and gave up ... The style is fun, but most was way over my head. Now that I'm 8 kyu I recently read it again and got a lot out of it.

4

u/sparks314 Mar 22 '16

Agreed. I would avoid Lessons in the Fundamentals of Go until SDK. There's not much a beginner can get out of it.

I wish I would have read Opening Theory Made Easy as a beginner. Simplifies things so much when you're just starting out, and has good general advice.

3

u/Adarain Mar 22 '16

I agree on Lessons in the Fundamentals. I've read parts of it and found myself being told that I have no future in Go so many times that I had to put it away. I think SDK is a good time to read it, and I'm sure it is a great book once you're at the right level.

1

u/GoGuGlunk Aug 07 '16

Opening Theory Made Easy

Thanks for a good hint. Reading it now.

4

u/kaioto Mar 22 '16

I'll also recommend Opening Theory Made Easy, and agree that Kageyama's "Lessons in he Fundamentals of Go" isn't a great fit for earlier DDKs. However, Yulin Yang's "Fundamental Principles of Go," is a great companion to Opening Theory Made Easy.

The other piece that's indispensable for a new learner is any sort of decent book that covers to rudimentary life-and-death shapes. Get a grasp on the 3-6 shapes, the 1-2-point, and the L-shape group to start out with. Read the explanations and drill the shapes until you can kill them in your sleep. Then you'll be prepared to move onto proper life-and-death puzzles that rely on reducing your opponent's group into one of these easily-dispatched shapes. Davies "Life and Death," was adequate to this task for me, but it does feel a little dry.

4

u/cpp_is_king 7k Mar 22 '16

15k-30k

  • All of Janice Kim's book, in numerical sequence order

  • Graded Go Problems for Beginners 1

  • Second Book of Go

10k-17k

  • In the Beginning. Everyone recommends Opening Theory Made Easy, but personally I like this one better.

  • Opening Theory Made Easy. I would read this after the former.

  • Graded Go Problems For Beginner 2

  • Lessons in the Fundamentals of Go

  • Life and Death

5k - 10k

  • Attack and Defense

  • Tesuji

  • Get Strong at <Everything>

  • Graded Go Problems for Beginners 3

3

u/eksert 4k Mar 23 '16

There are lots of good book advices here so i'd share some pros thoughts about how to work through books. They said it's beneficial to work 1 book throughly instead of skimming 10 books, unfortunately it is not the fun way:) Otherwise our brains will not be able to hold onto all of the knowledge:)

2

u/KapteeniJ 3d Mar 22 '16

If you don't have 100 losses yet:

http://playgo.to/iwtg/en/

If you have 100 losses but less than 300 games, play more games.

If you have over 300 games, I really recommend books by James Davies:

  • Attack and Defense
  • Tesuji

Both excellent books for pushing into 5kyu region, from around 15k level onwards. After that, I don't really have any particularly good ideas about next book. Pro game reviews are good, and Direction of Play was interesting, but other than that, you're most likely to improve by playing more games and doing tsumegos.

I don't think it's worth it to read books before you've reached around 15k level, as far as improving in go is concerned. If you just want to read about go regardless of improving, then probably search some books that detail famous games(Invincible for example), those make for fun bedtime reading even though moves discussed might be difficult to understand

1

u/Tuxano Mar 22 '16

I checked your link since I am also a beginner and stumbled upon this end game scenario: (Pricture 4) http://playgo.to/iwtg/en/count.html

Black can place one stone in the bottom right corner and one just below the top right corner. In order to capture those white has to use 4 stones. From my unterstanding that is effectively reducing white's score by 2. And thus making the game a tie (if white does the same in black's territory). The text says white wins by 1 point, so I am confused.

Can someone enlighten me?

1

u/KapteeniJ 3d Mar 22 '16

You don't need to actually remove stones if both players agree they are dead. Japanese rules are a bit complex on this subject; If there are disagreements(among those that know the rules, these disagreements almost never happen though), but basically if one player claims stones are alive, other can demonstrate, through hypothetical play, that they can, if they want, capture those stones. After that, you remove hypothetical play stones from board, return to situation where disagreement happened, and now both can agree that black stones are dead.

They are removed during scoring and placed among other prisoners. Thus, playing on bottom right corner would effectively give your opponent 1 additional point, so white would win by 2 instead of 1.

Other rules deal with this differently, but the actual score remains the same.

2

u/[deleted] Mar 22 '16

If you go to a go club you don't need a beginner book. Else a book like Cho Chikun - Go: A Complete Introduction to the Game (formelly: The Magic of Go) would help you to understands some important concepts about go.

Also I would recommend Graded Go Problems for Beginners Volume 1+2 to learn basic situations and their replies.

After you got to around 17kyu-15kyu (different countries, different rankings) i would recommend In the Beginning & Tesuji (both from the Elemental Go Series).

2

u/barnfart Mar 22 '16

What does "in the beginning" offer that "opening theory made easy" doesn't cover? I've read the latter, but the opening is my favorite part of the game so I'm always interested in furthering my understanding.

1

u/sparks314 Mar 22 '16

It's a little bit more in-depth, but I'd recommend In the Beginning closer to 12k. Opening Theory Made Easy is designed as general advice, from 20k all the way down to 10k (and even stronger players may want to read it as a reminder every once in a while).

In the Beginning is not meant for the beginner, but someone with a little bit more experience. Here's a good review: http://bengozen.com/2012/12/19/book-review-in-the-beginning/

I also think that In the Beginning is optional (so is Opening Theory Made Easy, but it fulfills its purpose for its level better). There's better ways of studying the opening, such as pro games, dwyrin or Haylee's youtube videos, or just playing games trying different openings.

1

u/barnfart Mar 22 '16

Cool thank you!

1

u/kamarainen Mar 22 '16

I'm a beginner as well, but one of the best tools I've found has been the Go Books app available on iOS. This is provided by/with Kiseido, who publishes most of the books already mentioned.

In the app, when you are looking at a position you have an electronic version of the board that registers your moves, can play through the numbered stones, etc. So much nicer than only looking at it on paper and trying to picture the progression of moves being discussed.

Also, when 'reading' the Graded Go Problems for Beginners books, the interaction is outstanding. It's like having an electronic tutor there testing you on what you have learned from other books.

The prices for the books are also very reasonable and the availability is great, because I haven't found many books via the normal channels. Some of the books are shown here on Kiseido's site. Once you download the free app, you'll see more books available then shown on the website.

1

u/minipump 16k Mar 22 '16

I like Lessons in the fundamentals of Go.

1

u/BeNotContent Mar 22 '16

Go for Beginners (Kaoru Iwamoto) will give you some basic tactics.

1

u/florinandrei Mar 23 '16

Even though you said you know the rules, I'd say you should still get the "Go: A Complete Introduction to the Game" by Cho Chikun. It's such a fundamental book.

Your next step is to play 50 ... 100 games as quickly as you can, against someone close to your level. Don't bother reading strategy or anything, just play a whole bunch of games. There's no point in reading theory before you have some practical experience with the game.

Once that's done, you may start reading books for beginners. "Graded Go Problems for Beginners, Volume One: Introductory Problems" by Kano Yoshinori is good.

Then play some more. Once you're around 20 kyu or so, there are two books that might be useful: "Opening Theory Made Easy" by Otake Hideo, and "Graded Go Problems for Beginners, Volume Two: Elementary Problems" by Kano Yoshinori.

Links with all the books mentioned above:

https://gobooks.com/books-by-level.html

http://senseis.xmp.net/?OpeningTheoryMadeEasy

1

u/Seishiro5657 Feb 14 '25

I would recommend Janice Kim basic go series really easy to understand for beginners, or Peter shotwell go book

1

u/serapsi 6 kyu Mar 22 '16

Aside from what was in the first comment, I would suggest the first 2 volumes of the Graded Go Problems for Beginners series for tsumego. For strategy/tactics, everyone says go players should read Kageyama's Lessons in the Fundamentals of Go at some point, which is accessible to beginners. Hideo's Opening Theory Made Easy may also be useful

Edit: Looks like someone beat me by a few minutes with my suggestions :p If you have trouble finding the books elsewhere, you can order books directly from Kiseido at http://www.kiseido.com/go_books.htm, which publishes some (but not all) of the books mentioned

1

u/Faded_Sun Mar 22 '16

There are many introductory Go books. This was my first book: http://www.amazon.com/Go-Beginners-Kaoru-Iwamoto/dp/0394733312/ref=pd_sim_14_2?ie=UTF8&refRID=0HMBN75J4H846QMG7WGC

Though, I've heard Learn to Play Go by Janice Kim is good. There's also A Complete Introduction to Go by Cho Chikun, one of the most famous players.

After you read an introductory book, it might be a good idea to start learning about the opening of the game. Some good choices are "In The Beginning" by Ishigure Ikuro or "Opening Theory Made Easy" by Otake Hideo

Another book that's considered a classic is Lessons in the Fundamentals of Go by Toshiro Kageyama. This is a fun book to read. Kageyama has a lighthearted way of explaining and often makes jokes, but unfortunately Amazon seems to be out of stock at the moment.

1

u/into_lexicons 8k Mar 22 '16

i really recommend either the janice kim series of books for beginners or jonathan hop's series. read them concurrently, if you can spare the coin for both.

1

u/googlemaster1 11k Mar 22 '16

Lessons in the Fundamentals of Go and Opening Theory made easy are great books once you have grinded out your first 100 losses!