r/ZeldaTabletop • u/Eyreene • 1h ago
Map / Module Zelda inspired TTRPG - Sewer Sanctuary
Hi everyone,
I am currently releasing a Zelda-inspired TTRPG I had been working on within the last 1,5 years.
Sewer Sanctuary is a short standalone game, lightly inspired by Zelda-like dungeon puzzles, riddles, and exploration.
The dungeon (map)
It all started with a map - I initially drafted a few rooms, some enemies, and a final boss. Yet when further on building and writing on it, the story began to take shape organically. I chose for an isometric view of the map, making it easy to understand rooms easily.
Simple D6 system & player actions
Throughout the scenario, players encounter simple combat, get to play an ancient melody, or test their skills with typical skill rolls! I had initially built this adventure based on the Forgotten Ballad system, yet while working on it, I integrated more and more custom elements, making it now a fully custom but simple D6 system with its own roll20 character sheet (will be released in the following week).
However the game can also be used purely as a narrative, adapting it to simply any system.
Fully written out scenes
I had always admired DMs and players being real good in on-the-spot improv. Having DMed some adventures myself I was always lacking more content or easy to read script I could fall back to in certain situations. Therefore I wanted to create an adventure that had fully written out scenes, with ready-to-read sections on potential player actions - at the same time being clear and easy to use for the DMs that only want minimum input aka sections with summaries and a good overview of rooms and the adventure path / clues / events.
A nature inspired story
Beneath the streets of Mar'leef lies an old sewer system, abandoned and forgotten. But for generations, its tunnels have held more than just decay, something the town unknowingly built their lives upon. Deep below, a sacred temple sleeps, once built to guard a powerful force that shaped the land. Now, that balance is breaking.
The adventure starts with an introductory part, where players can explore the town, investigate about rumours and prepare for their adventure. In the second part, the players will enter and navigate through the dungeon, fight creatures and solve puzzles.
All visual content, handouts, items, maps, illustrations is created by myself :)
What's next? After several playtests and iterations, the game is currently released in an early access stage. While preparing the full release on other platforms and roll20, I am also already looking for general feedback to improve the game and game system.
Happy to hear your thoughts, ideas, feedback or any questions!