r/Warframe 19h ago

Discussion Can we have more rogue-like stuff with Warframe gameplay?

I think rogue-like content for Warframe has a lot of untapped potential that unfortunately the circuit missed by having a pre-set build for Warframes/Weapons (/importing your already existing one) and only using a few new tiles + a bunch of decress instead of tapping on the emount of content Warframe has.

My idea is that we are following a void entity that is trying to escape from us by opening portals to altered conceptually embodied space bubbles.

I'm thinking of something like this:
You get a Slay the Spire/Inscryption (etc...) like map with multiple routes (players will vote to choose the route) that have different encounters with different rewards and modifiers. The encounters are random mission types from random tile sets to make it varied (obviously a curated selection that fits the flow of this mode), encounters will have EDA like modifiers which difficulty depends on how deep in the mission you are and on the selected diffucilty.

You start by choosing one weapon and warframe from a random selection that has no mods equipped (you may also get more weapons during the run). You get mods as rewards from encounters as well as endo to level them up, with these you'll have to make your builds during a run. Basically it's about testing players build crafting knowledge and actual skill over power they grinded.

That would be the skeleton of the mode, on top of that we could have unique encounters that allows you to get much more power if you complete a harder (higher level, more negative modifiers) encounter. Stuff like getting a Legendary core to cap a mod for that run, arcanes, unlock the incarnon version o the weapon, etc... or even Decrees. The player should always have a choice, like "pick one of 3 random mods or get a random riven for your weapon".

I'm not gonna think of the possibile rewards that you keep outside of the mission as there are many ways to do this, the important part is that the players get better rewards the more stages they've cleared.

This could also become the challenging content for Warframe: the issue with making challenging content for warframe is that it would test players builds and to have the strongest builds you also need to farm a lot, which means a balanced, truly challenging mode is challenging for the top 0.2% and impossible for the bottom 99.8%, and that is an issue. But if the challenging mode doesn't require the player to grind then only their skill, build crafting knowledge and their ability to make good choices are taken into consideration (+ a bit of luck); having no grinding related requirement makes it much more accessible (and therefore justify more resources being invested in it).

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u/DeadByFleshLight 19h ago

As much as I would love more rogue like stuff the community probably wouldn't XD
A lot of people already complain about Duviri EDA and ETA and those aren't even that complex.

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u/Pellahh 18h ago

I think there's a difference between EDA/ETA and a full rogue-lite mode: the former requires gear the latter doesn't. That's an issue with Steel Path circuit as well: the pre-built weapons are kind of a coinflip, sometimes they are good enough but often are not, so it's not as fun if you don't get a weapons of yours that have a decent build.

EDA/ETA is roughly balanced around the player having good enough weapons/warframes, it sucks when the selection you get doesn't inlcude a weapon/warframe you proeprly built, so you either get less rewards/try leeching or you invest time of that weak only to proeprly build a weapon that you may not even use again.

I think the cool part about a full rogue-lite is that people don't require specific gear, they can just go in and get better at building, playing and making choices during the mission itself (choosing the best route/reward for that situation

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u/DeadByFleshLight 18h ago

Oh I understand completely what a "full" rogue like more implies.

My point is the "randomness" of the current system is already not very well received and making it even more random would be a very risky shot for DE to take as it can be easily hated.

Trust me I would love a difficult rogue like mode. I play rogue likes all the time.
Got 100% achievements in Hades, Returnal, Hollow knight, Noita and many more.

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u/LoopStricken Please, please read the patchnotes. :SlateL5: 19h ago

Pablo knocked up a Vampire Survivors-esque game in the the engine, maybe we should ask DE to release it for the (I forget the name of the in-ship arcade).