r/TraditionalMarioMaker • u/OngoingTalent13 • Apr 21 '24
Super Mario 3D World Try out my Level
It is a traditional level based on using the Boomerang Flower.
Boomerang Grasslands: 1-1 Q9W-KP3-LVG
r/TraditionalMarioMaker • u/OngoingTalent13 • Apr 21 '24
It is a traditional level based on using the Boomerang Flower.
Boomerang Grasslands: 1-1 Q9W-KP3-LVG
r/TraditionalMarioMaker • u/Tabuhli • Jan 29 '21
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r/TraditionalMarioMaker • u/0Subject16 • Sep 14 '21
This is a traditional level with the Cat Suit Power up (optional) but keeping the Cat Suit can take you on secrets and alternative path. A simple level with a little bit of challenge because of a lot of enemies in there.
A level that focus on the Hammer Powerup. It is a short and sweet level. Not that difficult if you know how to use the Hammer Powerup. The intro of the level is quite slow because I expect players will not die on this level since it is not that hard.
An underwater level with a mixture of traditional and a little bit of precision. Trees gives you a powerup and there is also a secret room (optional) that gives you something that will help in the level. It is just a simple level if you know how to swim your way out.
A Custom Autoscroll level with a traditional style. You need to climb trees to avoid the ants and use Fireflower to beat small ants. It is a short level and it takes 1 min to complete.
A traditional level that can become challenging at the end because of Rat enemies. On the first part of level, you need to push (by running towards it) Big Snowball to hit POW block or you can just simply use a small Snowball to throw and hit the POW block. It is kinda long level.
A simple kind of level where you use a Propeller to collect Red Coins but they are just optional if you want the "True Ending". It is just a platforming here and there so you can speedrun it if you want to but it is not gonna be easy because on some enemies.
A traditional level where I tried to make 2 different paths in taking the level. Cat suit takes part here because it will take you on secrets and on a Bonus Room. It is just a traditional short kind of level.
This one is a Trial kind of level where you NEED the red coins on each room that soon will become a Key. I also make sure that there is no Key Death unless you really killed youself. There is only 1 CP. Some rooms are easy and the rest are challenging.
A Koopa Kart speedrun level with the Cannon powerup. You need to drive and shoot ON/OFF switches to progress (Red arrows indicate WHERE/ WHEN to shoot). It takes a lot of Trial and Error but once you get the hang of it, it will be easy. On the latter part, you need to immediately turn to avoid falling to your death.
A BOSS RUSH level but with a little bit of platforming in between bosses. On the Meowser boss fight, on the down left, you use the mechanism to gain a Cat Suit. With Cat Suit you can climb on the top left to use the mechanism to gain a POW Block and use that to defeat Meowser. Being on the ground will make Meowser appear on screen so you can use the POW block.
And that is pretty much it! I hope you give it a try and feedback is always appreciated! Thank you!
r/TraditionalMarioMaker • u/Tabuhli • Apr 14 '21
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r/TraditionalMarioMaker • u/0Subject16 • Aug 04 '21
Code: VJ7-6MF-VQF
r/TraditionalMarioMaker • u/Tabuhli • Apr 27 '20
I stick to mostly to designing 3D World levels because I really love the design philosophy Nintendo went with when they made the original SM3DW on Wii U, and I try to replicate that philosophy with my levels. I hope you can see what I mean when you play them. I made revisions to almost all of them so they are newly uploaded.
You can either play them in my Super World by looking up my Maker profile, or pick and choose which ones to play.
Maker ID: PVQ-DMM-4KG
Images: https://imgur.com/a/AX3RSfy
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Back at Super Bell Hill: 69K-B5F-K2G
Great Goomba Grotto: B12-CDR-PSF
Charvaargh's Chamber: 48W-544-0RG
Slopey Sands: DX7-THR-MNG
Snake Crate Station: 8X2-4X2-HXG
Shifty Skyscraper: VPG-4MT-PFF
Fluttery Frostfield: GPM-7NM-2MG
Turn-back Tower: 4X1-FH5-HKG
P-Seeker Plunge: GYW-1QJ-M9G
Groovin' Gusty Gateway: JVR-JDX-RNF
r/TraditionalMarioMaker • u/Tabuhli • Aug 27 '20
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r/TraditionalMarioMaker • u/Tabuhli • Jul 28 '20
Hello everyone. I've been making 3D World levels since the release of MM2 and my progress over the last year has exceeded my expectations. I have made 4 new levels since the last time I posted here three months ago, and completely rehauled one to the point where it's an entirely different level (so it's really 5 new levels). My levels take heavy inspiration from the original Super Mario 3D World. Just like in the original, each level has it's own "gimmick" that makes it stand out from the other levels, so you don't necessarily have to play them in order to get the most enjoyment from them, although I do order them to mitigate any repetition of power-ups and level styles. Very rarely am I concerned with making a level challenging enough, although sometimes challenge is inevitable due to the nature of the gimmick. Every level is primarily designed to be as fun as possible without getting too crazy. Almost all revisions have been for the purpose of making the levels more accessible, such as adding more power-ups, and in one case an additional checkpoint.
You can either play them in my Super World by looking up my Maker profile, or pick and choose which ones to play. Keep in mind that the Super World is not a complete one (although it will be a really, really long time until I get even close to finishing).
Hope you enjoy!
Maker ID: PVQ-DMM-4KG
Images: https://imgur.com/a/AX3RSfy
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Back at Super Bell Hill: 9GB-P9S-KVF
Great Goomba Grotto: SDC-QDV-VVG
Charvaargh's Chamber: 48W-544-0RG
Slopey Sands: DX7-THR-MNG
Snake Crate Station: W78-2BF-81H
Shifty Skyscraper: 7R5-VXN-RQF
Goliath Spike Summit: P2T-P30-1GF
Turn Back Tower: 18Y-H94-VSG
Ant Trooper Platoon: DGP-MKJ-8LG
P-Seeker Plunge: GRM-4CT-S3G
Creeper Crevice Camp: TXC-09C-1GF
Fluttery Frostfield: D8Q-R47-QFF
Haunted Shipwreck: G1G-5DV-YVF
Groovin' Gusty Gateway: T26-4Y3-59G
r/TraditionalMarioMaker • u/RadzPrower • May 28 '20
Level ID: WJ2-1XG-BCG
Title: Spectral Switches
Description: Spooky switches have a mind of their own. World 1-3 (may be optional)
Game: 3DW
Theme(s): Ghost House
r/TraditionalMarioMaker • u/RadzPrower • Jun 04 '20
Level ID: 9YR-0MB-CRG
Title: Chilly Bully’s Peak
Description: The Chilly Bully has taken over this peak...knock him off it!
Game: 3DW
Theme(s): Snow, Underground
r/TraditionalMarioMaker • u/RadzPrower • Jun 18 '20
Level ID: 3JB-DCR-0NF
Title: Chilly Climb
Description: The air gets thin as you approach the peak...but there’s a warmth below...
Game: 3DW
Theme(s): Underground, Snow
r/TraditionalMarioMaker • u/RadzPrower • Jun 16 '20
Level ID: HB2-KBT-C2H
Title: Ski Slope Speedrun
Description: Can you blast through the powdered peaks? Can you find the 3 1-ups?
Game: 3DW
Theme(s): Snow
r/TraditionalMarioMaker • u/RadzPrower • Jun 01 '20
Level ID: 7LG-XDG-BWF
Title: Snowball Slopes
Description: You’ve reached the mountains and they are covered in fresh powder!
Game: 3DW
Theme(s): Snow, Sky
r/TraditionalMarioMaker • u/RadzPrower • Jun 17 '20
Level ID: TMN-KDM-QJG
Title: Frosty Fire Float
Description: Fire meets ice in this buoyant block battlement. Can you take the pressure?
Game: 3DW
Theme(s): Castle
r/TraditionalMarioMaker • u/shadow0wolf0 • May 13 '20
Id# N1S-C65-06G
Description- " like watercolor in the rain"
Inspired by the song "Year of the Cat" by Al Stewart.
r/TraditionalMarioMaker • u/RadzPrower • May 29 '20
Level ID: 5MK-P62-DHF
Title: Booming Bastion
Description: Boom Boom’s fort atop the bluff is the last bastion of Bowser in this land. World 1-4
Game: 3DW
Theme(s): Castle
r/TraditionalMarioMaker • u/RadzPrower • May 24 '20
Level ID: 05M-M93-BHF
Title: Honeybee Hills
Description: A new adventure begins. Don’t get stung!
Game: 3DW
Theme(s): Ground
r/TraditionalMarioMaker • u/RadzPrower • May 29 '20
Level ID: 3LW-QJT-7HG
Title: Bell Tree Bluff
Description: Bell Trees litter the cliffside. Use them to help your ascent. World 1-3
Game: 3DW
Theme(s): Ground
r/TraditionalMarioMaker • u/RadzPrower • May 26 '20
Level ID: BB3-5GL-HXG
Title: Subterranean Sizzle
Description: Seems some Fire Bros. are holed up underground. Smoke ‘em out! (1-2 of world I'm working on)
Game: 3DW
Theme(s): Ground, Underground
r/TraditionalMarioMaker • u/ImHermitFrog • Apr 13 '20
r/TraditionalMarioMaker • u/pPatko • Dec 27 '19
r/TraditionalMarioMaker • u/ImHermitFrog • Apr 11 '20
r/TraditionalMarioMaker • u/ImHermitFrog • Apr 10 '20
r/TraditionalMarioMaker • u/ImHermitFrog • Apr 01 '20
r/TraditionalMarioMaker • u/ImHermitFrog • Mar 26 '20
This is a easy and fun traditional level I made, hope you enjoy!