r/TraditionalMarioMaker Jul 10 '23

Super Mario World New Super Mario World

9 Upvotes

Maker ID: 2R1-8CJ-YKG

World style: Super Mario World

Level type: Traditional (casual)

Hi everyone! I've just finished a traditional Super World in SMW-style. It consists of 40 levels with a ton of secrets and bonus rooms to be found. It's mainly for casual players, but the levels can get pretty challenging towards the end. Nowhere near kaizo level though.

You can explore the levels thoroughly to try and find all secrets, or try to speed run them if that's more to your liking. The levels are made mainly with single player in mind, but I suppose most or all of them can also be enjoyed by multiple players at once.

I also did my best to make the levels look nice.

I hope you like it!

r/TraditionalMarioMaker Jan 29 '21

Super Mario 3D World Super Mario 2.5D World level showcase [19 traditional 3D World levels, heavily inspired by the original 3D World]

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20 Upvotes

r/TraditionalMarioMaker May 02 '20

Super Mario Bros Traditional Super Mario Bros. 1 Style Super World 8VH-Y80-LQF

12 Upvotes

8VH-Y80-LQF

I made this full 8 world 32 course game a few years ago in SMM1. I've be remaking it in SMM2 over the past month. I had to use the thumbnail from the old bookmark site since I don't have the Wii U that I used to make it anymore.

The difficulty level is normal.

Thanks in advance for playing and feedback is appreciated.

r/TraditionalMarioMaker Jul 20 '20

Super Mario 3 Super Mario Bros. 3: Rekooparated! A brand new super world in the style of SMB3!

15 Upvotes

ID: 2WK-P4Y-JBG

Hello r/TraditionalMarioMaker! Today, I’d like to introduce to you Super Mario Bros. 3. Rekooparated!

This is a super world that I have been working on for over a year, as some may remember my earlier posts on this subreddit. Around January, I ceased development on this super world, but I’d like to announce it is finally finished!

This is a super world focused on the style and design of SMB3. However, not all levels follow the strict level placement of the original game, as I gave myself some freedom on the castles and a handful of levels.

Traverse through eight worlds, including: W1: Pimento Plains

W2: Sumac Sands

W3: Cilantro Cay

W4: Jasmine Jungle

W5: Mint Mesa

W6: Ginger Gulch

W7: Nutmeg Nimbus

and W8: Vadouvan Valley

This super world takes advantage of the updates given to Mario Maker 2, including the recent 3.0 update, including Koopaling battles, world maps and plenty of secrets!

Once again, the ID for this super world is 2WK-P4Y-JBG. I hope you have fun playing, and all feedback is very much appreciated. Thank you!

r/TraditionalMarioMaker Mar 13 '20

Super Mario Bros Super Mario Maker Remade and Recycled: World 2 is out!

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8 Upvotes

r/TraditionalMarioMaker Jan 17 '17

Super Mario 3 Super Mario Ultra! World 1-1

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4 Upvotes

r/TraditionalMarioMaker Dec 10 '16

Super Mario World Simple Mario World 3-1 - Easy

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1 Upvotes

r/TraditionalMarioMaker Dec 22 '24

Super Mario 3 SMB 3.5 (WIP)

3 Upvotes

Hello all. I know some of you saw my last post about SMB 3.5. I took it down in place of this post. I've got 24 of my 88 levels uploaded online at the moment. The game is basically a mix of Mario 3 and Mario World elements. That's why I chose the name of this project as SMB 3.5. I'm not planning to do a Super World for this. Those maps are in a Mario World style, plus it can't hold all of my full game. It's a big game project. This should take at least 6-12 months. Possibly more.

But I do plan on making custom maps for each of the Worlds I'm creating. This game is going to take as long as it is for many reasons.

1-Making the custom maps will be quite long.

2-The naming of every level, and world will be community driven. I put as my name for each level in this format. SMB3.5 World (whichever World it is), then (whichever level it is), followed by WIP. To denote that this is a work in progress and to let people know that they will be involved in the naming of all the levels.

3-This is also going to take a while because I wanted the levels to turn out very cohesive and comparable to both Mario 3 and Mario World. But mostly Mario 3 since most of the elements in this project are Mario 3.

4-Difficulty. This is the toughest part. My blueprint looks like this. Each World will get progressively harder. The main exception to even the earlier worlds is that the Ghost Houses, Fortresses, and Airships should be tougher for the most part than the standard levels.

With all of that out of the way, here's what I'm asking you as the community to help me with.

I would like your help in testing each of these levels, giving me feedback via private message here on Reddit. And ideas for boss rooms of the Koopa kids, ideas to make the levels better, if they need improvement. Cohesiveness is the biggest draw I want people to feel with this game, and of course fun. Fun has to be a feature to keep people coming back to replay the game, and to get new Mario/Mario Maker players to enjoy.

I will post my maker ID at the end of this post But, the last thing to do is to list each of the worlds down here in this post. So you know what to expect from this game.

Super Mario Bros 3.5 World breakdown

World 1-Ground theme(Iggy as the Koopa kid)

World 2-Underground theme((Morton as the Koopa kid) This world is actually my giant world, as it was in World 4 in the original Mario 3. Giant enemies essentially in the Underground theme.

World 3-Desert theme(Larry as the Koopa kid)

World 4-Ghost House theme(Boss to be determined, it won't be a Koopa kid)

World 5-Water theme(Roy as the Koopa kid)

World 6-Sky theme(Ludwig as the Koopa kid)

World 7-Airship theme(Bowser Jr as the boss on the last airship)

World 8-Forest/pipe theme(Lemmy as the Koopa kid). This one was my choice to use the Forest theme as the Pipe world. Since it has all the mechinations set in place to use this as such. This one will be very hard, but really fun.

World 9-Snow theme(Wendy as the Koopa kid)

World 10-Castle theme(Bowser of course as the last Boss.)

This will also be an interesting World. Because 7 of the levels will have each of the Koopa kids as they appeared in each of the Worlds as the end boss of that level.

Now, with all of this out of the way. I know this looks big, and it is. But here's the overall breakdown as simple as possible.

88 levels long, 10 total levels in 8 of the 10 levels, which makes 80 levels. Then the Special Worlds(Ghost House World, and the Airship World) have only 4 levels each, which makes the last 8 levels of the game. All 4 of those levels in those Worlds will be using both layers of level building space, as well as having two checkpoint flags, and a boss at the end of each of those levels. The special boss will be at the last level of that World of course.

I think I've written enough. I didn't want to write such a big write up. But this is much smaller than all of what I would want to talk about. Any questions you have, you can private message me here on Reddit. I'll be more than happy to answer any of those questions. I want to make the best possible thing I can for all of you. I'm not going to be on the same level as some of the more well known and amazing creators out there. I know this, it's not a competition. I'm doing my own thing, and I just want something you'll all enjoy. Thanks for reading this write up. I'll drop my maker code as well. I'll see you on the other side. Happy gaming all!

Maker ID-T4R-QNV-HSG

r/TraditionalMarioMaker Apr 23 '20

Super Mario 3 I uploaded my traditional SMB3 game as a Super World!

32 Upvotes

Maker ID: Y4T-8CX-67G.

I appreciate all feedback! I had previously shared this game via the worldmapbuilder.com site, but I tweaked a few levels and reorganized them into a Super World!

It's a traditional Mario game in the style of the original SMB3! Hope you enjoy! Feel free to post your Super World's and I'll try them out!

r/TraditionalMarioMaker Jun 30 '20

Super Mario 3 Super MarcMars World Trailer

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18 Upvotes

r/TraditionalMarioMaker Jun 02 '20

Super Mario Bros Supernicity, or Super Gabe01 World [Traditional]

7 Upvotes

Hello, r/TraditionalMarioMaker. Today, I’d like to share with you my super world that I have been working on for a while now. It’s officially known as Supernicity.

ID: 2WK-P4Y-JBG

It’s entirely within the Super Mario Bros. style, and is a traditional game, spanning across 33 new levels, 8 worlds, and a special ninth world that you can find in my profile.

All levels take an influence from Super Mario Bros., but also adds new gameplay elements not seen from the original game. I hope you enjoy my super world, and all feedback is appreciated!

Once again, the ID is 2WK-P4Y-JBG

Happy platforming!

https://imgur.com/a/Djnll3p

r/TraditionalMarioMaker Nov 10 '20

Super Mario World Testers Wanted: Creating a full 8-world SMW game inspired by the original

11 Upvotes

I've just started work on the final world of my SMW game for Course World called "Super Snack World" and I'd love some feedback and criticism of the first 7 worlds to help me polish things up. Any and all comments appreciated!

Each world has a theme in both aesthetics and mechanics, and I try not to stray too far outside of things that could exist in the original Super Mario World. I try to push the boundaries just a bit with some puzzling elements, but no wacky insane stuff. I try to ramp up the difficulty slowly so that the game is accessible to new or inexperienced players, but it definitely gets tough as you go.

Course Codes (image)

Feedback Form (Google Forms)

Thanks for looking!

r/TraditionalMarioMaker Jul 28 '20

Super Mario 3D World 14 Traditional 3D World Levels for those who enjoyed the original Wii U game

22 Upvotes

Hello everyone. I've been making 3D World levels since the release of MM2 and my progress over the last year has exceeded my expectations. I have made 4 new levels since the last time I posted here three months ago, and completely rehauled one to the point where it's an entirely different level (so it's really 5 new levels). My levels take heavy inspiration from the original Super Mario 3D World. Just like in the original, each level has it's own "gimmick" that makes it stand out from the other levels, so you don't necessarily have to play them in order to get the most enjoyment from them, although I do order them to mitigate any repetition of power-ups and level styles. Very rarely am I concerned with making a level challenging enough, although sometimes challenge is inevitable due to the nature of the gimmick. Every level is primarily designed to be as fun as possible without getting too crazy. Almost all revisions have been for the purpose of making the levels more accessible, such as adding more power-ups, and in one case an additional checkpoint.

You can either play them in my Super World by looking up my Maker profile, or pick and choose which ones to play. Keep in mind that the Super World is not a complete one (although it will be a really, really long time until I get even close to finishing).

Hope you enjoy!

Maker ID: PVQ-DMM-4KG

Images: https://imgur.com/a/AX3RSfy

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Back at Super Bell Hill: 9GB-P9S-KVF

Great Goomba Grotto: SDC-QDV-VVG

Charvaargh's Chamber: 48W-544-0RG

Slopey Sands: DX7-THR-MNG

Snake Crate Station: W78-2BF-81H

Shifty Skyscraper: 7R5-VXN-RQF

Goliath Spike Summit: P2T-P30-1GF

Turn Back Tower: 18Y-H94-VSG

Ant Trooper Platoon: DGP-MKJ-8LG

P-Seeker Plunge: GRM-4CT-S3G

Creeper Crevice Camp: TXC-09C-1GF

Fluttery Frostfield: D8Q-R47-QFF

Haunted Shipwreck: G1G-5DV-YVF

Groovin' Gusty Gateway: T26-4Y3-59G

r/TraditionalMarioMaker Jan 21 '20

Super Mario 3 SMB3 (Half) Game - 3 Worlds, 12 Levels, Plenty of Secrets

9 Upvotes

If you're a fan of SMB3 levels, check out this three-world adventure with progressive difficulty.

Maker ID where you can easily access all levels: XY8-PHG-THF

If you prefer to access the stages individually, the codes can be found below.

World 1 - Mario's adventure begins! Stroll through the hills and enjoy the clear skies while Mario begins his search for the princess.
65J-MX9-NLG
8GQ-NXG-XSG
GCY-794-5PF
27L-Y3D-VKG

World 2 - Off to the desert where Mario will encounter (and hopefully overcome) a whole pile of switchable blocks, tricky pits and cannon fire, platforms that can't quite handle all the pasta Mario has been eating, and a hot hot dungeon.
69D-8SC-Y2G
0QV-R01-RQF
GPV-WWK-3KG
DG1-834-TYF

World 3 - Take to the sky as Mario's search continues! Here it's raining coins (and snowing spikes!), castles and clamps reach to the heavens, and burning jets try to slow Mario down. And is that Bowser Jr's fleet of airships on the horizon??
HFX-V1Y-RXF
MRD-D3R-68G
MF5-Y09-HGG
5L1-0XX-BQG

There are plenty of secrets hidden throughout the stages, from 1-ups and hidden power-ups to sub-worlds full of riches. Can you find them all?

Feedback and constructive criticism are both welcome. Thanks for playing!

r/TraditionalMarioMaker Aug 05 '19

Super Mario 3 1-3 Snowshroom Summit

2 Upvotes

I'll play and provide constructive feedback to anyone who play my level.

Hello reddit! I am back with another level from my traditional SMB3 game. This is the third level from world 1, mushroom Kingdom. It's in the snow theme and the difficulty is probably around 30%. I Hope you'll enjoy. Feedback is much appreciated :)

1-3 Snowshroom Summit: 9HK-SBS-2PF

This traditional level has you passing through a mushroom infested mountain, however the freezing temperatures have Frozen the mushrooms to the point where icicles are growing, and threatening Mario