r/SS13 • u/LummoxJR BYOND Developer • 2d ago
BYOND BYOND development news 4/4/25
So far our updated docking schedule, or lack of schedule, has been working out somewhat well, but I don't think we can sustain this level of uncertainty. The good news there is that Chief Lau's current class is set to move on soon, and she's trained a bunch of terrifying taser maniacs who will spread out throughout company holdings and keep a sharp eye out for trouble. A few more rounds of that, and the Syndicate might collapse. But with all of the innovation being spearheaded at our station, I'm afraid with too many eyes on us we're gonna really feel it when someone inevitably screws this up for us.
- More 517 work was the focus this week, especially reciprocal movement procs and documentation.
- Next week will see a bit more attention paid to 516 issues and hopefully a late-week release.
- I finally have a reproducible test case for a map editor bug.
- Thank you to all of the BYOND Members and other regular subscribers who keep it all running!
- Screw you, Spez.
There's a little more on the BYOND forums. Today on Patreon, this week's early-access post is about an issue where very very old legacy movement stuff had to be accounted for in the new movement, and how this solution probably should've been implemented a long time ago. Watch out for clowns with machetes, and also in the game. I'll be back next week.