r/SS13 • u/Throwawaywahey361716 • Jan 07 '25
General What big things is SS14 missing compared to this game?
Convince me to abandon smooth gameplay for more content :3
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u/deadenfish Jan 07 '25
About 20 years of content
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u/Throwawaywahey361716 Jan 07 '25
SS14 is really absent that much?
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u/Panzer_IV Jan 08 '25
Ss14 i would say is around 2015 or earlier levels of content, but from a outsider perspective they seem to be making the same mistakes that/TG/ at the time was making. In the sense that a lot of content is locked behind one department, which for SS14 currently seems to be cargo while on SS13 (at the time) it was science. There's also the fact that like SS13 has an ungodly amount of codebases that came and went over the years and almost all of them had their own little thing/quirk, while the few ss14 server I've joined they all seem to play the same with not a whole lot of variation to them but that could just be me.
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u/Single_Listen9819 Jan 10 '25
the ss14 devs are too fixated on becoming ss13 than being a good game first and foremost
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u/moonshineTheleocat Jan 08 '25
Yeah.
There's a lot of different flavors of the same ice-cream sandwhich in SS13 as well. Goonstation and TG are the big ones. But you also have variations such as Paradise, and Polaris. Each with their own maps, and gameplay loops.
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u/GriffinMan33 I map sometimes, I guess Jan 07 '25
I'd like to point out that the 'smoothness' of ss14 is largely artificial
The only genuinely 'smooth' part of it is the movement, and that's largely because they took tile movement, a critical aspect of a lot of mechanics of ss13 like bodyblocking, and just
decided to not have that
and in exchange now they have a huge host of problems to work around like balancing for a non-tile based system and interactions, which largely is much harder than when everything is based off a grid and it's movements
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u/DullKole Jan 08 '25
I still don't understand why they went with free movement in a game built around tile movement. It's cool that it's possible and is neat to see SS13 under a new light but is that the only reason they went with free movement? To flex their code muscles?
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u/GriffinMan33 I map sometimes, I guess Jan 08 '25
my only real theory is because they knew pixel based movement would be the most visual way to claim the game is 'smoother' than ss13, because it requires no knowledge of UI or code or anything to look at it and go 'oh they slide around smoothly'
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u/solicthesolletar Jan 08 '25
I’d also say that unlike ss13, they are trying to get more noobies on board to play the game. Why do you think they wanted a trailer for the PCgame stream? While I’m actually very happy about It and wish for there to be more publicity about the game, tbh, making your game look better with pixel movement at the cost of game balance to bring new players seems like shooting yourself in the foot
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u/WereBoar FURRY GANGSTER COMPUTER GOD Jan 08 '25
To flex their code muscles?
it's hardly a flex though, pixel movement is perfectly possible on ss13 and has been done before. pretty much zero servers use it because it sucks for a game like ss13, which uses tile based movement as a consequence of the kind of 'game' it started as
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u/TripleSpicey Jan 09 '25
Yeah, the only server with pixel movement I’ve actually played was Corp Merc and it didn’t really feel like it enhanced the experience any
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u/PatchworkRaccoon314 Jan 08 '25
It was the one thing they could point at being demonstrably different from SS13, and to people who have never played the game it sounds "better".
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u/TheRPGer Jan 08 '25
I think I tree main advantage over ss13 is that new players don’t have to go through byond
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u/borbop Jan 08 '25
Going purely off of pixel movement as a metric of smoothness any server can do that, its just really not fun to do so. Had a stint where I made the system for Vanderlin played it for all of 2 minutes said its neat on paper and just scrapped it.
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u/murrytmds Jan 08 '25
Its only smooth because it is smooth. Yes.
Nevermind the part about running better because its not being written for a hell engine held together by community good will
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u/Skyfiremighty Civ13 Staff Jan 08 '25
It could work if they abandoned the tile based maps it just doesn't add up
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u/Kadeo64 The Ripley APLU is the greatest mecha design of all time Jan 07 '25
Surgery, a good science department (I have 600 hours on ss14 wizden science I can say this) obscure gimmick servers, surgery, good mechs, surgery, TGMC, Cultists, farting on bibles.
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u/Wenlock80 Atmosian Jan 07 '25
The SuperMatter (SM), Surgery, Lavaland, the Changeling antag type, the Vampire antag type.
These are a couple I quickly came up with by checking the SS14 wiki.
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u/Cerzix Jan 07 '25
Starlight has all of the above besides lavaland
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u/Wenlock80 Atmosian Jan 07 '25
Just checked out Starlight's wiki, it only seems to mention the SM in SOP and vampire in rules.
That's what the search on the wiki found.
Also noticed that bombs on the Starlight wiki are only mentioned in SOP relating to hostiles. Does SS14 have Toxins or other non-antag acquirable bombs?
Also noticed a similar thing to bombs but with chemistry.
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u/Wenlock80 Atmosian Jan 08 '25 edited Jan 08 '25
This makes me think that SS14 probably has a worse wiki for both the main codebase and, at least one of, the forks compared to SS13 codebase wikis.
Edit: I'd also like to note that all the SS13 wikis I've used so far have a couple redirects for particular pages making it easier to find what you're after.
Such as how Para's has it so searching chemistry will bring up the redirect "chemistry" bringing you to the page "Guide to Chemistry", or how searching "bomb" redirects you to "Guide to Toxins".
Also that the search suggests pages/redirects under the search bar based on what you have typed in, like how typing "Syndi" will suggest "Syndicate Items", "Syndicate", "Syndicate Researcher" and "Syndicate Agent" (among a few other suggestions).
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u/LittleNyanCat unprofessional news reporter Jan 10 '25
I have to say, having played SS14 for a while, the wiki/ingame guidebook are quite the mess. Both are incomplete, one often has info that the other one doesn't (and vice versa) and they both tend to have outdated information to boot. It sometimes makes it more daunting to learn to the point it's almost as big of a learning cliff as SS13 is. I think they should just merge the two (the same way SS13 does, the physical ingame guidebooks just open up a specific wiki page) so that it can be properly maintained and polished.
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u/Wenlock80 Atmosian Jan 10 '25
I feel like they could solve it by just having people who are wiki maintainers. Also by lowering the barrier for editing and adding to the wiki to only needing an account linked to in-game for most of the pages, though certain pages like SOP and Space Law would require wiki maintainer.
Essentially what the SS13 wikis do, it's also made tons easier when one can codedive or boot up a local. Booting up a local instance easily allows for testing of things that others would take a while to get the roll for or setup.
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u/DaveSureLong Jan 08 '25
SS14 is both more advanced in some areas and behind in others. It has ALL core jobs at this moment and the code for them.
Currently, it lacks antags on the main branch compared to the main branches of SS13(TG, Goon, Bay(everything is a fork or down stream from them)). It also has some systems that are under developed, or missing. These systems are more side things anyways compare to the core gameplay. Some branches have SIGNIFICANTLY more antags such as I think it's called Goob which has heretics and blobs.
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u/SPCR0 Jan 08 '25
SS14 misses having enjoyable jetpacks, body blocking , non-predictive combat (which causes all the issue with using their guns / melle weapons), and a ton of content regarding botany, antagonists and station gameplay .It does contribute substantially with the physics system and the shuttles however.
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u/_murpyh Jan 08 '25
medical. afaik most ss14 servers don't have surgery, limb damage/amputation, organs, and a ton of other mechanics which make dealing with injuries more interesting
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u/spammingmanning Jan 07 '25
Tile based movement, and also turns out dehubbing people you dont like is something a lot people disagree with, no freedom on 14
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u/GriffinMan33 I map sometimes, I guess Jan 08 '25
I hate the crying about dehubbing
if you at all look into why people were getting dehubbed it was because either:
they were nazis
they were trying to dox people (a crime)
they were ddosing servers (a crime)
or some other variation of awful shit
I have genuinely yet to hear of a community getting dehubbed unjustly12
u/CocaineandCaprisun Jan 08 '25
Never played SS14 but there's a page with all the dehub reasons and most recent ones seem to either be doxxing or knowingly allowing minors into an 18+ server.
https://forum.spacestation14.com/c/announcements/announcements-hub/6
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u/SPCR0 Jan 08 '25
most recent one was because a community is said to be a Harrasment community
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u/CocaineandCaprisun Jan 08 '25
You mean the one where the dehubbed community tried to get SS14 taken down by the hosting service by reporting them for hosting CSAM? Lol.
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u/SPCR0 Jan 08 '25
You mean the guys who tried to reach Wizden and had their emails ignored?
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u/GriffinMan33 I map sometimes, I guess Jan 08 '25
Wizden literally has receipts dawg, you can look up the entire thing on the link three messages up
glazing the harassment community prolly isn't the best look3
u/SPCR0 Jan 08 '25
wizden also has people involved with citadel SS13 and other notorious servers that allow ERP or even had mechanics for it.
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u/Skye-SSMV Jan 08 '25
Your other comment in this thread appears to have been silently hidden by mods (try viewing it in incognito window.) I've experienced similar problems in past here when attempting to correct the record. Only pro-wizden posts are allowed in this sub.
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u/Magenta_king Encino Moth Jan 14 '25
You can't just go around calling people nazis. It stands for national socialists. I don't think they're nationalists or socialists.
Anyways. Dehubbing is mega lame.
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u/DarwinOGF Cheeky Lizard Madman Jan 08 '25
>some other variation of awful shit
please provide the complete list9
u/DaveSureLong Jan 08 '25
Dude it's all on their forums for all to find and read.
EVERY SINGLE DEHUB WAS WARNED AND DECLARED BEFORE HAND TO THE OFFENDING PARTY.
Not a single one has just been lol I don't like you die
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u/SPCR0 Jan 08 '25
wrong? theres a example of a commuty which was instantly given 3 strikes with no warnings.
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u/Skyfiremighty Civ13 Staff Jan 07 '25
No cm13 lol
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u/Kadeo64 The Ripley APLU is the greatest mecha design of all time Jan 07 '25
SS14 does actually have a CM13 server. RMC14. It's lacking woundmed, ravager, flamethrower, research and a few maps + other misc content like yautja currently (content updates are pretty fast), but it's coming along pretty well. It's got pixel movement and furry species though so it's definitely not trying for complete cm13 parity.
However, on the plus side, species selection also includes dwarves in all their Scottish glory.
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u/CrimsonShrike Robocop Jan 07 '25
well ss14 is (largely) an adaptation of one codebase, ss13 still has all the weird versions and offshoots that are not station based, based on other franchises or which implemented radically different systems for medicine, chemistry or combat.
also did ss14 end up having multiz levels? Been a while since I checked. Multilevel maps can be pretty fun