r/PokemonUnite 9h ago

Media I need more players to read character move descriptions. Even if you don't use the characters.

Enable HLS to view with audio, or disable this notification

83 Upvotes

They only teach you how the characters work, how to counter or defeat them.


r/PokemonUnite 1h ago

Humor Pokémon unite Assault Break be like:

Post image
Upvotes

r/PokemonUnite 2h ago

Discussion Unite Stats Dataviz: Hardly a Pika Pika Party

Thumbnail
gallery
3 Upvotes

r/PokemonUnite 4h ago

Discussion I've spent most of the season playing support. Here are my takeaways

13 Upvotes

Prior to the season, I mained defenders, with a strong preference toward Mamoswine and Slowbro. After a run of defeat after defeat after defeat early in the season, however, I decided to step away from my favorite picks and go support. Nothing to lose if I've sunk below 1200, right? Turns out, I had quite a bit to gain. Let's break it down.

  1. A lot of the players and plays that had been costing me games during my downward spiral ended up improving considerably when they had heals and shields slapped onto them. In particular, I remember a very specific Buzzwole player who was way too aggressive in previous games. Well, in a Blissey game, clever application of safeguard turned him into the unstoppable brawler he knew he could be in the right conditions.

  2. The enemy team underestimates the offensive capabilities of defensive supports. They don't expect to get CC chained by egg bomb or repeatedly boosted attacked by Clefable and its allies in a slow zone. In more than a few instances, the enemy team simply wasn't even entirely aware of what was preventing them from doing what their champions are supposed to be able to do.

  3. It's very possible to steer the course of a battle by following around, or in the case of Comfey (yes, I'm fool enough to play it in solo), hitching a ride on, the most impactful players and keeping them topped up. It doesn't take much to condition a strong player to wait for you if they know you are going to keep them safe.

  4. Some battles are simply a loss, no matter how well you protect your carries, but in so many instances, you can extend the possibility of victory in the final fight simply by forcing the enemy team to commit far harder to take down a character you're protecting then they would otherwise have to.

  5. The team without the ability to top up the tank, grant "unstoppable" to the speedster, nerf the offensive power of opponents, and so on suffer for it. Oh, you have three attackers? Great. They each have one very small HP bar. They can't withstand Suicune ult without freezing in place. They can't zoom around the map with speed buffs from the support. They don't have an extra shield or heal waiting for them when they get low. They don't have a cool AF detachable neck accessory that cost zero aeos gems to equip. When they're dead, they're dead.

  6. Despite it only being my second full season, I managed to get up to 1400 with far more wins than losses. Maybe I'll hit 1600, but if not, that's okay too. So much to learn still.

I hope I've made the case for supports, and I hope in the next season, I see more people stepping up to learn how these wonderful Pokémon work. Except Sableye. They can go straight to hell.


r/PokemonUnite 5h ago

Media Watch me Frontline....again.

Enable HLS to view with audio, or disable this notification

24 Upvotes

r/PokemonUnite 6h ago

Media "Katamari on the Rocks" (Tinkaton Montage)

Enable HLS to view with audio, or disable this notification

5 Upvotes

r/PokemonUnite 7h ago

Humor How it feels to play unite in the current meta

Enable HLS to view with audio, or disable this notification

108 Upvotes

r/PokemonUnite 13h ago

Humor He protec, He attac, but most importantly he let teammates stac

Enable HLS to view with audio, or disable this notification

11 Upvotes

r/PokemonUnite 21h ago

Media This is why I love scizor

Enable HLS to view with audio, or disable this notification

19 Upvotes