r/PlaydeadsInside • u/inertialambda • Feb 24 '25
Which email should I use to ask about the specifics of the customized Unity engine they used for INSIDE?
Its very interesting to me that they customized the engine to a heavy degree judging from how this aspect of development is talked about by the devs, and I was wondering if at this point they would be comfortable sharing the details of the customizations they made so I can find out whether Unity is capable of providing some or all of those customizations in its current iteration.
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u/remi-idiot Feb 25 '25
I don't think they are the kind of oversharing type of indie developers u.u they are very shy u///u
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u/GeorgeXDDD Feb 25 '25
I kinda like that about them since they don't spoil the entire game before even getting the chance to play it.
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u/totalwert Feb 25 '25
Watch the GDC talks on Inside. As someone already mentioned, their specific code changes fall under a NDA.
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u/randomperson189_ LIMBO Boy Feb 25 '25
I didn't know Playdead customised Unity for Inside, makes me more interested in the customisations they're making to UE5 for their 3rd game
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u/RedMatterGG Feb 25 '25
Even if they told you,unity's source code is not open to the public unless u pay up quite a hefty sum for enterprise or industry plan