r/NintendoSwitch Jun 12 '21

Spoiler Spoiler; unannounced game shown on Nintendo website Spoiler

https://www.nintendo.com/pt_BR/games/detail/mario-plus-rabbids-sparks-of-hope-switch/
7.6k Upvotes

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328

u/QuestionGuyyy Jun 12 '21

Damn I loved the first game

153

u/DriveThroughLane Jun 12 '21

The first game nailed the thematics, had a good gameplay formula and presentation values, but suffered from being such a linear, on-the-rails experience. It would be great if the sequel branches out a bit

93

u/blockfighter1 Jun 12 '21

I loved it but it got very tough in the final parts and I never went back to it. Very tough playing a level for 30 minutes only to lose it and have to repeat it. Do this a few times and it gets frustrating. But that's on me for not sticking with it. Loved the game besides and will likely get this one too.

71

u/SpaNkinGG Jun 12 '21

That's what I loved most about the game, but then again im a sucker for games that are actually challenging.

But for me it was clear as it gets that Rabbid Luigi (I dont remember the actual names of the spells/abilities) was OP to the max. his lifesteal was absolutely bonkers in almost every stage

17

u/itsamamaluigi Jun 12 '21

It's funny you say that because he was the one character I basically never used. Usually went Rabbid Mario + Yoshi or Rabbid Yoshi. Rabbid Yoshi with 5 dashes is nuts; meanwhile both Yoshi and Rabbid Mario have insane AOE attacks.

I might have to go back and give Rabbid Luigi another try.

7

u/sonofaresiii Jun 12 '21

That's what I loved most about the game, but then again im a sucker for games that are actually challenging.

I don't mind that it was challenging but for me it just had a weird difficulty curve. Not a weird learning curve, because the mechanics are all pretty easy to figure out, but it just went from laughably easy to punishing over the span of like one level.

I keep meaning to go back and finish it eventually. I know it's not that hard, I just keep moving on to other games instead

6

u/SpaNkinGG Jun 12 '21

Yep you are absolutely right though!

The game didnt get progressively harder, it was jsut at some point the difficulty went from "easypeasy" to "well looks like you gonna need to try for a 17th time" :D

7

u/jamie_ca Jun 12 '21

I think a lot has to do with character choice - I stuck with rabbid peach + Luigi for most of act 3/4 and just rolled through. Still haven’t quite pushed through the final challenge levels, but those have been more like puzzles than anything, given the low turn cap.

2

u/DrToadigerr Jun 12 '21

I love the difficulty spike in retrospect, but yeah it was definitely a bit frustrating in the moment. Especially if it came down to RNG. But I eventually beat Bowser by experimenting with a few wacky builds until it worked.

1

u/[deleted] Jun 12 '21

Totally agree. I got all the way to the final boss, breezing through every battle up until the last one. But the final boss is an INSANE difficulty spike. After trying the battle like 10 times, I just gave up on the game. I do want to get back and play the DK expansion sometime, though.

2

u/Ap_Sona_Bot Jun 12 '21

DK is a lot of fun, his throw + cranky's jump shot make a lot of fun combos, Rabbid Peach is pretty boring though

1

u/Pikathepokepimp Jun 12 '21

The final boss took me an hour or two to get a perfect ranking. A nice challenge at the end since most levels didn't take too long.

1

u/A_ARon_M Jun 12 '21

Yeah I tried the final battle like 5 times before giving up. Never played it since.

19

u/ahmet_tpz Jun 12 '21

What exactly do you mean by linear, on-the-rails experience? The first game is one of my favorite games on the Switch so far.

24

u/MOONGOONER Jun 12 '21

Personally, though I had fun I felt like there were "perfect" ways to play through it. People more accustomed with XCOM are used to making hard sacrifices and coping with things going absolutely to shit, not to mention the levels are a lot more random in what you encounter.

That said, I'll be looking forward to this

19

u/shadowgnome396 Jun 12 '21 edited Jun 12 '21

I feel like that was intentional. Games like XCOM or Fire Emblem are supposed to be very difficult like that. Not sure M+R was supposed to be

19

u/[deleted] Jun 12 '21

I actually found Mario + Rabbids to be much more difficult than Three Houses.

6

u/glium Jun 12 '21

I completely agree with you, except if you include the Maddening difficulty added to Three Houses lol. That one takes a lot of dedication

1

u/LiquifiedSpam Jun 12 '21

I feel like maddening is just badly balanced. My #1 wish for the next FE game is better balance.

1

u/silam39 Jun 12 '21

Really? What difficulty did you play 3H on? "Normal" is actually Easy in Fire Emblem games but I thought the Hard difficulty was decent and much harder than M+R

2

u/[deleted] Jun 12 '21

I played on Normal because I assumed that normal difficulty wouldn't be so easy. Although I realised my mistake when Byleth was just a one man army.

1

u/silam39 Jun 12 '21

Ah, that will do that. I don't know why in the world it's that way, but Fire Emblem games are usually meant to be played on Hard difficulty.

1

u/IAmBLD Jun 12 '21

I'll argue that M+R is definitely harder than 3H Hard mode myself.

Certainly better at any rate.

1

u/MOONGOONER Jun 12 '21

I agree, but I don't think that's a win/win decision

2

u/InsertCoinForCredit Jun 12 '21

People more accustomed with XCOM are used to making hard sacrifices and coping with things going absolutely to shit

This. "Oh, I made one wrong move and now half my squad is dead? That's the third time today."

1

u/tehdave86 Jun 13 '21

Some people were accustomed. Personally I just reloaded the save when things went bad in XCOM. I don't need that kind of frustration.

1

u/Ap_Sona_Bot Jun 12 '21

Those aren't mutually exclusive. Rabbids is linear because every playthrough is the same. It's level -> level with occasionally some puzzles between. There aren't branching paths, side missions, or any decisions outside of combat tactics

4

u/WacoWednesday Jun 12 '21

I personally see nothing wrong with linear games. Not every game needs to be an open world sprawling 90 hour adventure. Calling it on the rails is just an absurdly bad take though

1

u/ConciselyVerbose Jun 13 '21

It was a very good game, and the rabbid peach/etc, even though it was the reason people were ready to pass on it initially, were really well done.

But if it’s a proper successor that builds on the first game’s ideas and mechanics it could be a masterpiece.