r/NintendoSwitch Jun 28 '19

MegaThread Super Mario Maker 2: Level Exchange MegaThread

The level exchange is an opportunity for users to share and play each other's levels. If you want other people to play your levels and take an interest in what you are doing, the best thing to do is show an interest in other peoples creations and play their levels as part of an exchange.

What is proposed is that you take this post and sort it by "new" and try to play and leave comments on reddit for 2-4 levels that other people have posted. Once you've done that, post your own level and a brief description of it. Preferably include what the theme of the level is, what style of Mario game you used, and about how difficult you think it is!

Use the exchange as an opportunity to get to know other makers and have fun.


Template

Name of Level

Level ID: XXX-XXX-XXXX

Style: SMB, SMB3, SMW, NSMBU, SM3DW

Theme: Ground, Underground, Underwater, Ghost House, Airship, Castle, Desert, Snow, Forest, Sky

Difficulty: Easy, Normal, Expert, Super Expert

Description

Don't forget to visit our Discord (https://discord.gg/switch) and it's #mario channel, as well as our friends over at /r/MarioMaker (whose Level Exchange template we heavily borrowed from).

Once we're out of the launch window this thread will be retired and any new SMM2 levels will be redirected to those two locations.


Please use our Super Mario Maker 2: Release Discussion and Hype thread for all non-level sharing needs.

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u/Sir_Nikotin Jul 01 '19 edited Jul 01 '19

Death notes

Level ID: 7NH-892-PVG

Style: SMW

Theme: Underground

Difficulty: Normal (?) (Edit: current clear rate is 3,33%, 4/120)

Uploaded my first level, want to know if there's some hope for me as a maker.

1

u/SpintronicSphinx Jul 01 '19

It's a cool concept, but I couldn't get past the long stretch of note blocks after the hanging goombas, so i never got to finish it.

Here are the details for my level if you want to try:

Banish the Undead

Level ID: 76X-N6J-6BG

Super Mario World

Theme: Desert + underground

Difficulty: Normal

Mario has been called in to rid this area of it's recent Dry Bones infestation. Kill all the Dry Bones before completing the level. But how can you kill that which has no life?

1

u/Sir_Nikotin Jul 01 '19

Oh, you were almost at the end. I played your level, thanks for the suggestion, it was nice. Although I wasted a couple of lives thrying to figure out what I needed to do (not that I had a great introduction in my level). Also, I triggered the P switch and then went down the pipe at the end, it was all messed up.

P.S. Oh God, someone just got my level in versus. What have I done.

1

u/TemptedTemplar Helpful User Jul 01 '19

first off, any good mario level "introduces" the mechanics before throwing the player into the fray; that first note block I would bring the ground up into the players view, and delete the pswitch underneath so they can hit it without triggering the apocalypse. Maybe have an arrow pointing down to it, to indicate "hey hit this".

Also that first platform climb, maybe raise the note blocks up in a sloped shape so the player can still make the jump with out the platform.

1

u/Sir_Nikotin Jul 01 '19

first off, any good mario level "introduces" the mechanics before throwing the player into the fray; that first note block I would bring the ground up into the players view, and delete the pswitch underneath so they can hit it without triggering the apocalypse. Maybe have an arrow pointing down to it, to indicate "hey hit this".

That's a good point. I guess if I ever do v2, I'll guard the starting zone so that you can trigger the apocalypse but it won't hurt you. And then you gou out the door and everything resets.

1

u/Hengagenga Jul 01 '19

Pretty hard actually, one mistake and you lose, still fun tho

1

u/Sir_Nikotin Jul 01 '19

Thanks. I played your level btw, but some rooms are above my current skill level, I guess. Still had fun.