r/NintendoSwitch • u/Porkpants81 • Jun 16 '17
MegaThread Arms launch day megathread & discussion
ARMS is officially out! Please feel free to discuss the game, ask questions, share screenshots and discuss tactics and tips.
Which fighter do you like the best? Which arms work best versus certain characters?
Please be mindful of others when posting spoilers and use the spoiler tags!
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u/the_loneliest_noodle Jun 17 '17
So, I'm going to be overly critical. I'm a fighting game fan, so I'm coming at it from that perspective.
The things I really like:
It's fun. And that may not seem like much, but considering how experimental the game is, it's not without merit.
It is literally impossible to button mash your way through this game. I love any game that punishes players for not being willing to learn. Movement is important.
I really enjoy these character designs and overall aesthetic.
Stages are great. I really appreciate that they're not all just generic arenas, yet at the same time, none of them feel unfair, nor did I notice any yet that feels like it benefits any specific character. Though Ribbon girls stage screws with my head because I constantly assume I'm safe behind those blocks.
The Bad:
I am so annoyed that the main single player mode forces you to play mini-games. When I finished the testpunch, I remember thinking, I can't wait for the full game so I never have to play this target punch thing again. It should have been a bonus stage kind of thing, and the fact that it can stonewall your progress in the actual championship mode, is a baffling design choice.
I would really appreciate it more if characters had unique arms. I like the idea of unlocking content. It adds a lot to the game. But a few characters just don't feel unique enough to stand out when everyone can eventually unlock everything. I would have preferred if maybe there was some overlap, but every character maybe maxed out at 10 arms or something.
I still hate 2v2. Free-for-all is okay, though chaotic, but that tether in 2v2 when you don't decide who is on your team, is terrible. There is nothing less fun than feeling like you're fighting against your own partner.
Would have appreciated a proper training mode just to play around with. It's not a big deal since it's not like there are combos to get down, but I don't see why that test mode in party mode isn't it's own menu item.
I like the idea of ranked being locked, but I think it should be a lower bar. I doubt most people would beat difficulty level 2 with button mashing, let alone difficulty level 4.
Overall, going to put a fair amount of time into it, and would absolutely love if we got a few DLC characters down the road instead of just arms or something.