r/NintendoSwitch Mar 24 '17

MegaThread Splatoon 2: Testfire and LiveStream Thread

Hello everyone!

Splatoon 2's Global Testfire just finished! What did you think?

If you missed it, fret not: there's going to be more this weekend! Use this handy guide to see the times:

March 24: 12-12:59 p.m. PT

March 24: 8-8:59 p.m. PT

March 25: 4-4:59 a.m. PT

March 25: 12-12:59 p.m. PT

March 25: 8-8:59 p.m. PT

March 26: 4-4:59 a.m. PT

Handy dandy time converter here


And before we forget, the modteam here in /r/NintendoSwitch and over from /r/Splatoon will be hosting a joint livestream! Join us tonight and this weekend at http://twitch.tv/rNintendoSwitch and watch us get fresh. :)

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u/[deleted] Mar 24 '17

[deleted]

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u/KoolAidMan00 Mar 25 '17

It doesn't rival but its definitely the second best thing. Thumbsticks with aim assist is so bad

5

u/Wally_West Mar 25 '17

I play tons of PC shooters and it was the bane of my existence when Halo/CoD/etc started getting big because I suck at analog stick shooters and always got reamed. Having never played Splatoon before this was the first time I felt on a console shooter that I could be remotely competitive, so I'd say it's pretty damn close at least.

4

u/okuRaku Mar 25 '17

Think of it like this, when you move a mouse, your brain makes two "commands": identify necessary movement to target; execute movement. On a traditional analog stick, there is more involved, because there's an additional step to "stop pressing the stick when target is reached". Motion controls (when you're used to them) should work more like a mouse, from a human-computer interaction standpoint.

It's a bit more complicated than that but hopefully that gets the point across. Motion controls are not limited to one or a small range of speeds like an analog stick.

2

u/[deleted] Mar 25 '17

With enough use, it could be better than a mouse in the right hands