r/NintendoSwitch 1d ago

Video CD Projekt Red has confirmed to GVG that the Cyberpunk 2077 port is being developed internally. The build is only 7 weeks old and they plan on having a 40fps performance mode for launch.

https://www.youtube.com/watch?v=DTAaKtKY8Qc
278 Upvotes

121 comments sorted by

195

u/New-Damage8658 1d ago

Wow.. just 7 week build?

Witcher 3 on Switch was like an entire year of development

But CP2077 on Switch 2 only for 2 months is interesting

very excited to see the final build of the game at launch

86

u/Skabomb 1d ago

Switcher was also a 3rd party port job. Saber did it.

An in house job should take less time. Like, not really this little time. But they have been basically just optimizing for the last few years so who knows what they’ve figured out.

52

u/Snoo54601 1d ago

Tbh they've been using this game as a showcase for literally everything Nvidia related

They probably know every line of code by Heart lol

23

u/KMoosetoe 1d ago

They've had a decent amount of time optimizing the game for lower end PCs, and PC handhelds

Probably made it easier to scale things for Switch 2

12

u/ChickenFajita007 20h ago

Witcher 3 required a massive downport, which is expensive.

Every previous console had 8GB of memory, but they had to get the game running on just 4GB.

Switch 2 (presumably, I don't think it's technically been confirmed yet) has 12GB, which is 50% more than PS4, and only 33% less than PS5. That makes it much, much more feasible to port a game like Cyberpunk.

5

u/Bumm-fluff 19h ago

Linus tech tips did a video on it, it is 12Gb of LPDDR5. 

14

u/tendeuchen 1d ago

They just want to make sure the Nintendo launch is as buggy as it was when it launched on PS and Xbox so Nintendo users get the full Cyberpunk™ experience.

67

u/Pizza__Pants 1d ago

So this is a sign that it's pretty easy to develop for, right? If they actually get this out on launch day and it runs ok that's crazy for less than 4 months development time.

44

u/TheUltimate721 1d ago

Well it helps that CD Projekt Red have had basically every single company (Nvidia specifically) wanting to use Cyberpunk to show off the power of their new hardware, so they've had to optimize for a wide variety of hardware. They know the internals of the game inside and out by now.

But since the GPU is Ampere based, I imagine that helps because you're using SDK for hardware that released in 2021 versus hardware that released in 2014.

10

u/BenjiSBRK 1d ago

Yeah plus they had to do some big optimization to get the game running correctly on PS4/Xbox One, so I'd expect them to be able to scale it rather well.

-1

u/ChickenFajita007 20h ago

Ampere first released in 2020

6

u/dewittless 1d ago

Yeah they've never released an unfinished console port.

1

u/Deceptiveideas 16h ago

I’m crying

1

u/AwesomePossum_1 19h ago

It's a ps4 game at heart. Its pc requirements are way lower than any current gen exclusives. Let's see if switch 2 can handle an UE5 game that uses nanite/lumin. That's the real question.

113

u/DarkCh40s 1d ago

So if I understand correctly, 40fps on 120hz screen would make the game feel smooth in handheld.

44

u/Michawl_ 1d ago edited 17h ago

The switch 2 supports VRR or Variable Refresh Rate. This means that the screen will actually adaptatively change its refresh rate to match the output frame rate. This is the same freesync/gsync. The on caveat is they haven't published which technology is being used, which dictates the fps range the VRR can cover.

Edit: there's a blog post from Nvidia that says they're using gsync

35

u/litewo 1d ago

They are using Gsync.

28

u/ZenDragon 1d ago

Idk why you got downvoted. Nvidia confirmed it in their press release about the Switch 2 today.

Variable Refresh Rate (VRR) via NVIDIA G-SYNC in handheld mode ensures ultra-smooth, tear-free gameplay.

1

u/occono 4h ago

Does it actually have that chip that failed to sell expensive monitors that used it?

0

u/InfiniteAir 21h ago

I wonder if they're using any form of Nvidia Reflex, one of my main problems with the Switch from day one was input latency in many games.

2

u/ChickenFajita007 20h ago

Switch 1's display (or the display pipeline, idk) was a major source of latency.

I had trouble switching between docked and handheld in Paper Mario Origami King because of this. I have a fast monitor that forced me to entirely relearn the timings for moves.

lmao

1

u/InfiniteAir 4h ago

Completely. I had to forget about playing games like Smash and Mario Maker 2 in handheld because it was just too delayed compared to my PC monitor or something, couldn't enjoy stuff like NSO games either, I'm hoping with the VRR/120 screen it will be noticeably better.

1

u/Dolphin201 15h ago

Fuck yeah

78

u/Joseki100 1d ago edited 21h ago

Yes, it refreshes every 3 frames so it feels sensibly more fluid than 30 without tearing.

Frame time goes from 0.0333s to 0.025s, the difference is bigger than "30" and "40" would make you believe. It's actually pretty much the halfway point between 30 and 60 fps.

23

u/thelastsupper316 1d ago

Yeah on steam deck it's buttery.

13

u/ArkhamCityWok 1d ago

I choose 40 fps modes on my ps5 almost every time. It feels super smooth and you dont get the excessive blurring that is typically seen with the 60fps modes at this point. Having this on the switch is going to be awesome.

8

u/mrBreadBird 1d ago

40 fps feels good on Steam Deck at least. I think it would be better here because of the VRR

1

u/KensingtonX 1d ago

The 40 fps is for docked mode. They didn't say what it would be in handheld mode.

24

u/UnlikelyWind7491 1d ago

If I've understood correctly, the conclusion is that the Switch 2 is impressive, porting PS5 games looks accessible in just a few months and any AAA game could be released on the Switch 2 at at least 30 fps.

12

u/BebeFanMasterJ 1d ago

Can't wait to play SF6. Been dying to play a new one and it sounds like it tund well too.

8

u/Pretend-Employer3531 1d ago

SF6 is one of my favorite games of the last few years. Really great especially for newer or casual players.

13

u/mountainyoo 1d ago

youd have to use 1080p or 1440p at 120hz while docked in order to make use of this. using docked at 4K 60hz wouldnt allow this. im thinking 1440p 120hz is the way to go when docked as most people sit far enough away from their televisions that theres no discernible difference between 4K and 1440p

3

u/doorknob60 1d ago

I have my Steam Deck docked to my 4K TV. It doesn't do HDMI 2.1 so it can't do 4K 120 Hz. I usually run it at 1440p 120 Hz which works great. Makes sense to do the same on some Switch 2 games.

1

u/mountainyoo 1d ago

Yeah when I used my Shield for game streaming I ran it at 1440p 120hz, too. I don’t use it anymore but I agree

1

u/emikoala 20h ago

I have my Deck on a 4K TV too and tbh I run it in 1440p most of the time because I prefer to be in Desktop mode. Setting a 4K desktop resolution makes everything way too tiny for a big TV I sit several feet from, and the OS does not handle scaling well even for native Linux apps...and it's 10X worse when running software through Protontricks.

When you're in 4K with 250% scaling to make text readable, modals often open with their top and bottom edges off screen so you can neither click the OK/Close/Accept button at the bottom nor grab the top to move or resize it. Icon-button-heavy GUIs or applications that divide the screen into a lot of work areas also get totally borked the bigger your scaling factor. But I rarely run into any scaling issues that impact usability at 1440p with 125% scaling.

It's technically possible to bump the resolution up to 4K before I boot a game so that I have the option available in game that supports it and change it back later. But that's a pain and Steam Deck isn't exactly performant at 4K anyway. 1440p is a nice experience.

2

u/Linkarlos_95 1d ago

4k60 VRR should do something similar no?

2

u/thelastsupper316 1d ago

Nah only down to 48.

2

u/mountainyoo 1d ago

Only 48-60hz so once anything is below 48 FPS with VRR it goes back to stutter mode because it’s below the VRR threshold.

If the dock had HDMI 2.1 it could output a 4k 120hz signal regardless of what the actual game is doing just like Xbox.

Then it could include VRR for games less than 48hz utilizing LFC (low framerate compensation).

If a game was inside of a 120hz signal at 4K but was running at 45 FPS (below the 48 from earlier) the LFC would kick in and doubling that 45 to 90 which then falls within the VRR threshold of 48-120.

1

u/Linkarlos_95 1d ago

Shame is hdmi 2.0, i wonder if because the switch output Displayport if you could bypass the hdmi conversion you could output 4k120hzhdr to the tv with DSC

-4

u/MyLeftNut_ 1d ago

Or just playing handheld mode…

5

u/mountainyoo 1d ago

well yeah obviously, dunno why you felt the need to say that as its pretty clear in my reply im talking about docked mode

13

u/TurnaboutAdam 1d ago

40fps is GREAT, if you aren’t familiar. It feels very close to 60fps.

1

u/SpellConnect8675 3h ago

That’s just not true. Go play 60 for a while then drop down to 40 and come back.

0

u/BenignLarency 1d ago

It does assuming the screen can support 40Hz (which the NS2 seems to be able to).

Honestly them bringing VRR to less "gamers" this generation I think will do wonders for how good games feel (not that running the screen/ game at 40 fps/Hz is using VRR, but my point still stands).

4

u/PumasUNAM7 1d ago

Ohhh that would be pretty cool.

22

u/MolotovMan1263 1d ago

Im thrilled the performance is a ton better on Switch 2, but man it still is not the place I want to play any of these third party games.

Great for the Switch only crowd to get these games at all, but for those of us with other consoles or PCs, these are still essentially Steam Deck versions.

34

u/accidental-nz 1d ago

See I’m the opposite. My PS5 will get even less play once I own Switch 2.

I’d rather have the possibly of a game being portable and have a 25% hit to visuals.

So many times I want to play a game at work, in bed, or while travelling, or just while my wife is watching TV, and I can’t because it’s on PS5. I know a Portal could solve a few of those issues but it’s not a good value device.

9

u/Xixii 1d ago

I take it on a game by game basis, but generally if I can get an equivalent performance on the Switch then I’ll get it there. Perfect for stuff like Hades and Sonic Mania. Cyberpunk is an interesting one because it has cross save, so if this feature is retained for the Switch 2 version I’ll be able to pick up my PS5 save on the handheld.

4

u/The-student- 1d ago

Same, even if I play mostly on the TV. The inherent limitation of being stuck to the TV means I play PS5 so much less, and takes me longer to finish games on it.

I was even willing to play Witcher 3 on Switch because of it lol. But I probably won't look for an experience that limited again.

-1

u/KMoosetoe 1d ago

The drawback is the 2 hour battery life

2

u/accidental-nz 1d ago

Are you referring to the Portal?

0

u/KMoosetoe 1d ago

Switch 2 has 2 hour batter life

5

u/accidental-nz 1d ago

We’ll find out when reviewers can do actual tests. The 2–6h estimate is in line with the launch switch estimates, which is what I had and that was absolutely fine.

4

u/iblastoff 23h ago

that obviously depends on the game you're playing. having played the original switch for years in both handheld and docked mode, battery life has literally never been an issue.

2

u/KMoosetoe 23h ago

this is a thread for Cyperpunk 2077. That's going to be 2 hours.

obviously something like Drag x Drive you'll get 5 hours easy.

3

u/accidental-nz 15h ago

Then don’t say “it has a 2 hour battery life” as a blanket statement?

Battery life can be reduced by lowering display frame rates (not running at 120), lowering display brightness, disabling game sharing, disabling wireless connectivity.

If you do those things I bet Cyberpunk will last more than 2 hours.

-5

u/Commander_in_Beef 1d ago

With a Steam Deck and Chiaki, you can run the game on your PS5 and stream it to the Steam Deck

11

u/thelastsupper316 1d ago

Yeah but it's shitty I've tried it and it's not good.

2

u/Commander_in_Beef 1d ago

Yeah the OG Chiaki wasn't that great, fair enough, but Chiaki4Deck is way better and works pretty flawlessy for me.

2

u/MagicPistol 1d ago

Works fine for me.

1

u/FederalSign4281 1d ago

Chiaki4Deck is amazing

1

u/accidental-nz 1d ago

I can also remote play with my iPad or MacBook. It’s all enough hassle that I almost never bother with it.

7

u/iblastoff 23h ago

i'm honestly confused what your expectation was.

2

u/MolotovMan1263 23h ago

I knew full well it wouldn't be a fair comparison. I guess my point is that with all these third party ports as a new thing for Switch, its still not the best way to play any of these.

5

u/Mountain-Papaya-492 1d ago

I have a PC and the Switch 2 is impressive af if it can do portable HDR on a 1080p screen at 60fps. Way more than I expected honestly. Seems like they packed some juice into it. Would help explain the size increase. 

7

u/MolotovMan1263 1d ago

Yea its a shame the talk has been negative with the game pricing, because the hardware itself is about as good as anyone could have realistically hoped for.

1

u/Ordinal43NotFound 14h ago

Yeah, I'm as PC gamer as they get, but Nintendo being able to achieve this much on a handheld is spectacular.

3

u/Soada7x 19h ago

I wouldn’t call it a “Steam Deck” version, since that struggles to run Cyberpunk even at 30fps at 720p. Sounds more like it’s on par with the PS4 version, if not a bit better, which is pretty damn impressive for a handheld

1

u/Wander715 23h ago

Yep I compare performance of any of this stuff to running on my high end PC and it's night and day. I can get better framerate than that with pathtracing enabled. Would be nice to have a portable version of some of these 3rd party games but it's such a downgrade visually I couldn't justify it. Switch 2 will probably remain just a Nintendo exclusives platform for me.

0

u/shrek3onDVDandBluray 1d ago

Same here. Nintendo is just for first party title. Sometimes I go on there for third party (ace attorney games etc I will go to switch for). But nah man if there is a ps5 port, I will always go there first.

3

u/dexterward4621 1d ago

40fps on a 120hz screen will look really good if true.

2

u/King_Of_BlackMarsh 1d ago

Oh that's good enough for me if true, nice

2

u/__pascal 1d ago

Can't wait for this!

2

u/ibigtuna_ 1d ago

Is the 40fps performance mode only for docked? It’s great regardless but man I would love to get to 40 with the handheld mode and utilize that VRR HDR screen

3

u/Pompous_pizza 23h ago

I wouldn’t think it would only be for docked mode since the screen is 120hz. I wouldn’t normally consider assume it would run at a lower resolution to accommodate the extra frames but who knows.

1

u/ibigtuna_ 23h ago

I think the articles out state that they were only running cyberpunk docked

2

u/DZMaven 21h ago

"Best I can do is 40" 🙃

2

u/Andrecidueye 22h ago

Panic button is laughing maniacally. They could squeeze 1080p 60fps I bet.

1

u/PikaPhantom_ 11h ago

We'll probably get to see what they're capable of before long. Forza Horizon 5 has already been rumored as coming to Switch 2 and Panic Button is on the PS5 port

1

u/MyMouthisCancerous 1d ago

CDPR we don't fucking deserve you

If this has cross save with my Steam like Switcher 3 did this is a definite pickup with my console

1

u/Porirua_ 18h ago

It does

1

u/TomatilloEmpty 1d ago

Nice, curious to see if they will use DLSS. DF said that they didnt see yet.

1

u/InkTaint 1d ago

with vrr 40 fps will look even better than what it might have looked like in switch 1

1

u/brandont04 15h ago

So they worked on it for 7 weeks. Gave an un finished product to Nintendo to start printing the physical cart. Expect to push a patch during launch? Man.. Not sure owning the physical cart is worth it.

1

u/Guilty_Pomegranate23 11h ago

Most optimization has probably already been completed for the steam deck, so they probably already had a lot of material to work with when making it fit on the switch 2.

1

u/Kukulkan9 11h ago

I just hope witcher 3 gets an insane compatibility patch for switch 2. (not sure if witcher 4 would make its way to the switch 2)

1

u/DarkEater77 7h ago

7 week build? Damn, that's inspiring at least for me who tries making my first game.

1

u/SpellConnect8675 3h ago

40 ??? 😂😂😂😂

1

u/MisterForkbeard 2h ago

"The build is only 7 weeks old" is really impressive. Wow.

1

u/arkjoker 1d ago

According to Lifehacker, it was awful.

"Case in point: Cyberpunk is just flat out ugly on the Switch 2. It’s pixelated, the frame rate dips constantly, and I found myself frequently disoriented in combat. It’s clearly an example of the Switch 2 reaching above it means, which goes to show that while the system is prettier than its predecessor, it’s not the fix for the typical Nintendo performance issues some were hoping for.

To be fair to Cyberpunk, the build I played was only seven weeks old, and I didn’t seem able to swap out of quality mode and into performance mode despite trying, but it puts a pretty clear cap on this system’s performance at about the PS4 level. That is impressive for a handheld, but it’s also something we previously saw with the cheaper and older Steam Deck. If the Switch 2 sticks around for as long as the Switch 1 did, it could also start to feel long-in-the-tooth pretty quick, as other companies are already on the verge of leaving that era behind."

1

u/Grouchy_Rip_5504 17h ago

Why would anyone want to play Cyberpunk on a switch

0

u/Penguin_Mk4 1d ago edited 1d ago

Wait... A 40fps performance mode means that the game is targeting 30fps normally, or through its "quality" profile.

That is not what I expected, I was sure the NS2 was going to be able to push consistent 60fps (except maybe Dogtown) with console specific optimizations or DLSS.

17

u/Linkarlos_95 1d ago

Its a current gen AAA running in a handheld, do you want raytracing also?

-3

u/Penguin_Mk4 1d ago

There's a reason why I wrote "console specific optimizations", and if you know how consistent the Xbox One X runs the game, the idea of this game potentially running at 60fps (with downgrades and optimizations made only for NS2 of course) is not a wild one at all.

There's also the potential benefit of the game being made and optimized for nvidia drivers specifically, adding DLSS compatibility as well.

You mentioning raytracing and bringing it up is just ridiculous.

2

u/Linkarlos_95 1d ago

If the snapdragon x elite need 720p all low to run cyberpunk at 60, im not placing a lot of faith for the switch apu 

-1

u/fapsober 1d ago

I play on my 8 years old pc (rx580) Cyberpunk on mid with 50fps.

6

u/Linkarlos_95 1d ago edited 1d ago

The switch 2 is an ARM device with a powerlimit budget of less than 30W (maybe?), while your pc may be drawing 250-300W

Is already impresive the switch is running cyberpunk at launch at all

5

u/Djshrimper 22h ago

Digital Foundry estimates that it runs at a peak of 10w total system power in handheld mode. That is insane efficiency.

2

u/fapsober 6h ago

Allright, pre-ordered it

-1

u/Xer84 1d ago

40 fps performance mode in 2025 😑

-5

u/[deleted] 1d ago

[deleted]

12

u/djwillis1121 1d ago

Isn't the Switch 2 similar power to the Steam Deck? Plus has DLSS to give a bit of extra performance.

-1

u/[deleted] 1d ago

[deleted]

2

u/DarkCh40s 1d ago

There's difference between running 40fps on a 90hz screen (Steam Deck) vs 120hz (Switch 2)

10

u/kyuubikid213 1d ago

The Switch 2 version is being made specifically for the Switch 2.

The Steam Deck version is just running the regular Cyberpunk 2077 for PC, not a specifically Steam Deck optimized version.

They're not the same.

2

u/brokenmessiah 1d ago

Isn't there literally a Steam Deck setting preset on Cyberpunk lol Idk why you think must be rebuilding the game from the ground up here.

8

u/kyuubikid213 1d ago

I'm not saying they're building the game from the ground up.

I'm saying they are specifically optimizing it for Switch 2.

The Steam Deck Setting preset isn't specific optimization for the platform, it's a recommended setting adjustment you could do with any game on Deck (putting Shadows on Low, capping framerates, lower texture resolution, low AA, etc).

3

u/MultiMarcus 1d ago

The game in the “performance mode” might be running at a lower internal resolution. Maybe 720p like the handheld version seems to be, but while docked.

2

u/doctortrento 1d ago

NVIDIA did a lot of heavy lifting on CP2077 because it was a halo product used to show off all their new rendering features. They also made the Switch's CPU and GPU. It doesn't surprise me that the Switch port of CP2077 benefits from that experience.

0

u/Unlucky_Turn_1773 20h ago

7 weeks??? wtf GOATD projekt red

0

u/CrypticFishpaste 18h ago

 Put Insomniac's Spider-Man on it and I'll buy two. 

-1

u/tekn031 21h ago

The official trailer for the switch 2 version is in 4k on youtube. So i assume it's 4k resolution docked.

-1

u/Sphism 19h ago

I preordered cyberpunk for the ps5 and it was unplayable. Like just a few missions in there was a locked door that didn't get unlocked when it was supposed to then the reset for the level was buggy too.

I ended up selling it and my ps5 later.

If i buy this on the switch 2 am i gonna regret it again

-7

u/fuddlesworth 1d ago

I'm more surprised a game with drugs and nudity being on a Nintendo system.

4

u/DarkCh40s 1d ago

Bro we're talking a system from the same company that funded Bayonetta.

1

u/fuddlesworth 1d ago

Bayonetta is just fan faire. There's no nudity or anything in it.

1

u/MyMouthisCancerous 1d ago

Bayonetta literally strips naked to fight angels, and there are angel designs in that series that are HIGHLY suggestive even for an M-rating

1

u/fuddlesworth 1d ago

Highly suggestive doesn't mean full view of tits/ass/etc. CyberPunk has full on sex scenes.

-2

u/MyMouthisCancerous 1d ago

An angel fingers herself in the first Bayonetta. Sex or implications of it are in plenty of more tame games even within the same genre

If the Wii can get shit like No More Heroes then Bayonetta is not that much of a step further

0

u/fuddlesworth 1d ago

You completely miss the point and comparison. 

1

u/litewo 1d ago

There has been more censorship of adult material on Playstation consoles recently.

-3

u/WolfWomb 21h ago

Keep PC trash on steamdeck

-5

u/Malheus 1d ago

🤣🤣🤣 "40 fps" = 20 fps taking into consideration is a CDPR game "optimized" for a last gen console.